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Spells:
Teleport
Flash
Ability Order
Blaze (PASSIVE)
Brand Passive Ability
Introduction
I have read various Brand guides and feel that the guides are only half right. I want to share my build and my strategy for Brand and hope you all see better results with this guide. Keep in mind that this guide is designed for playing Brand as a mid-lane champion.
-As a solo laner it is important to carry


-


I like to start off with
Pillar of Flame. It allows me to harass the enemy at a decent range.
Next I like to get
Conflagration which serves three purposes:
-Farm off groups of minions after initiating with
Pillar of Flame.
-Doing damage to enemy heroes close to their minions which makes them back off.
-Starting up combos in a 1v1 situation.
Once hitting level 3 I get
Sear. Having one point in
Sear is enough until you get three points in
Conflagration. After maxing out
Pillar of Flame I put points into
Sear. If
Conflagration does not instantly farm minions after initiating with
Pillar of Flame, then you should put another point in
Conflagration.
Put points into
Pyroclasm whenever possible.

Next I like to get

-Farm off groups of minions after initiating with

-Doing damage to enemy heroes close to their minions which makes them back off.
-Starting up combos in a 1v1 situation.
Once hitting level 3 I get








Put points into

The following are a few combos I like to use for different occasions.
Basic Farm Combo:
Self explanatory. You use
Pillar of Flame on a group of minions followed up by
Conflagration.
Denied!:
This is the fastest combo you can do. This can be used to interrupt an enemy from channeling or you can disrupt a possible gank. Act fast and you can save your own life.
Bread and Butter:
In a small number situation I like to open up with
Conflagration on an enemy champion. This sets them
ablaze allowing me to stun them with
Sear. After they are stunned it gives me the perfect setup to end it with
Pillar of Flame to get the extra bonus damage from the enemy being
ablaze. If you know you can seal the deal with one more blast then feel free to use
Pyroclasm to ensure your kill.
Basic Farm Combo:


Self explanatory. You use


Denied!:


This is the fastest combo you can do. This can be used to interrupt an enemy from channeling or you can disrupt a possible gank. Act fast and you can save your own life.
Bread and Butter:



In a small number situation I like to open up with






Foundation:





My initial starting items are






With the survivability in check it is time to move on to the powerhouse damage output. Depending on how well you do, you can save up for






It will be no surprise that you will soon get focused after having this much damage output. It's time once again look into survivability but not neglecting your burst output. Getting a

I am still testing to see what final item would be good. There could be various depending on the situation. Will post more soon to come, but I can tell you what not to get!
What Not To Get!:
There are some items that seem like key items to get for Brand but I will explain why these items do not work.

-First is Archangel's Staff. Yes Brand does consume a lot of mana and requires mana regen to keep him in the game. This seems like a great item to rush, you get the mana regen and an AP boost right off the bat. The problem is that now you have neglected early survivability. You have the mana, but if you don't have the HP to stay in the battle then the mana does not matter anymore.
-For only 180 more gold you could've gotten

-By late game this extra mana boost is unnecessary. The amount of mana you have late-game should be enough to do the job with the damage output you do.
-If you have room near end game and need an item to play around with then go ahead and get it. I just stress that this is an item not to rush for in the very beginning of the game.

-Next is Morello's Evil Tome. Again this seems like a great item for any caster. It gives AP, Mana Regen, and CD reduction. Sure why not! Well here's why not.
-The AP isn't that great for its price.
-The mana regen is already covered by runes and early game Catalyst the ProtectorCatalyst.
-The maximum cooldown reduction you can have is 40%. The masteries set give roughly 9% cooldown reduction right off the bat.
-A blue buff from golem will give the benefits you are seeking from this item.
-

In a team fight situation you want to keep yourself at a safe distance and let your teammates initiate the battle. Trying to initiate a battle will only cost an extra death in the scoreboard. You want to try your best to open with
Pyroclasm onto the enemy carries setting them
ablaze and then following up with
Pillar of Flame and
Conflagration.
If you can try to save up
Sear for any stragglers trying to run away. Another reason you do not want to use up
Sear right away is if the enemy team has channeling spells or interruptable ultimates, for example:




If you can try to save up


Brand has the potential to be one of the best AP carries in the game if used correctly. I personally have tried various AP carries but I get the greatest results in team fights when using Brand. Be smart and you will like what you see.
I hope this guide helps everyone when trying out Brand. I do appreciate any comments/critiques to help improve this guide. I do plan on adding more descriptions later in the near future.
I hope this guide helps everyone when trying out Brand. I do appreciate any comments/critiques to help improve this guide. I do plan on adding more descriptions later in the near future.
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