Not Updated For Current Season
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page
x
x

Did this guide help you? If so please give them a vote or leave a comment.
You can even win prizes by doing so!
Vote
Comment
I liked this Guide

I didn't like this Guide




Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Introduction
my name is H1gHt3K and this is my first guide and it's about

I'm playing her since 3 months now, and i want to tell the community my style of playing her.
Mostly I play very aggressive, just that you know.
So I wrote this guide, to tell you about my runes, mastery pages, items and I want to talk about my spells, skills and the combos.
Thank you for reading it, I hope you enjoy.
Please rate and comment.
Increases Tristana's attack range by 9 every time she levels. At level 18, Tristana has 153 bonus attack range on her autoattacks (703 total range).
This is a really useful passive. Tristana is one of the AD-Carries with the highest range in late game, so you can hit the enemies without getting hittet yourself.
Increases Tristana's attack speed for 7 seconds.
Attack speed boost: 30% / 45% / 60% / 75% / 90%
Use this ability while fighting. This will EXTREMLY increase your attack speed. You hit as fast as with 2 Phantom dancers. The enemy nearly doesn't have a chance, when you activate it once. Also it doesn't cost so much mana, so you can use it often while laning.
Tristana fires at the ground to propel herself to a target location, dealing magic damage and slowing surrounding units by 60% for 2.5 seconds when she lands. On kills or assists, Rocket Jump's cooldown resets.
This is a GREAT ability for chasing or escaping. This also can be used to jump over walls. When you play AD-Carry don't get into teamfights with this. You will get focused when you just random jump into a fight. Use it to save yourself kills or jump out of a teamfight.
For example:
You go into a teamfight and then you get low life and just jump out. If an enemy chases you, either try to kill him or try to escape with jumping over another wall.
Passive: Enemies explode when slain by Tristana's basic attacks, dealing magic damage to nearby enemies.
Active: Explosive Shot rends the target enemy, reducing healing and health regeneration by 50% and dealing magic damage over 5 seconds.
You can use this ability as an ignite. When the enemy support tries to heal someone, use this ability and shoot at him, so he just heals the half of the normal.
Also can be great for saving a kill with its damage over time.
The passive is a great ability for farming. Minions will explode when you lasthit them and they will do a DoT damage to nearby enemies.
In combination with the
Statikk Shiv this is great for farming and pushing.
Tristana fires a massive cannonball at an enemy unit, dealing magic damage and knocking them and surrounding units back.
This is also a great ability to save some kills. You can shoot someone away and maybe your complete team gets away without dying.
This ability kicks the enemies into a little range behind where you shoot at away, too. So for example you also can kick a wolve away, and when it "crashes" into a enemie, this one will fly back, too.
This is a really useful passive. Tristana is one of the AD-Carries with the highest range in late game, so you can hit the enemies without getting hittet yourself.
Increases Tristana's attack speed for 7 seconds.
Attack speed boost: 30% / 45% / 60% / 75% / 90%
Use this ability while fighting. This will EXTREMLY increase your attack speed. You hit as fast as with 2 Phantom dancers. The enemy nearly doesn't have a chance, when you activate it once. Also it doesn't cost so much mana, so you can use it often while laning.
Tristana fires at the ground to propel herself to a target location, dealing magic damage and slowing surrounding units by 60% for 2.5 seconds when she lands. On kills or assists, Rocket Jump's cooldown resets.
This is a GREAT ability for chasing or escaping. This also can be used to jump over walls. When you play AD-Carry don't get into teamfights with this. You will get focused when you just random jump into a fight. Use it to save yourself kills or jump out of a teamfight.
For example:
You go into a teamfight and then you get low life and just jump out. If an enemy chases you, either try to kill him or try to escape with jumping over another wall.
Passive: Enemies explode when slain by Tristana's basic attacks, dealing magic damage to nearby enemies.
Active: Explosive Shot rends the target enemy, reducing healing and health regeneration by 50% and dealing magic damage over 5 seconds.
You can use this ability as an ignite. When the enemy support tries to heal someone, use this ability and shoot at him, so he just heals the half of the normal.
Also can be great for saving a kill with its damage over time.
The passive is a great ability for farming. Minions will explode when you lasthit them and they will do a DoT damage to nearby enemies.
In combination with the

Tristana fires a massive cannonball at an enemy unit, dealing magic damage and knocking them and surrounding units back.
This is also a great ability to save some kills. You can shoot someone away and maybe your complete team gets away without dying.
This ability kicks the enemies into a little range behind where you shoot at away, too. So for example you also can kick a wolve away, and when it "crashes" into a enemie, this one will fly back, too.
W + R
at an own towerUse your W to jump behind an enemy in your towers' range. Then mostly he will hit you one or two times and then you kick him right into your own tower with your ultimate, so the tower will hit the enemy low. This needs quite a bit of skill, but don't mind, after a while you will know how to do this.
Q + W + (E)
Jump into a fight with an activated Q and deal much damage with auto-attacks: that's Tristana's basic combo. Maybe use your E, too, when there is a supporter nearby, so he won't heal as much.
Starting Items


Core Items



After that you should build for an

Next item you should build is


Now it's time for some more attack speed. You should build


Defense Items

Otherwise when you want you can also buy a

When the enemy got both AD and AP or when the enemies focus on you, you should build Guarian Angel for armor, magic resistance and a revive every 5 minutes. This is a really amazing (and sometimes annoying) item for an AD-Carry when teamfighting very often.
When the team got tons of CC (for example


I would recommend those scaling magic resist glyphs. Because you are a bot laner, this has more sense then non-scaling ones. They are getting strong, when the teamfights begin with level 6-9.
Also useful are attack damage marks. But I allways play AD-Carry with armor penetration runes, because they are even a little bit useful in midgame, so I would recommend those.
I use Armor Seals, so you can really survive a long time while laning. Also is good in midgame for the first teamfights.
I pick attack damage quints, so you deal more damage in early game, which really is an AMAZING help to lasthit and to harass the enemy AD-Carry.
Also you can use every other AD quint you want. All of them are good. But I even won't recommend the life-steal quints because there is just a really low lifesteal and I won't recommend the critical damage quints because I think they are quite a little bit useless when you don't have some critical chance.
Greater Mark of Armor PenetrationGreater Mark of Armor PenetrationGreater Mark of Armor Penetration
I play with armor penetration marks.Also useful are attack damage marks. But I allways play AD-Carry with armor penetration runes, because they are even a little bit useful in midgame, so I would recommend those.
I use Armor Seals, so you can really survive a long time while laning. Also is good in midgame for the first teamfights.
I pick attack damage quints, so you deal more damage in early game, which really is an AMAZING help to lasthit and to harass the enemy AD-Carry.
Also you can use every other AD quint you want. All of them are good. But I even won't recommend the life-steal quints because there is just a really low lifesteal and I won't recommend the critical damage quints because I think they are quite a little bit useless when you don't have some critical chance.





The enemy AD-Carry ignites you? - No problem, use

Teamfight and you are nearly death? - No problem, use

You getting chased, you know you die, but someone of your team is coming? - No problem, use

...
Alternative Spells



While laning, you should have you
Statikk Shiv for a fast and easy pushing. You also should do as much lasthits as you can, so you also should practice it a bit. Your items later will depend on your laning phase.
You also should speak with your team very much, and in champion pick you can say which supporter you wish. Maybe someone cares about it. Good supporters for
Tristana are for example
Nunu & Willump or
Taric.
It's important that you know how to fight against the enemy AD-Carry, and that means just harassing him with your higher range. Then get in with your W as I told above and get the kill. It needs a bit of practice of course, but if you aren't good at some matches, don't give up and try harder next time.
And remember: Last hitting is one of the most important things when you play AD-Carries. And this is for EVERY AD-Carry.

You also should speak with your team very much, and in champion pick you can say which supporter you wish. Maybe someone cares about it. Good supporters for



It's important that you know how to fight against the enemy AD-Carry, and that means just harassing him with your higher range. Then get in with your W as I told above and get the kill. It needs a bit of practice of course, but if you aren't good at some matches, don't give up and try harder next time.
And remember: Last hitting is one of the most important things when you play AD-Carries. And this is for EVERY AD-Carry.
In fact
Tristana is a really heavy carry with a high damage output. Also she is a bit squishy, as most of the AD-Carries, but when having a nice laning phase, it will be a hard late game fo the enemy team.
She has some nice skills, which work a little bit like
Flash (W) and
Ignite (E).
With the right runes and mastery pages the fun can beginn. And it really IS fun to play Tristana.
Remember that you shouldn't run alone through the map, instead of this rather go with someone else.
check out our YouTube channel here

She has some nice skills, which work a little bit like


With the right runes and mastery pages the fun can beginn. And it really IS fun to play Tristana.
Remember that you shouldn't run alone through the map, instead of this rather go with someone else.
check out our YouTube channel here
You must be logged in to comment. Please login or register.