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Recommended Items
Spells:
Ignite
Flash
Items
Ability Order
Essence Theft (PASSIVE)
Ahri Passive Ability
Intro and something about me
Ahri is my main AP carry since her release day.
In season 2 I had mediocre success and sometimes had the feeling that she may be even underpowered. Before Riot utilized the nerf-button she was a killing machine that ALWAYS killed the enemy mid laner in one combo. The days changed and I tried different builds that were good in their ways but not suitable to my playing style.
Starting from season 3 I had the greatest sucess ever. Back then I realized that build magic pen is far better than building AP early for Ahri.
In this guide I will share you my way of playing Ahri, the nine-tailed fox. My way is just one out of many ways to play Ahri.
My explenations may not be the best or the most convincing ones. But better try first then give feedback whether the build worked well or not because "The proof is in the pudding".
Note: English is not my mother tongue, so there may be mistakes all over this guide. This build had success on normal games, whether it works in ranked has been confirmed in season 3.

Pros
+ Asian
+ Good mobility thanks to ulti
+ Partly true damage
+ Assassin
+ capable of towerdiving
+ taunt and slow
+ low cooldowns
Cons
- Squishy early without items
- Needs to be really careful when ulti on CD
- Can't kill enemy well when ulti on CD
- Skillshots
- Skills take time to hit (ulti and W) = no instant burst
- Low ap ratios
- Out of mana fast after full combo
Always R>Q>W>E. Q is your main harass and damage ability, dealing true damage on the way back. You take E for CC for setting up combos and max W the second, because on high levels W does pretty much damage, suprisingly this skill has the best ap ratio for the maximum damage.
Also, use


Put into front: Use

It is more a initiation skill...e.g. Ulti+qwe+auto-attack -> ulti+auto-attack+skills blah blah -> ulti+skills....you know what I mean!! This defines a good or a bad Ahri.
Item standard route









Note: last item can be switched to more damage or to more survivability. However, it has a nice active which is pretty awesome. You may ask now, why not rushing Deathfire? Well, buying it as first item may be good but not best. Meaning you don't get the extra health from Haunting Guise, no extra movement and 30 magic pen. Don't underestimate 30 magic pen which are very much early. Compared to the enemy you got little overall boni that makes your champ stronger than him because of cheap buys. Now you want to boost the damage output with that nice active of Deathfire...voila penta kill incoming.
buffed in season 3 and lower cost. Combined with 2 health pots the most common start now.
Gives you magic pen, little ap and health -> cheap early item to exceed the enemy by health and damage because the enemy may save his money for more expensive items (e.g. magic wand, chalice, catalyst) or just stacks dorans.
Adds up with the previous item and your runes/masteries to about 8%+38 magic pen -> may do almost true damage. Ahri benefits more of it, her ap ratios are pretty low.
better than Deathcap in single target fights. Great for killing tanks and gives you tons of ap.
When building Liandry's you will have an extra



That's why we need more slow by getting Rylai's slow added to your


Defensive mix



Burst

Items I used to buy (season 2)


Not really needed



If Leblanc and silence rush
Of course not only silence but also other CC. Without

(I know, I repeat myself but this really hurts my eyes when seeing "bad" Ahri players)
Put into front: Use

It is more a initiation skill...e.g. Ulti+qwe+auto-attack -> ulti+auto-attack+skills blah blah -> ulti+skills....you know what I mean!! This defines a good or a bad Ahri.
Early game
I always recommend to play aggressively but do NOT overextend pre lvl 6, the enemy jungler knows that ganking an Ahri on lvl 6 is a waste, so he/she will always try to get first blood on mid. If you see the jungler just


Some new exprience I gained in ranked games: full combo drains your mana really fast. It's actually no good idea to continue doing risky stuff now, meaning if you killed somebody retreat immediately to base. Of course there are exceptions not to do so e.g. team is pushing turrets, you are getting blue buff and so on.
At the beginning just farm like every other AP carry and hit with your auto-attack at early levels to harass and to aggro the minions -> your lane gets pushed.
At lvl 4 you have all your 3 skills to mini combo the enemy, your


How to harass: Always pay attention to the enemy that wants to last hit your minions. When he/she is about to walk and to hit the dying minion shoot your

Don't use trough minions, that will push your lane unless you want to heal with your passive.
Because the enemy is in auto-attack animation he/she may be unable to react and hitting twice with your

Remember: We got no mana reg, so be sparingly with your skills.
Mid game
At lvl 6 you can overextend like a boss to kill, towerdive and something the like or to escape ganks with your ultimate. When your ulti is on CD you need to play passively unless you got flash ready. Your ulti+flash covers the almost whole way from the enemy tower to your tower. If needed you can gank other lanes too and secure the kills to make yourself even stronger.
At ~10/15 min you should have


Late game
Finish your core and buy situational items. If a team fight is about to start try to poke them with


Fun fact in normal games: When buying much health the enemy won't go for you the first but instead others and will be confused. I call this psychological warfare or League of Tanks. This may be good or also baaaaaaaaaaad.

Ideal combo: Hitting




Suprise combo:





Always pair your




Don't use your dashes in short time: ALWAYS in combination with/in between your skills W/Q/E but if everything is on CD the I give you the permission to do so.
Sometimes you want to


























Don't be confused if I make changes to the core and so on. This guide is still under process and is made personally for myself so I do not forget how to play her. This build seems similiar to others but I didn't even take a reference.
If you have any suggestions to improve the build (buying order or other items) don't hesitate to leave a comment. I may work on it if I got the time to do so. Out of many builds this worked best for me especially for normal games. Suprisingly this works for ranked very well. Ah and keep in mind that my English is not perfect. Thank you.





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