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Introduction
Pros
- Good sustain with
Iron Will
- Uses energy instead of mana
- Will win trades against (almost) everyone earlygame because of
Safeguard
Iron Will and
Tempest
Cripple
- You can make such sick plays
- Jumping to a ward with
Safeguard works like a flash, making
Sightstone a really useful item
- Super strong earlygame
- Has no hard counters
Cons
- Falls off lategame
-
Sonic Wave can be somewhat hard to hit or/and easy to dodge
- Good sustain with
- Uses energy instead of mana
- Will win trades against (almost) everyone earlygame because of
- You can make such sick plays
- Jumping to a ward with
- Super strong earlygame
- Has no hard counters
Cons
- Falls off lategame
-
My standard rune choices are
x9
Greater Mark of Attack Damage or greater mark of armor penetration
x9
Greater Seal of Armor
x9
Greater Glyph of Magic Resist (or [[greater glyph of scaling magic resist] if you won't face any magic damage earlygame, but I prefee these runes for jungling)
x3
Greater Quintessence of Attack Damage
For masteries, you can go 21-9-0 or 9-21-0
x9
x9
x9
x3
For masteries, you can go 21-9-0 or 9-21-0
I really like to start off with an
Elixir of Fortitude, or just easily referred to as a red pot, along with four
Health Potion and a sight ward, but you can also start the
Rejuvenation Bead with six
Health Potion and a sight ward or you can just go nine
Health Potion and a sight ward. I do not recommend the "boots 3 pots" start in season 3. I like to get atleast one
Doran's Blade the first time I go back, and also try to get
The Brutalizer or even a
B. F. Sword. You can get
Boots wherever you want between your
The Brutalizer and your first big item,
Bloodthirster. I listed
Bloodthirster as a core item but I've tried replacing it with a
Ravenous Hydra and I think it's a good item if you want faster wave clearing and pushing.
Iron Will makes you lifesteal from this item's active/passive from what I have understood. However, now it's time to get your
Warmog's Armor, it's just so strong in season 3 and you really need tanky items for Lee Sin since you are gonna have to be a tank in lategame. It's time to pick your
Mercury's Treads or
Ninja Tabi now if you haven't already and from here your items depend on what your team needs and your opponents. For more damage, pick up a
Last Whisper or/and the
Black Cleaver. If you're facing heavy magic damage, get a
Maw of Malmortius or a
Mercurial Scimitar (not neccessary against low CC though. If you need armor, get
Randuin's Omen,
Sunfire Aegis or maybe even a
Thornmail. A
Guardian Angel is always good to have, although it isn't as strong as in season 2 anymore.
Now, let's talk about the
Sightstone. You can pick this up whenever you want, I would count it as a core item. This gives you 4 free flashes (if you're familiar with
Safeguard to wards) everytime you go back to base. The
Ruby Sightstone just gives you one extra ward and some health, which means it's not always worth to upgrade it. So, as I said, buy this whenever you want/can and sell it lategame.
Now, let's talk about the
Each of Lee Sin's spells (except for
Dragon's Rage) have two stages, if he succesfully lands the ability he can use the second stage within 3 seconds.
For toplane Lee Sin you can max either
Safeguard
Iron Will or
Tempest
Cripple. I used to always max W before, but after
Iron Will got nerfed, they removed the armor bonus, E is a better choice to max against other bruisers.
You can still max W for better sustain and if you're getting harassed though.
Dragon's Rage>
Tempest>
Safeguard>
Sonic Wave
Dragon's Rage>
Safeguard>
Tempest>
Sonic Wave
You can still max W for better sustain and if you're getting harassed though.






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