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Recommended Items
Spells:
Flash
Exhaust
Items
Ability Order
Pix, Faerie Companion (PASSIVE)
Lulu Passive Ability
Blue Introduction


First of all, I want to point out that this is not an AP Lulu build, this build is meant to take advantage of Lulu's strong early game poke, her extremely mobile and bursty mid game, and her powerful Crowd Control and presence in late game team fights. That being said, its not entirely a gimmick build.
I've been playing this build a lot, and I'll be coming back here to edit and revise this and make it prettier and whatnot over time.
Pros of Blue Lulu:
-
- Strong poke with Glitterlance and Pix, Faerie Companion early game
- High AP and mobility by the time mid game breaks out
- Makes strong contributions to team fights with both presence and CC late game with the purchase of utility and tanky items
- Great at kiting and protecting teammates with powerful slows and other CC abilities that scale with your high AP
- Not using the same old boring support builds
-
- Slightly held back by the 'Blue item' gimmick
- Can be shut down early game against an aggressive and tanky bot lane
- Not entirely conventional
- Requires you to be very good at landing Glitterlance
- Mana hungry early on until you get Tear of the Goddess
- Can fall off late game if bad purchase decisions are made
The first thing you might have noticed is that all these items are blue. Well- of course they are! Why do you think its called Blue Lulu?! These items all go well together, and with all the things Lulu's kit can do, they make you flow really well throughout the game.
Archangel's Staff will be your best friend, it will solve all your mana problems and amplify your damage and ability scaling- but first, grab
Spellthief's Edge, some Wards, and a Trinket. You can grab either
Scrying Orb or
Stealth Ward- I prefer
Scrying Orb, but if you aren't confident in your ward conservation ability (or if your ADC didn't grab one), get
Stealth Ward.
Conserve mana, poke, and keep your lane under control until your first back, in which you should immediately grab
Tear of the Goddess and
Frostfang or
Boots if you can afford one. If you're doing exceptionally well, grab both- and get
Blasting Wand next time.
Later, get your
Archangel's Staff and eventually your
Frost Queen's Claim, and grab
Mercury's Treads when Mid-game breaks out (so that you can get around faster and deal with those pesky APCs).
For late game, you're going to start building tanky and more supportive for team fights.
Banshee's Veil and
Frozen Heart will help keep the high attack speed targets down and keep you safe while you keep control of the whole fight with your powerful CC abilities. Also, don't forget to use your
Frost Queen's Claim active!, the slow is actually quite good.
Grab
Rylai's Crystal Scepter when you can. Keep in mind though, this won't be the end of your build! Make sure you sell your
Frost Queen's Claim (it becomes obsolete if everyone has late-game full builds), and buy one of the Alternative items, I recommend
Iceborn Gauntlet.
I would recommend against buying
Sightstone. The item is obsolete with wards being cheap, trinkets being in the game, and vision wards having an infinite timer (they are still destroyable, of course). Buy wards, and use your trinket....you will not need a
Sightstone. If you aren't confident in yourself as a support, you can go ahead and get it- which is why I put it in the "Alternatives" section.






Conserve mana, poke, and keep your lane under control until your first back, in which you should immediately grab




Later, get your



For late game, you're going to start building tanky and more supportive for team fights.



Grab



I would recommend against buying


I use
Greater Quintessence of Ability Power and
Greater Glyph of Ability Power for high AP early on to take advantage of her scalings,
Greater Seal of Armor for a bit of durability, and
Greater Mark of Magic Penetration.




I go 9/0/21, dipping deep into the Utility column for
Scavenger
,
Bandit
, and movement speed things like
Wanderer
and
Fleet of Foot. I get
Fury
for the small increase in Attack Speed over the Cooldown Reduction so that I can attack a bit faster (Lulu's passive does a lot, yknow), and grab the bit of AP from
Arcane Mastery.
This setup should give you mana regeneration, gold income, and ability power to make your early game bountiful and powerful, as well as some much-needed mobility for mid game.






This setup should give you mana regeneration, gold income, and ability power to make your early game bountiful and powerful, as well as some much-needed mobility for mid game.
I max
Glitterlance and
Wild Growth first, then
Help, Pix!, then
Whimsy.
Leveling up
Glitterlance early will improve your poke ability and help assert your dominance over the lane. It can be cast from some strange angles, especially when paired with
Help, Pix!. Get good with aiming it and taking advantage of the slow by pairing it with a quick auto-attack, and that will make maxing it first worth it.
Maxing
Help, Pix! will make your shields larger and the damage from using it on an enemy more powerful, making you more bursty and damaged-based mid game.
Since the movement speed boost from
Whimsy doesn't scale with its level, I max this last- and although the polymorph half of the ability is EXTREMELY useful, I see
Lulu's other abilities as a higher priority.




Leveling up


Maxing

Since the movement speed boost from












Heres a few nice tricks to help you dominate Early game:
Hide in the brush so that the enemy ADC and support can't see you; when you have a chance, Q either the ADC or Support (whichever is easier) and hit them with your basic attack. This, especially early on, will deal a large amount of damage AND also grant you 7 gold (because of your
Spellthief's Edge and your
Bandit
mastery). The procs on these have a short cooldown, but this combined with your ADC farming and getting you gold thanks to
Scavenger
will help you farm well without taking creeps.
Once you have
Help, Pix!, you can poke the enemy ADC and/or support by attaching Pix to a minion near the enemy, then using
Glitterlance to shoot them. Since
Glitterlance fires a shot from both you AND Pix, you can attack from an extremely far range by just putting Pix closer to the enemy then firing from there (It slows too!). Also, you can use
Help, Pix! on friendly minions as well- use your range to your advantage!
In the same way as attaching Pix to minions to damage an enemy, if a teammate is chasing down an enemy but you are too far to slow with
Glitterlance, you can use
Help, Pix! to put Pix on your teammate, then fire
Glitterlance at the enemy they are chasing to slow them down! You can also use
Whimsy to speed up the teammate for added effect!
Hide in the brush so that the enemy ADC and support can't see you; when you have a chance, Q either the ADC or Support (whichever is easier) and hit them with your basic attack. This, especially early on, will deal a large amount of damage AND also grant you 7 gold (because of your



Once you have




In the same way as attaching Pix to minions to damage an enemy, if a teammate is chasing down an enemy but you are too far to slow with






1.

2.

3.


4. At the same time, use


5. After the fight, use



If you need to escape, use your abilities to save whoever you can, and don't be afraid to

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