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Recommended Items
Spells:
Clairvoyance
Ghost
Items
Ability Order
Mana Barrier (PASSIVE)
Blitzcrank Passive Ability
Introduction
With my movement speed I can run across the map and help everywere where I am needed. And mostly I have to leave my carry only for a few seconds.
Importent:
- This is not a guide for your first time Blitzcrank.
- Movement Speed Blitz is very weak and gets beaten very fast.
- You should know the basics about Blitz, because I'll not explain any skills in this guide.
- This guide requires great team work so you should at least be able to communicate (skype/TS3/...) with your carry.
Pros
|
+ Fast, very fast + Be everywere + Tons of CC + Nice escape + Can perfectly protect your team mates + No one can escape from you + If needed you can clear minion waves very fast with your ![]() + Funny |
Cons
|
- No damage - Always low life - Can't do anything alone - No heal! |
I start investing my first two levels into
Rocket Grab and
Power Fist for early CC and to zone the enemy carry. Then I maximize my
Overdrive . After that i maximize my
Rocket Grab because I like to grab and due to this i can reduce the cooldown easily.
If you prefer using the
Power Fist, you can also maximize your E as second.
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If you prefer using the
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Core Items
Item Sequence
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![](/images/item/timeworn-talisman-of-ascension-64x.png)
Timeworn Talisman of Ascension
2200
![](/images/item/quicksilver-sash-64x.png)
Quicksilver Sash
1300
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Twin Shadows
2400
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Mobility Boots
1000
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Zephyr
3100
![](/images/item/enchantment-captain-64x.png)
Enchantment: Captain
450
Sightstone: I think the usage of a
Sightstone is clear: Vision!
- Talisman of Ascension: This is a great escape item for you and your team, because you don't buff only your own movement speed, but the speed of all near allies too.
On the other hand you can move your team to the "place to be" very fast. Quicksilver Sash: With this item you can tank a lot CC and then you can just remove the debuffs. This is also nice to escape in some situations.
Twin Shadows: This item gives you a nice CC even if you are not near to the battle. And in addition it makes you faster.
Mobility Boots: SPEEEED :D
Zephyr: 35% Tenacity, movement speed. And the attack speed allows you to land your
Power Fist a bit faster.
Enchantment: Captain: This enchantment allows your team to stay with you. This gives a nice speed buff to near allies in combo with your Talisman of Ascension.
Trinkets
I am usualy starting with the
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If you are rushing
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I really like to play with a combination of
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Other Spells:
Clarity: You could use this spell to have a few more
Rocket Grabs in early game but in late game it's very useless.
Heal: always a good choice for a support.
Revive: I think if you have played a few games with MS-Blitzcrank you won't need this very often. So another spell could be the better choice.
Cleanse: If you need one more item for your Build you can replace your
Quicksilver Sash with this one.
Teleport: With this spell you need only 4 seconds to get back to your team. But i think you are fast enough to walk, it'll just take a few more seconds.
Smite: I think
Smite is the last thing you need as a support.
Ignite: This is a nice spell to secure kills, but i think you won't need it often.
Flash: Is also a very usefull spell to escape and your
Flash +
Rocket Grab Combo can be used to secure even more kills.
Exhaust: Even more CC? Why not!
From Bot toWalk (no Spells or Items used) Walk + ![]() Walk + ![]() ![]() |
Mid (in sec.)15 15 13 |
Top (in sec.)33 30 27 |
From your BaseWalk + ![]() Walk + ![]() ![]() |
to the enemy's Nexus (in sec.)33 31 |
Infos:
All times were take in a Custom Match in League of Legends V3.13. With a lvl 18
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