Anivia Build Guide by JPlayah16
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+1-10% CDR (lvls 1-18)
+9 Adaptive (5.4 AD or 9 AP)
+15-90 HP (lvls 1-18)
Champion Build Guide
Oh, and it wins games.
Let's face it, mid lane is full of flashy, mobile, high damage champs like Yasuo, Katarina, Zed, Ekko, and Diana.
Your team doesn't need an AP carry. Your team needs the means to catch these scumbags so they can kill them.
Now picture all of these champs slowed to a crawl, desperately trying to catch you as you flap circles around them and pause just out of range to flash your emotes and throw up an ice wall.
Passive: Dying is for Scrubs
When enemies tower dive you, Rebirth is the final nail in their coffin. It's truly astonishing how often people forget about this ability in the heat of battle. Oh, they think they can kill you. You're at 200 HP. Their Ignite is up. Surely this must be an easy free kill. Then they dive in... and scream with rage as you turn into an egg instead of dying while your tower takes their life. It's so satisfying to watch.
Keep in mind that it takes several seconds to respawn, and at low levels, you'll have reduced armor and magic resist. This ability won't save you from being focused by the enemy team if you get caught out, but if you play smart and stay near your team in fights, it's a huge help.
Q: The Stun Ball
Flash Frost is a nifty ability and Anivia's primary damage-dealing tool in fights. When you activate the ability, a ball of ice flies out in a straight line, damaging all enemies it passes through. Reactivating the ability detonates it, dealing more damage and stunning everything in a small radius. It's easy to use; just shoot it at your target and press the button again when it's over the person you want to stun. While they're stunned, you can get in a free E or auto attack, or just leave if you don't want to fight.
Flash Frost synergizes very well with Kleptomancy, giving you plenty of time to get your free gold and items and make up for your terrible early farm.
W: Canadian Border Wall
Anivia's most famous ability, Crystallize creates an impassible wall which lasts for 5 seconds. The wall always faces Anivia, so make sure you position yourself appropriately if you're trying to place it at an angle. You can use this to block off enemy escapes, seal jungle paths behind you, and generally annoy the hell out of the enemy team.
You can create some interesting wedge formations by placing your wall at an angle with terrain. If you manage to trap an enemy in one of these pockets and their Flash is on cooldown, your team is almost guaranteed a kill. Experiment with your wall placement in practice and bot matches so you become familiar with how to set up these pockets.
If an enemy is right up against terrain and you place Crystallize flush against it, you can literally lock the enemy in place for 5 seconds while their character model shakes like a crack addict.
Crystallize can stop your teammates as well, so be careful not to place it somewhere that will get your allies killed. Remember: You're only here to troll the enemy team.
E: Stab Them with an Icicle
Frostbite deals damage to the target, and deals double damage if the target has recently been damaged by your Q or R. It's not very special, but does give you some free extra damage when you hit enemies with your other abilities. Just press it when you stun someone or an enemy is dumb enough to stand in your R.
R: Deployable Blizzard
Glacial Storm creates a circular area that grows in size over a couple seconds, damaging and slowing enemies that touch it. At full size, it deals more damage and applies a stronger slow. Glacial Storm costs mana every second and lasts until you reactivate the ability, get too far away from where you put it, run out of mana, or get hit by hard crowd control.
You'll get a little exclamation point indicator when you're about to move far enough from the blizzard to cancel it.
Iceborn Gauntlet gives you lots of things you want: Mana, armor, cooldown reduction, and another way to slow people. With this, every ability you use will make your next basic attack generate a slow zone around the target. You can use this to keep multiple enemies at bay by using Flash Frost on one target and then attacking another.
Not only does Twin Shadows give you AP, CDR, and move speed, it can be activated to point you towards the two closest enemy champions, and then slow those champions if the ghosts reach them. This can be a real lifesaver when you suspect enemies are preparing to jump you, but you don't have vision of the area. You can also use it to stop enemies from escaping, or just press it near enemies to annoy them.
Another slow item, the Hextech GLP-800 can be activated to blast enemies in front of you. It also gives you mana, CDR, and AP.
Trolling begins in lane. When you're not last-hitting, build up your Manaflow Band and Kleptomancy by using Flash Frost on your lane opponent and getting in two quick autos while they're stunned. Repeat this process whenever your opponent is in a position where you can hit them without drawing too much minion aggro. You don't want to shove the lane and you don't need to while your opponent is there. Just focus on getting as much gold as you can.
As you use Flash Frost, note the damage that it does to minions as it passes through them. You can use this to assist with last-hitting groups of minions. Frostbite is exceptionally weak but it can do in a pinch for finishing off a minion who has a sliver of health left.
If your inventory is getting full from the Kleptomancy items, consume your biscuits and gold bags first, use potions if you need to, then prepare to sell everything else when you get back to base.
Determine which items you need to build first based on your opponent and how aggressive they're being. Lost Chapter can be a good choice to rush, as it gives useful stats and the passive will give you good sustain. You can build this into Archangel's Staff or Hextech GLP-800 later. Get Glacial Shroud if you're dealing with a lot of physical damage, or Sheen to improve your poke and last-hitting. All of these items give mana and cooldown reduction, which are your most important stats with this build.
If an enemy champ is close to the bush you're coming from, open with Flash Frost for a surprise stun, then follow up with Frostbite and Glacial Storm. Use Crystallize once the stun wears off.
In team fights, stay out of enemy reach and throw down Glacial Storm to punish your foes. Stun anyone who looks dangerous, and save your Crystallize until the fight starts to clearly go one way or the other. If your team is winning, rush forward and place your wall to cut off the enemy team's escape. If things go south, place it to hinder the enemy team from chasing you.
Anivia is very good at helping with objective control. With the help of some wards, you can watch your team's back when they're taking dragon and throw down an arsenal of spells to stop the enemy team from stealing it. Place your Crystallize to stop enemies from coming out of the jungle, forcing them to blow Flash if they want to steal. Also, take out the red plant to stop enemies from coming over the back wall of the dragon pit. These techniques also help with securing baron.
At this time, you should be approaching maximum cooldown reduction. Keep buying those items, though, as your Transcendence will turn it into free AP for you. Continue to monitor the enemy team and determine which resistances you need most. Use Flash Frost and Glacial Storm to help you farm and keep up your gold income.
Continue to let your tanks take point, blowing your cooldowns only once your allies have engaged. If you want to be particularly egregious, spamming "CAW CAW CAW" in all chat and making ice puns might just push someone over the edge.
Good luck and have fun.