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Spells:
Exhaust
Teleport
Ability Order
Mana Barrier (PASSIVE)
Blitzcrank Passive Ability
Important
It will be finished as soon as possible
Updates:
-ad build
-masteries
-runes [not finished yet]
-reworked introduction
-skills and skilling order
still missing:
-ap build
-mixed build
-special build
-summonerspells
-rocketgrab guide
-rework items
-pro/cons
In this guide i will show you how Blitzcrank is played as an offtank.
If you havent played Blitzcrank yet, I will tell you that he is not an easy hero to play as you will need your time to handle his ability
Rocket Grab.
In my opinion Blitzcrank is best played as a mana offtank because with such a build you get the best profit out of his
Mana Barrier with good armor and magicresistance and a good damage output with one of his core items
Manamune.
As you see i only got his core items within the purchase order. There is one simple reason for it. This guide shall show you how to play Blitzcrank as an offtank. After the maincore it depends on the enemy team which items are important for you to get.
In later chapters you see some example building orders versus enemy ad, ap or mixed teams.
You can just take a look at these building orders, but i would recommend to read the whole guide.
If you havent played Blitzcrank yet, I will tell you that he is not an easy hero to play as you will need your time to handle his ability

In my opinion Blitzcrank is best played as a mana offtank because with such a build you get the best profit out of his


As you see i only got his core items within the purchase order. There is one simple reason for it. This guide shall show you how to play Blitzcrank as an offtank. After the maincore it depends on the enemy team which items are important for you to get.
In later chapters you see some example building orders versus enemy ad, ap or mixed teams.
You can just take a look at these building orders, but i would recommend to read the whole guide.
As Blitzcrank is a champion which can be played with different rune setups I will explain why i have picked these rune build first show you the pros and contras for these picks and after that show you some alternative runes which can be usefull for blitzcrank aswell.
Greater Mark of DesolationThe Greater Mark of Desolation give you 15 extra Armor Penetration.
The Seal of Resilience give you 14 Armor
The Greater Glyph of Warding give you 14 Magic Resistance
The Greater Quintessence of Swiftness give you 4,5% Movement Speed
With these runebuild you will get:
15 Armor Penetration
14 Armor
14 Magic Resistance
4,5% Movement Speed
Pros:
contras:
Marks:
The Greater Mark of Malice give you 8.4% chance for critical strikes. As i dont use the offensive skilltree in my masteries you are missing these 2% extra chance. In my opinion these marks aint the best choice for Blitzcrank as you wont get much more chance for critical strikes with items.
Seals:
Greater Seal of ReplenishmentYou wont get into big mana problems if you use these mana regeneration seals as they will allow you to use your ability
Rocket Grab and still have mana left for your
Mana Barrier if you are getting focused. But as you get a lot of mana in mid and late game it is better to take care of your mana in early game and dont pick them.
Greater Seal of Knowledge They give you 190 extra mana at level 18, so you get 95 extra life from your
Mana Barrier and 7 extra damage from
Manamune
Glyphs:
Greater Glyph of KnowledgeThese glyphs give you 230,4 extra mana at level 18. You will get 115 extra shield with your
Mana Barrier and 8 extra Damage from
Manamune.
These glyphs give you reduced cooldowns. It is always nice to have some CD reduction as
Rocket Grab has a really high cooldown (17 seconds at level 1] but as you will get
Frozen Heart runes which give you cooldown reduction aint that important for Blitzcrank.
Quintessences:
Greater Quintessence of DesolationThe Greater Quintessence of Desolation give you extra armor penetration and you will have a higher damage output.
The Greater Quintessence of Resilience give you a total amount of 13 extra armor.
With these you will gain 10.5 extra magic resistance
Runebuild:
Greater Mark of DesolationThe Greater Mark of Desolation give you 15 extra Armor Penetration.



With these runebuild you will get:
15 Armor Penetration
14 Armor
14 Magic Resistance
4,5% Movement Speed
Pros:
-
higher damage output
better survivability
easier to charge enemies
you can stay longer at your lane in early game
contras:
-
high cooldowns
low manaregeneration
problems with Blitzcranks passiv ability as it will only give you 50% shield of your current mana
no chance for critical strikes
Alternative runes for Blitzcrank
Marks:

Seals:
Greater Seal of ReplenishmentYou wont get into big mana problems if you use these mana regeneration seals as they will allow you to use your ability


Greater Seal of Knowledge They give you 190 extra mana at level 18, so you get 95 extra life from your


Glyphs:
Greater Glyph of KnowledgeThese glyphs give you 230,4 extra mana at level 18. You will get 115 extra shield with your





Quintessences:
Greater Quintessence of DesolationThe Greater Quintessence of Desolation give you extra armor penetration and you will have a higher damage output.


I normally play Blitzcrank with a 1-9-20 setup in the masteries.
With this setup you gain some extra armor and magic resistance along with a higher health and mana regeneration, some lowered cooldowns and a higher movement speed.
You need 1 point for
Exhaust if you are playing with it to make it more effective. You will lower your enemies armor and magic resistance by 10 and it last for 0.5 seconds longer which gets you higher chances for a kill when you use it.
I spent 9 points in defensive masteries for getting armor with
Hardiness and magic resistance with
Resistance and increase the health regeneration with
Strength of Spirit.
By picking
Perseverance and
Meditation you gain a higher mana and health regeneration. As you often need a higher movement speed to reach enemies or to escape I have spent 3 Points in
Quickness. I also used 3 points for
Intelligence to lower the cooldowns of Blitzcranks abilities by 6%. Finally
Awareness and
Expanded Mind gives you 5 extra experience and maximum mana.
With these mastieries you gain extra armor, magic resistance, health and mana regeneration and bonus experience which makes the early game for you easier and allows you to stay longer at your lane. With
Expanded Mind you gain 5% extra mana which mean with over 3000 mana in the late game you will get about 80 more shield and about 6 extra damage.
With this setup you gain some extra armor and magic resistance along with a higher health and mana regeneration, some lowered cooldowns and a higher movement speed.
Offensive Tree
You need 1 point for

Defensive Tree
I spent 9 points in defensive masteries for getting armor with



Knowledge Tree
By picking






With these mastieries you gain extra armor, magic resistance, health and mana regeneration and bonus experience which makes the early game for you easier and allows you to stay longer at your lane. With



I normally play Blitzcrank with


I prefer these spells because with Teleport you have a nice ability to switch lanes, teleport to wards if you want to initiate a gank or at the beginning of the game you get the ability to get to base to buy items and restore life and mana and get quick back to your lane.
Exhaust helps you to get kills. In the laningphase you can try to use your rocket grab to pull enemies into your tower range. If you aint able to kill them instantly you can use exhaust to get a safe kill.
In Mid and Lategame it is always nice to have an exhaust ready to weaken the enemy carry or to slow escaping enemies.
Other Summoner Spells which work good with Blitzcrank:




Core Items:
Like in many other guides Blitzcrank got 3 core items:








With these 3 items you got a lot of damage output, reduced CC and some magic resistance.
After this it depends on the enemy team what you buy next.
Next items to get:



If the enemy team has a lot of physical damage dealer the next item you should buy is

If the enemy team has strong ap heroes and a lot of CC your next item should be

Another choice if everything is going really great is to get

6th item:
There are some items which are really nice to get aswell. Now its time for you to decide which one is the best for your current game.
Items for defence:




Item for health and mana:


Items for offensive:





Special Situations

If the enemy team got




My normal building order if the enemy team has mixed ad and ap damage and no feeded player is
first




If the enemy team has just ad champions with perhaps 1 suppport champion it is your goal to get as fast as possible much armor. You start with the standard build
Tear of the Goddess and
Boots of Speed. Your next goal is to get a
Glacial Shroud for 1425 gold which will give you 45 armor, 425 mana and 15% cooldown reduction. If you are getting big problems at your lane go back to base earlier to buy
Chain Vest which will help you with its extra armor. After this I prefer to buy
Sheen as it grants you double damage after you have used an ability. Now its time to decide if you need more armor or a higher movement speed. The next item for you is
Mercury's Treads or
Frozen Heart. When you have finished one of these items you should think about getting your
Manamune to have a higher attack damage.
Now you have got these items:
When you are playing versus an enemy ad team i prefer to get
Randuin's Omen as 5th item as it will give you 75 armor and 350 health. If you dont get any problems with the enemy team it is time to finish your
Trinity Force.
When you have finished both of them you have items which give you health, armor, mana, movementspeed, slow, cooldown reduction and attack damage:








Now you have got these items:




When you are playing versus an enemy ad team i prefer to get


When you have finished both of them you have items which give you health, armor, mana, movementspeed, slow, cooldown reduction and attack damage:











in combination with









As



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