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Blitzcrank Build Guide by DixonTheGuideMaker

Support 💡Blitzcrank guide by Dixon 📜 12.14 ✅

Support 💡Blitzcrank guide by Dixon 📜 12.14 ✅

Updated on August 8, 2022
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League of Legends Build Guide Author DixonTheGuideMaker Build Guide By DixonTheGuideMaker 578 Views 0 Comments
578 Views 0 Comments League of Legends Build Guide Author DixonTheGuideMaker Blitzcrank Build Guide By DixonTheGuideMaker Updated on August 8, 2022
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Runes:

Inspiration
Glacial Augment
Hextech Flashtraption
Biscuit Delivery
Cosmic Insight

Resolve
Bone Plating
Unflinching
Bonus:

+8 ability haste
+6 Armor
+15-140 HP (lvls 1-18)

Spells:

1 2
Flash + Ignite
LoL Summoner Spell: Flash

Flash

LoL Summoner Spell: Ignite

Ignite

Threats & Synergies

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Champion Build Guide

💡Blitzcrank guide by Dixon 📜 12.14 ✅

By DixonTheGuideMaker
INTRODUCTION
Hello everyone and welcome to one of my guides! This guide contains useful information and general knowledge based on my own game experience + open source info from Internet about the champ 💡📚📈🔍

My name is Max, but you can call me Dixon as well. I'm from Ukraine so English is not my native language and I can do some mistakes (I'm sorry for that). However, you can also write me comments and I'm able to answer you in English, German, Russian and Ukrainian languages since I understand all of them, but in different levels of knowledge. 😄

I started to play League of Legends in 2016. My highest ELO at the moment is Platinum 2 (soloQ) and 💎Diamond 4 (flexQ) on EU-West server (top 5% best players at the server).

I would like to invite you to subscribe to my YouTube channel where I'm going to make a lot of League of Legends content in English: https://www.youtube.com/c/DixonGames/videos
You will also find my streams on Twitch by following this link:
https://www.twitch.tv/dixon_leagueoflegends

I'm not a hardcore high elo player, but I enjoy this game and share this passion with all the people who find my content as interesting or useful.

I hope this guide will help you to improve your champion's understanding so it would be more fun to play!

Let me know in the comments section if you find any mistakes or outdated information so I could fix it! Thanks in advance!

Have a nice reading! 📖🤓
PROS & CONS
PROS:
1. His Rocket Grab is arguably one of the most dreaded abilities in the entire game. One Rocket Grab from the right angle is enough to completely win a fight with ease.

2. His Ultimate Static Field is highly beneficial against shielded targets. That combined with his Rocket Grab makes him an ideal choice against enchanters, and he can win the lane with ease using these abilities.

3. The amount of map pressure Blitzcrank can exert with his Overdrive] movement speed increase, and his [[Rocket Grab, Power Fist CC abilities are unparalleled by anyone. He can even annoy the enemy Jungler by delaying his early camp and/or by setting up a death brush later in the game.


CONS:
1. Whenever Blitzcrank’s Rocket Grab is on cooldown, he has very little lane pressure and is quite vulnerable. Only use your Rocket Grab if you’re certain you’re going to land it.

2. Blitzcrank has strong roaming potential, but it’s important that you do not leave your ADC alone if they’re going to die. Communication is key when you wish to roam on Blitzcrank.

3. Similarly to his Rocket Grab cooldown, whenever Blitzcrank is low on mana, he has minimal threat as he will be unable to use his basic combo. Ensure you always have enough mana to use both your Rocket Grab and Power Fist at any given moment.
ABILITIES

Thanks to the magic shield, Blitzcrank can greatly change the outcome of the battle. Very often you can observe a situation where enemies are already rubbing their hands and rejoicing that they have almost finished off Blitzcrank, but then a shield cuts in, which already at the first level gives a very good bonus to survival. The advantages of the skill include a relatively small cooldown and the fact that activating a passive does not even cost mana. The most important thing is not to keep Blitzcrank's health at a critical level, otherwise the shield will automatically be used at the most inopportune moment. Any item that grants at least some bonus to maximum mana will automatically increase the champion's survivability. Of course, this does not mean that you need to go crazy and buy everything with mana, but of course it is worth considering this fact.


There are very few abilities in League of legends that would be associated with various enemy movements (meaning a significant displacement). In this regard, Blitzcrank's skill is one of the best. Of course, the range of the skill could be more, but then it would be too cool. The advantage of the skill is that it is applied very quickly and there is practically no need to worry about predicting where the enemy will run. However, when you use the ability, it's best to aim at the opponent's legs, as that's where the character's physical model is located. If, for example, you aim at the top of the enemy (head), then there is a high chance of a miss. Of course, it is best to use the ability as unexpectedly as possible. If, for example, you run towards the enemy past the minions, then the enemy will immediately suspect something is wrong and will constantly change its trajectory and you will easily miss. The ability has a good base damage and a very high increase in damage from AP. Of course, very few items are usually bought on AP, but nevertheless it's nice to know that Blitzcrank is able not only to pull the enemy, but also to deal some damage. I would also like to draw your attention to the fact that in addition to damage, the skill also stuns the target for half a second. This time is enough to, for example, knock down some ability of the enemy.


Most support tanks in the game are slow, but in this case, Blitzcrank has a good way to speed himself up, albeit not for a long period of time. Already at the first level of the skill, we have an excellent bonus to the speed of movement and attack for as much as 5 seconds. This is more than enough to catch up with a fleeing target and pull it with your hand. The ability is equally good for both chasing and retreating. The most important thing to understand is that the maximum acceleration bonus only works in the first second. In the future, the bonus begins to decrease. So it is worth counting on the first 2-3 seconds, and then the bonus will be small and eventually Blitzcrank will slow down altogether. This ability should be considered as a short-term acceleration. Often, enemies just don't expect you to rush forward and close the distance quickly. The main thing here is to correctly use this advantage and immediately use the other abilities of the hero.


Blitzcrank is able to throw the enemy into the air and deal damage. At the last level of pumping, the skill has a cooldown of only 5 seconds. Increasing the level of the ability only reduces the cooldown, but quite noticeably. As a rule, in one team fight, Blitzcrank is able to use the skill several times, knocking down the enemy’s ult or incapacitating the enemy damage dealer. The ability is used very well in combination with Rocket Grab. You first pull the enemy towards you, and then immediately throw him into the air. When playing in the lane, the skill can be used constantly, since the mana cost is very small.


The main advantage of the ult is that the ability has a good damage radius, a small cooldown and the ability to silence the entire enemy team. It is very good to run into a crowd of enemies and use the ult, along the way tossing someone into the air and pulling them towards you. It may seem that 0.5 seconds of silence is not very long, but if the ult is applied on time, then you can, for example, knock down some important enemy timings and these half a second will be just saving. Ult by the way and gives good damage. It is equally useful when the ult periodically strikes enemies from above with lightning after your attack. Previously, passive lightning hit randomly and it could interfere with your carry in the lane, but this mechanic has been changed and now there is no such problem.
BUILDS & ITEMS
is a good protective item for supports to increase survivability of your champion by increasing HP, armor and magic resistance and to cover your allies nearby by a massive shielding.

is a protective item that increases damage your allies are able to deal on-hit. You should buy this item mostly in a game with at least one good auto-attacker in your team.

This item will increase survivability of both your champion and ADC. It's especially useful if an enemy team has champions with burst type of damage.

is generally good item for all supports with shields or healing. It has also a good sinergy with Locket of the Iron Solari

is a good item to protect your ally or yourself against strong CC abilities.


The item also works well with champions that desire ability haste, have mana problems and make very good use of the passive for extra dueling potential. It is one of the few items to counter champions that function heavily around using basic attacks, such as most of marksmen or champions like Kayle, Yasuo, Tryndamere, Master Yi and other auto-attackers. If the enemy team has no champions who deal most of their damage by auto-attacks and don't buy items for attack speed then it can be better to buy something like Gargoyle Stoneplate or other protective item instead.

is a particularly effective defensive option when facing down opponents whose damage is dealt primarily through basic attacks, or against opponents that utilize healing from attacks to survive fights (such as life steal). It's very useful against such champions like Aatrox, Warwick, Nasus, Darius etc.

buy this item if you want to have nice movement speed to roam across the map or to split push. The item provides also some HP and magic resistance that makes it a good choice for tanks and bruisers who lack mobility. It's also a good option against teams with lots of champions with magical type of damage.

is a strong counter against basic auto-attackers that stack well on critical strike chance, like Yasuo, Tryndamere, Yone and most of marksmen. You should consider to buy this item if the enemy team 2 or more champions who rely on critical strike damage.

you should buy this item and use this effect on such champions which are:
- An enemy champion that deals a lot of damage in general.
- An enemy champion that consistently matches you and contests your pushes on the side lane.
- An enemy champion that is very ahead, or poses a much greater threat than other enemy champions.
- An enemy champion that is the only reliable source of physical or magical damage on that team (this means you are able to choose them as the Nemesis and itemize against everyone else).

is good in particular early-mid game on roaming champions that want to quickly gank different lanes. They lose most value when team fights start to happen. The boots are also good for chasing and escaping.
RUNES

This is a great utility rune which is able to slow down several enemies at once and reduce their damage to your allies, excluding your champion. It's very useful during team fights.


This rune allows you to teleport your champion on a short distance and to replace standard Flash while it's on cooldown. But you have to remember that you can use it not immediately, but after some delay. Usually this runes is used from a bush to suddenly attack an enemy champion.


The rune helps you to live through the early game and permanently increases a little bit your mana pool which is also helpful since you will not be in need so fast to do Recall just to restore mana.


Cosmic Insight is one of the most popular runes to take when taking the Inspiration Tree. Cosmic Insight grants the user 18 Summoner Spell haste and 10 Item Haste. If the Champion relies on items a lot, it may also be a good idea to take this mastery because it will lower the Cooldown of those items.

is good in particular early-mid game on roaming champions that want to quickly gank different lanes. They lose most value when team fights start to happen. The boots are also good for chasing and escaping.
SUMMONER SPELLS

Flash is the most frequent choice of all players in League of Legends. Such popularity of the spell is caused by the fact that Flash is able to instantly teleport you on a short distance. This distance is enough to dodge some hostile abilities or to jump back and avoid an unexpected gank. With the help of Flash, you can overcome various obstacles like walls, pillars and other different obstacles. Flash is equally good to use for both attack and defense. This gives the spell some versatility. The summoner spell cannot be used if you have been silenced (you cannot use skills for some time). Also, Flash cannot be used under the effect of hard control abilities such as stun or fear.


Exhaust is an extremely powerful tool for disabling champions who mainly autoattack, as well as any champion that can deal a high amount of damage. When your team is chasing an enemy and he is getting away, using Exhaust on him will help your team gain the upper hand. Using it against enemies when escaping can help you as their movement speed will be greatly decreased.


Ignite provides players an offensive utility and damage spell that scales with level. A well-placed healing reduction debuff from Ignite can severely limit the effectiveness of enemy healing items, as well as healing abilities from champions like Soraka, Aatrox, Vladimir, Volibear and Warwick. It is considered a direct counter to Dr. Mundo, Soraka, Aatrox and Swain because they are reliant on their healing-based abilities. The healing reduction debuff also applies to life steal, omnivamp, etc.
GAMEPLAY INFORMATION & TIPS
EARLY GAME (strong):
Blitzcrank’s level 2 is very strong. Landing a Hook Rocket Grab on the enemy Support or ADC and knocking them up with your Power Fist could result in an early kill. When Blitz has picked up his Boots, he can start roaming around the map and help his allies. Look to roam after purchasing and upgrading your Boots. At level 6, Blitzcrank can start to deal a lot of burst damage if he can land his Rocket Grab. His Ultimate Static Field can also be beneficial and destroying shields in clutch 2v2 fights in the bottom lane.

Get level 2 before the enemy and look for an aggressive play while the enemy is still level 1. Wait for the enemy laner to use their dashes before using your Hook Rocket Grab. It’s important that you do not waste this ability in lane as you’ll be no threat to the enemy while it’s on cooldown. By waiting for them to use their dash, your chances of landing the ability are increased. Look for roaming opportunities to try and get your allies ahead. Your champion is a good roamer, so you can do it very easily.


MID GAME (average):
In the mid-game, Blitzcrank’s Rocket Grab will be on a somewhat shorter cooldown. This is very beneficial for Blitzcrank as it will allow him to use his Rocket Grab over and over again if he misses the first Hook Rocket Grab. As teams will start grouping during the mid-game, Blitz’s Ultimate Static Field will be a very useful tool as it can silence multiple enemies at once. Silencing the right enemy or multiple enemies could provide his team with adequate time to dish out damage or reposition. Blitzcrank should’ve completed an item or two by this stage of the game. He will be much tankier which will allow him to soak up lots of damage for his teammates.

Roam around the map and look for picks with your Rocket Grab. If you can catch someone, call for a nearby objective and abuse their death timer. Place vision around the mid lane and where ever you and your ADC are currently playing. This will increase your chances of surviving an all-in. Set up ambushes on the enemy as they move around the map. In particular, you could look to catch out the enemy Support when they go to ward.


LATE GAME (weak):
Unfortunately, Blitzcrank will be quite immobile in the late game. If he oversteps, uses his Rocket Grab and misses it, he can easily get killed. You’ll need to watch your positioning and not overextend without backup. The good thing is your Rocket Grab will be on a lower cooldown in the late game. You’ll be able to look for picks frequently and you’ll also be able to get your second Rocket Grab up after you land or miss your first. In the late game, Blitzcrank would be near full build. He should be very tanky and offer his team a lot of utility. Keep in mind that he will still be vulnerable and immobile, but he will be able to soak up more damage.

Look for picks with your Rocket Grab, but avoid pulling in a tank during the late game as it may enable them to start a fight. Try to pick off and pull Rocket Grab in a squishy enemy champion instead. As you’re a Support, avoid warding alone in the late game. If you get picked off, the enemy will be able to take nearby objectives or use their numbers advantage to win a team fight. Consistently place vision around the map to help your team secure objectives and get picks. Having vision around the Baron and Dragon is needed to help your team to victory.
HOW TO PLAY AGAINST BLITZ

Blitzcrank may try to steal or delay your Junglers first buff. A ward in the river at 1:25 is a good way of knowing if he’s going to Hook Rocket Grab it or not. If he shows on the ward, make sure the monster is pulled outwards so he cannot easily land his Hook Rocket Grab. Never use your dash or dodge ability unless Blitzcrank has his Rocket Grab on cooldown. Otherwise, you’re going to be an easy target for his Hook Rocket Grab and it will be harder for you to dodge it. If you’re a squishy champion or you’re without Flash or a dash, do not put yourself in unnecessary danger. Avoid pushing, playing too far forward or playing overly aggressive when Blitzcrank’s Rocket Grab is up.

If Blitzcrank ever misses his Rocket Grab in a team fight, make sure you focus him down and kill him while he’s out of position. He is quite vulnerable to CC and if you can lock him down, he’s an easy target. Blitzcrank is rather squishy and immobile. Catch him out of position and ambush him when he goes alone to ward objectives like the Baron or Dragon. If Blitzcrank is nowhere to be seen, he might be on the flank your team and trying to get a good Hook Rocket Grab. Make sure you have vision near you when sieging objectives.

Blitzcrank will play hyper-aggressive at level 2 in attempts to get an early kill or to blow your Summoner Spells. Make sure you hit level 2 before or at the same time as him which is the first wave followed by the next 3 melee minions. Blitzcrank is useless and offers limited resources when his Rocket Grab is on cooldown. While it’s down, make sure you make use of his vulnerability and look to abuse the cooldown. At level 6, Blitzcrank can deal a surprising amount of damage. Try to avoid his Hook Rocket Grab so he is unable to all-in you with his combo.


Wow, have you really read the guide till this moment? I hope it was useful and interesting for you. Let me know it please by voting!

And don't forget to visit and check my YouTube channel! Maybe you will like it! 😉 https://www.youtube.com/c/DixonGames/videos
BIOGRAPHY
Zaun is a place of wondrous experimentation and vibrant, colorful life where anything can be achieved—but not without a cost. For all its boundless creativity, there is also waste, destruction, and suffering in the undercity, so pervasive that even the tools created to alleviate it cannot escape its corrosive grasp.

Designed to remove the toxic waste claiming whole neighborhoods of Zaun, lumbering mechanical golems toiled in violently hazardous locations. One such golem worked alongside its fellows, fulfilling its programming to reclaim Zaun for the people. But the caustic reality of their mission soon wore away at its robust form, and before long it was rendered inoperative and discarded as useless.

Useless to all but one person. The inventor Viktor discovered the abandoned golem and, seeing the potential still within the inert chassis, inspiration struck. Viktor began a series of experiments, seeking to improve the automaton by introducing a new element that would elevate it far beyond the original scope of its creation.

Hextech.

Implanting a priceless hextech crystal sourced from the deserts of Shurima into the chassis of the forsaken golem, Viktor waited with baited breath as the machine rumbled to life.

Viktor named the golem Blitzcrank after the fizzing arcs of lightning that danced around their frame, an unexpected side effect of the hextech crystal, and sent them down into the most toxic regions of Zaun. Not only did Blitzcrank prove as capable as any of their steam-powered brethren, but they accomplished their tasks with vastly improved speed and efficiency, and as the days turned into weeks, Viktor began to watch something miraculous unfold…

His creation was learning.

Blitzcrank innovated, interpreting and extrapolating on their daily directives. As a result, they did far more to serve the people of Zaun, and even began to interact with them on a regular basis. Seeing his golem progress to the cusp of self-awareness, Viktor sought to replicate his achievement, but found only frustration and failure, as the key to Blitzcrank’s blossoming consciousness eluded him.

Not all of Blitzcrank’s growth was cause for celebration. Concepts like moderation and nuance escaped them, and Blitzcrank would pursue any effort with the entirety of their being, or none at all. They would occasionally overdo or misinterpret the requests of Zaunites, such as smashing down the front of a tenement to admit a single resident who had lost their key.

Or even tearing an entire factory apart.

Dispatched by Viktor to clear a neighborhood of toxic chemicals, Blitzcrank traced the caustic runoff to its source. Reasoning that the most efficient means to prevent further pollution was to eliminate the source of said pollution, Blitzcrank proceeded to destroy the factory, their lightning-wreathed fists not stopping until it was reduced to a mound of rubble and twisted iron.

Enraged, the chem-baron who owned the ruined factory descended upon Viktor, demanding that he destroy the golem or pay a steeper price in blood. Viktor was devastated, having come to view Blitzcrank as a living being rather than simply a tool to do his bidding. He concocted a scheme to smuggle his creation to safety, ready to accept the dangers and consequences of doing so—but as he returned to his laboratory to set his plan in motion, he discovered that Blitzcrank was already gone.

Blitzcrank’s evolution beyond the constraints of their original programming had yet to cease. Having grown into full self-sufficiency, they resolved to take up their mission independent from their creator. Rumors abound that the golem has even begun to upgrade their own form as they labor tirelessly to assist and protect Zaunites without pausing for instruction.

They now patrol the undercity, deciding for themselves how best to shepherd Zaun down the path to becoming the greatest city Valoran has ever seen.
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💡Blitzcrank guide by Dixon 📜 12.14 ✅

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