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Recommended Items
Runes: Aftershock + Biscuits
+8 Ability Haste
+2% Movement Speed
+10-180 Bonus Health
Spells:
Flash
Ignite
Items
Threats & Synergies
Champion Build Guide
I am CanuXis, I am just a silver player using this site as a way to take notes. Hopefully I help even just one person along the way. Any notes on improvement or information you may find helpful is appreciated.

While there is no one phrase or word to describe it we can break it down.
-
CD dependant
Immobile
Likes Picks
Likes Fast Fights
Not Much depth(?)
Power budget in Q
Tank
Vision Demon
Weak against mobility
Works well with burst
These will help us get the baseline for what Blitz PREFERS as a character. Of course Blitz can work outside of these conditions but if you plan to have a pool of champions it is good to understand when to pick him.
I will go more in-depth at some point but not as of right now.





Tier 1 Rune

Health scaling allows it to scale with Aftershock. Helpful for snowballing lanes.

Extra sustain in lane , used for nuetral or losing lanes where plates are scarce.
Tier 2 Rune
All of these are viable but some are more niche than more general ones.

Adds a bit of tankiness.

You want to use



Use against burst heavy or all in lanes. Also useful against other Hookers. Mainly used to mitigate early before you get tank stats.
Tier 3 Rune




Use against comps with lots of CC.
Secondary Runes


Good for getting unique angles to hook.
Timewarp Tonic: Upon consuming a health potion you heal yourself equal to 40% of the total health it would restore.
Good sustain. Alternative to biscuits if you are not worried about mana issues. Good when paired with Frozen Heart rushes or Soul boots that pretty much mitigate any mana issues.
Biscuit Delivery: Receive a Total Biscuit of Everlasting Will at 2:00, 4:00, and 6:00. If the inventory is full while receiving a biscuit, the biscuit(s) will appear as soon as a slot in the inventory is available.
Sustain for Health AND Mana. Try to use when lower as it recovers health and mana based on how much you're missing.


Gives Movespeed which is Blitz's only hope for closing distance besides fishing hooks which is inconsistent. It also gives more burst movespeed to ctach people with E for guarenteed Hooks.

Must pick with Nimbus Cloak which gives an even greater boost to speed and boosts the MS stim from Blitz's Overdrive.
Keystone

Makes it harder for enemies to escape and gives huge damage reduction to allies. Also allows you to hold E for when the slow ends extending the impairment duration (I reccomend to do it against flashless, immobile targets otherwise the target can just use mobility or flash to escape).
Tier 1 Rune


Good for getting unique angles to hook. Really good combo with nimbus and

Tier 2 Rune

Sustain for Health AND Mana. Try to use when lower as it recovers health and mana based on how much you're missing.
Tier 3 Rune

Huge for Blitz. Has good combos with Celerity giving more MS per Summoner Spell, items such as Locket of the Iron Solari have more uptime, and gives lower CDs to support items.
Secondary Runes



While you can swap these out, the Glacial keystone build is less about being tanky and as such has a lot less damage mitigation to compliment the health you can get from Overgrowth making resistances and mitigation more important than health. Play how you choose though.


Gives Movespeed which is Blitz's only hope for closing distance It also gives more burst movespeed to ctach people with E for guarenteed Hooks.

Must pick with


With



Make sure you understand how

With

With

Thank You!

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