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Choose Champion Build:
Spells:
Flash
Exhaust
Ability Order
Headshot (PASSIVE)
Caitlyn Passive Ability
Introduction


This guide covers two main ways of playing



Reduces required number of attacks.
Use and abuse this during laning to punish and zone opponents; bushes are key for this. Mid-late game this is icing on the cake and should not be relied on heavily. A crit with this triggered deals 310% damage to a hero with this build. Scales with Attack Damage, Attack Speed, and Armor Pen.

Increases damage and mana cost; decreases cooldown.
Basic nuke, abuse its range and AoE ability to farm, nuke, and soften enemies prior to teamfights. Scales with Attack Damage and Armor Pen.

Increases damage; decreases cooldown.
Utility traps. Use offensively and defensively. Mastering placing traps separates good and great


Increases damage and slow duration; decreases cooldown.
Use this as an escape-only skill. Net + Traps + Flash + Exhaust/Ghost should be enough to get you out of most situations. If you die, you were out of place... Additional points for CDR are not recommended. Scales with Ability Power.

Increases damage and range; decreases cooldown.
Major burst damage. Use to soften up lanes and pick off runners. Do not try to specifically kill-steal with this (more often than not you will anyway). Can be used to apply Lizard Buff and Frozen Mallet to slow for allies. Scales with Attack Damage and Armor Pen.
Note, to maximize








Note that



Common sense. Note a true combo, but the actived snare from the




Standard Chase/Escape + Nuke Combo. Use this to clear space from a chaser or close in on a runner. The slow or smaller gap should allow for an easier shot. Combine this with a charged Headshot for an extra punch.


Another multi-purpose combo that can be used to nuke and chase (netting away) or double-nuke (netting towards). Note that using




There's almost no delay between the two casts. Place trap immediately in front of champ. A chasing/fleeing champ will be slowed by the net long enough for the trap to spring (the 50% slow is short, but potent). Follow this up with a

Stun ->

Place




A bit more luck oriented, but if an enemy hits one of your



As previously mentioned,

This build is heavily focused on main damage through
Piltover Peacemaker, support damage through auto-attacking, finishing through
Ace in the Hole, supporting with Yordle Snap Traps, and escape with
90 Caliber Net. Mana Regen is key to be able to accomplish these; without it, you will quickly be reduced to auto-attacks, which is better suited for other champs. Make sure you click "Team 1: Main DPS" build at the top to see the proper build....
There's not a lot to explain here, so I'll just touch on the key points.
Demolitionist
is taken over the extra point in
Vampirism
since your long range can shred towers, even if defended. This can get your whole team early gold, open up the lane to friendly ganks, prevent tower-huggers, and open you up to gank another lane. Last hitting and harassing is still top priority though...
Utility masteries are taken for
Meditation
and
Runic Affinity
. Mana is needed to upkeep spammage and
Caitlyn makes great use of both Lizard and Golem buff.
Defensive masteries are ignored for this build since
Caitlyn relies heavily on proper positioning and a tiny bit of health or resists is not going to keep you alive if caught out of position.
Armor Penetration and Mana Regen... Pretty self-explanatory. Substitute as necessary.



Pros / Cons
spaaaaaaaaaaaaaace |
Pros
![]() + High DPS Output + Long Range Damage + Spammable Skills + Great Farmer |
space |
space |
Cons
![]() - Very squishy - Requires Careful Positioning - High Priority Target |
Masteries
There's not a lot to explain here, so I'll just touch on the key points.


Utility masteries are taken for



Defensive masteries are ignored for this build since

Runes
Armor Penetration and Mana Regen... Pretty self-explanatory. Substitute as necessary.
Summoner Spells
![]() ![]() |
space |
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Items
-
: Starting Item. If all goes as planned, this should be enough to keep you in lane until B.F. Sword...
-
: The goal is to rush this ASAP. If you're forced to go back to base before you can get this, jump directly to getting
The Brutalizer and
Boots. Do not keep stacking
Doran's Blades as you'll run out of room and need to sell them.
-
: Core Damage Item. This item is mainly gotten for the raw damage for
Piltover Peacemaker and
Ace in the Hole. The critical chance is icing on the cake.
- Berserker Greaves: The rest of the build has no attack speed, so these boots add an effective 25% DPS to your autoattacks. Addition attack speed loses its luster; stay away. Substitute other boots as necessary.
-
: Needed for sheer attack damage.
Infinity Edge plus The Bloodthister allows for easy farming to build it up. This will make you a high priority target if you aren't already, so be extra careful with positioning.
-
: Most games should be done by now.
Caitlyn falls short at this point since she can't consistently DPS, but this helps punch through with
Piltover Peacemaker and
Ace in the Hole.
This build is heavily focused on being a tanky support DPS.
Caitlyn can provide decent DPS while being tanky and providing a consistent slow with
Frozen Mallet. Using
90 Caliber Net +
Frozen Mallet guarantees
Yordle Snap Trap activation (see combos). This build should only be used if a primary AD carry is present, and tank support is needed. Make sure you click "Team 2: Support DPS" build at the top to see the proper build....
(Note that this is a great build for Dominion!)
Similar to Main DPS Build. Armor/Resists/Health are taken over mana regen for added tankiness. Complements the extra HP of
Frozen Mallet.
Armor Pen for Damage. Armor and Magic Resistance for added tankiness. Movement speed to kite better with
Frozen Mallet;
Greater Quintessence of Healths are acceptable as well.





(Note that this is a great build for Dominion!)
Pros / Cons
spaaaaaaaaaaaaaace |
Pros
![]() + Very Tanky + Long Range Slows + Amazing Kiting + Good Support |
space |
space |
Cons
![]() - Subpar DPS output - Cannot spam skills - "WTF? Tanky Caitlyn?" |
Masteries
Similar to Main DPS Build. Armor/Resists/Health are taken over mana regen for added tankiness. Complements the extra HP of

Runes
Armor Pen for Damage. Armor and Magic Resistance for added tankiness. Movement speed to kite better with


Summoner Spells
![]() ![]() |
space |
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Items
-
: Starting Item. If all goes as planned, this should be enough to keep you in lane until B.F. Sword...
-
: The goal is to rush this ASAP. If you're forced to go back to base before you can get this, jump directly to getting
The Brutalizer and
Boots. Do not keep stacking
Doran's Blades as you'll run out of room and need to sell them.
-
: Core Damage Item. This item is mainly gotten for the raw damage for
Piltover Peacemaker and
Ace in the Hole. The critical chance is icing on the cake.
-
: The magic resist helps with tankiness. The Tenacity is fantastic and will allow you to continue to kite-chase through slows and stuns.
-
: Damage, life, and the much needed slow. This will greatly complement your armor and resists and your range + slow will make enemies rage.
-
: Used for the armor and the %life to damage. With the full build, this item will give 60 damage. Get
Banshee's Veil first if MR is a priority.
-
: Great synergy for a tanky build. Get this before
Atma's Impaler if MR is a priority.
I presented two builds that are very effective for Cailtyn. The most important thing to take away... use your brain!. Be somewhat fluid and adaptable and don't pick a build from the start and 100% blindly follow it!
Just because I don't suggest a hybrid build between the two, doesn't mean you can't use it!
Good luck!
Just because I don't suggest a hybrid build between the two, doesn't mean you can't use it!
Good luck!
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