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Beo's Xin Zhao (New)
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Introduction
// I am not in ranked yet, so this is NOT for ranked players, however I have recently been having extremely good games with Xin Zhao, I have read Vapora Dark's Talong guide and I tried it out on Xin, made a few changes here and there, and it is amazing. // SPECIAL THANKS: Credits to jhoijhoi for the template, which you can find here. |
Pros / Cons
Pros
+ Great at offensive Ganks + His W grants him tons of attack speed. + Good sustain if built right (Follow my build) + His passive allows you to shred through armor early in the game + He's asian. + His ultimate can be used to knock enemies into turrets or away from squishy team mates. // Xin Zhao is one of my favorite champions who can play mid, top, and jungle roles. He has great dueling potential and honestly I have never lost a 1v1 fight with him in the last half of the game, and rarely in the first. His Q Three talon Strike provides massive damage output early game and a form of crowd control that allows for a guaranteed fourth hit. His E Audacious Charge is a good for initiating against squishy champions who you can kill and great for slowing down tanks so they can't run away. |
Cons
- Tanks are his enemy early game - Item dependent when farming jungles - Easily kited by long range champions if he doesn't gank. - Susceptible to cc's especially stunning // Xin's great weakness most notably is his early game against tanks and champions with early sustain like Aarox or Darius. If a gank is not initiated the right way he can be susceptible to kiting without movement speed quintessences and Utilities. |
Masteries
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Greater Quintessence of Movement Speed: // As I mentioned before, early game and sometimes mid game he is weak against tanks and can be kited easily. Combined with his masteries he get's 7.5% movement speed outside of battle which might not seem like much at first but it allows you to catch up to enemies outrunning and run away from tanks easier if your ally doesn't help you out in a gank like you think he should have. Quintessence of lifesteal is another viable option.
- greater mark of ARMOR PENETRATION: // Xin's passive reduces his targets armor by 15% Combined with his masteries and these marks Xin starts out with gives him 23% ignored armor and 23.04 armor penetration, which let's him basically deal true damage against anyone he may be laning against at the start, and it scales later in the game with his items. I don't go for attack speed of flat damage because flat damge only helps with last hitting which doesn't apply in normal games, because people normally don't last hit in normal games. I would like to but I find that my team mates often push too fast so I have to go and gank for them so they can take the turret, ganking usually means fighting champions not minions and this is the best for fighting champions.
Greater Glyph of Cooldown Reduction: // As I explained before in the masteries. If you didn't put your points in cooldown before you can use magic resist or scaling magic resist but late and mid game he really doesn't need protection from mages, he simply bursts them down. Another reason why cooldowns are important, my build focuses on bursts and this lets him burst more often.
Greater Seal of Armor: // THIS IS THE ONLY SEAL YOU SHOULD TAKE, simply because it mitigates minion agro and no others seals are worth the ip you spend on them in my opinion.
Summoner Spells
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Xin Zhao's ability order
- ABILITY Challenge: // 15% ignored armor, combined with my recommended masteries and runes you start out with 23% ignored armor and 23 armor penetration. Need I say more?
- ABILITY Three Talon Strike (Q): // I take my first point in this when jungling but my second point when laning, this is a great damage source and at level 3 if you initiate with audacious charge dealing damage and slowing all nearby enemies, then use Battle cry giving you attack speed, then use this you can often take out 50% of most champions health and giving you a major health advantage and lane dominance, if you have Exhaust you can use it on them and burst them again. However that often uses up your flash too, though that combination of abilities and summoner spells is pretty much guaranteed to get you a kill if you aren't up against a tank.
- ABILITY Battle Cry (W): // permanent passive gives you healing on every third strike, active it gives you attack speed, this is partly the reason we don't need attack speed marks or masteries, at level one this increases your attack sped by 40% for 5 seconds, which should be more than enough to get your full burst in. Take this at level two when jungling unless you are already called to gank (Some games I am pretty much ganking all the lanes at once) and first when laning for the extra sustain.
- ABILITY Audacious Charge (E): // In laning always take this at level 3, however you you are already ganking top lane take this at level two, this will allow you to slow down the enemy champion and with three talon strike damage him, giving you and your top team mate a health and speed advantage, however against champions like darius you start out with tones of damage and already tanky I'd wait to gank till level 4 or 5 if possible.
- ABILITY Audacious Charge (R): // I'm gonna be honest with you, I like all of his other spells better than this one, it's nice to have to push enemies away and let you escape if suddenly your top has to go heal then you are double teamed early on (It usually ends in a double kill for you mid and late game), however around level 11 I start killing most of the champions too fast to use this anyway. However it can be Hilarious if an enemy runs out of turret fire then you audacious charge to an enemy minion in front of them and push them back in it so the turret can kill them. You can practically hear the ragequit.
Ability Sequence Order
// Though his ultimate isn't all that useful It still is never a good idea to not take a point in an ultimate, it just isn't. Three talon strike needs to be the first thing you max, if your jungling and you find yourself ganking a lot you should level audacious charge before battle cry sicne the extra cooldown can sometimes let you burst twice. NOT DONE I WILL IMPROVE ON THIS MORE VERY SOON, so far though how do you guys like it? |
Items
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// This item gives Xin +30 Attack Damage +15% Critical Strike Chance +10% Cooldown Reduction +20 Armor Penetration +20% Movement Speed and +40% Attack Speed (Active.) |
All of the passives are very nice especially the 20 armor penetration which gives Xin a total of 43 armor penetration. But we also get this thing for the movement speed and attack speed, if you find yourself losing a battle after a burst click the item and you are all of a sudden doing 40%more damage for 6 seconds. You shouldn't need it except for the armor penetration and to catch up to running champions during late game, (I never have.)
Teamfights
Summary
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// Xin is not the best champion in the world and I am not the best summoner, however he dominates normal games, I win 4/5 games with him. I wanted to make a guide because it was killing me to show my ideas for Xin, and because I wanted to make a guide that wasn't meant for ranked but one for normal. I would like you guys to try out the final build and see how you like it. I do have a setup for the build order but I'm not confident really in any of it except you rush Youmuu's ghostblade after rushing bilgewater cutlass, and Ravenous hydra or whatever defensive item you prefer is last. If you feel I should make some improvements tell me in the comments, if you have a good build order idea also post it in the comments. // SPECIAL THANKS: Credits to jhoijhoi for the template, which you can find here. |
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