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Caitlyn - Boom, Headshot.

Caitlyn - Boom, Headshot.

Updated on January 10, 2011
4.7
76
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52
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League of Legends Build Guide Author TheWorldAsunder Build Guide By TheWorldAsunder 76 52 82,765 Views 80 Comments
76 52 82,765 Views 80 Comments League of Legends Build Guide Author TheWorldAsunder Build Guide By TheWorldAsunder Updated on January 10, 2011
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Table of Contents | Preface

Caitlyn - The Sheriff of Piltover
Please comment and try the build and strategies before voting. Thank you.
THIS BUILD IS GETTING ARCHIVED SOON. THIS IS FOR A COUPLE REASONS.

1. It got major trolled down toward the beginning (Though most cait builds did)
2. I've found a better way to play cait IMO, so I'm doing a whole new guide for her that looks nothing like this one.
3. This build is not even close to what it was in the beginning, and has gone through around 3 major revamps, I'd rather not do another one, and instead am just going to up a new one when I finalize the item build.

IF YOU STILL WANT TO USE THIS BUILD, COPY AND PASTE IT SOMEWHERE, AS SOON AS I PUT MY NEW BUILD UP, I'LL ARCHIVE THIS.
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Table of Contents

I. Introduction
II. Skill Explanations
III. Summoner Spell Explanations
IV. Rune Explanations

V. Item Build Explanation
VI.Playing as the Sheriff
VII. Tricks & Strategies
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Introduction

I. Introduction

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Pros:
- Amazing Range
- Great harassment in lane
- Can do some respectable damage, and nukes really well on headshot or ult crits.
- Can be very hard to chase properly.
- Has two of the best skills for their utility in the game.

Cons:
- Super squishy.
- Doesn't deal as much damage as some carries.
- Can fall behind very easily.
- Needs her items quick.
- The Hardest champ I've played so far. Remembering everything you can do takes quite a few games. My first few games were a hardcore loss streak.
What this build focuses on

This build focuses on giving Cait some good AS as well as the armor penetration from cleaver early. It also makes sure she's pretty survivable throughout the game with the extra life from mallet and the extra armor/MR from randuins or banshee's.
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Video W/ Commentary

Commentated match

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This is just a match I commentated, I was actually playing very badly in it, but I went 10/3/11ish. Note, Youtube is still processing some of the parts. There's likely to be 3 videos for the entire match. I'll put them up as they go.

Part 1



Note: Reuploading this part because of the channel I made not being able to support the video even though its JUST over 15. :/ Putting it on another channel which will hold it.
Part 2


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Skill Explanations

II. Skill Explanations

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Headshot

This passive is a great tool. It can help you get both red and blue buff faster by standing in the grass as you try them. Along with that, it works as an excellent harass tool, especially early game, considering how large her auto attack range is.

Some headshot tips:
  • Always shoot neutral camps from a bush nearby if it's available.
  • Early game this is a great harass tool. Stay in the brush and (hopefully) last hit 3 minions. Pop out and last hit one more, and your headshot will be charged to hit a champion.
Piltover Peacemaker

Another great ranged tool for Caitlyn. This shot reaches a very long range, and does some respectable damage, especially early game. Try get it to it a champion first, so the damage doesn't get reduced too much. But if you can't, don't worry, this still does some decent damage even when it's reduced.

Tips for Piltover Peacemaker
  • This works really well to KS any buff the enemy is trying if you have the sight to do it. I can't explain enough how incredibly beneficial it is to ks the dragon from the enemy team, or steal their red buff.
  • This move can catch runners really well, considering its long range.
  • The Peacemaker can cause enemies to be very wary of your positioning. Use that as an advantage, and force them to juke the shot into a bad situation.
Yordle Snap Trap

These things are GREAT. They immobilize enemies, and thus are AMAZING CC in teamfights. Do note though, that these aren't stealthed like teemo's mushrooms. Put the traps in bushes where enemies would normally walk, so they'll be harder to avoid. You can also put them in the narrow parts of the jungle or ramp, in order to limit the way the enemy can move.

Tips for Yordle Snap Trap are covered in the Yordle Snap Trap Placement section.

90 Caliber Net

The utility on this thing is through the roof. Use it to blink toward a runner, use it to move through short walls and narrow jungle walls, use it to slow an enemy champ chasing you, use it to juke out of skillshots and AoE ults like Nunu's. There are so many places you can use this, it's not funny.

Tips for 90 Caliber Net
  • You can hop over short walls and through narrow jungle walls with this.
  • If anyone is chasing you, USE THIS BEFORE PLACING A YORDLE IN THEIR PATH. Yordle takes a small animation time to place, and you can get stunned if you use it first.
  • If an enemy champion is running, and there is a tall wall or a jungle wall too big to pass through near you, you can shoot the net with your back to the wall in order to slow them.
Ace in the Hole

This ult is great for catching runners if you have the sight. Does some decent damage.

Tips for Ace in the Hole
  • Use this on people who are running away. Once channeling, they cannot escape.
  • In teamfights, using this on a low HP squishy can cause the tank to have to move in front of the bullet. If you position the ult shot right, this can cause some positioning problems for their team in the fight.
  • Be very careful when using this while enemies are around. The channeling time leaves you a sitting duck.
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Summoner Spells

III. Summoner Spell Explanations

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Flash went through a nerf what with not being able to flash out of shots anymore, but it's still a GREAT escape tool, and we all know it. This combined with your E shot should get you places.

A standard escape tool. Great for the extra burst of speed you may need in getting away.
Optional Summoner Spells

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If nobody else on your team took it, this is a great skill. It confirms recalls, lets you check for ganks, and with caitlyn can give you the extra sight you need to ult someone hiding in the fog.

Good spell for mobility. I love this spell in most builds, but with Caitlyn, I find she moves fast enough on her own that you shouldn't need it.
This is great for stopping teemo's blinds, and will get you out of almost anything in conjunction with ghost or flash and your E.
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Runes

IV. Rune Explanations

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Greater Mark of Desolation Greater Quintessence of Desolation
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Items

V. Item Build Explanation

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x2

Why do I take two of these? Well, Caitlyn is extremely squishy, even moreso than many caster champions. Two of these beefs your health up 200, gives you some lifesteal, and some damage, and they're pretty cheap to top it off. Along with that, having two of these early also allows you to solo red buff pretty early.

Note: If you do come back with a lot of money, you can trade out a second doran's for
Berserker's Grieves

This is meant for the attack speed, which is incredibly useful in the early game. If the game lasts long enough, turn this into a instead. With two phantom dancers, you'll have enough movement speed that you won't need move 2 boots, and the second dancer will cause you to start critting at about 100%.

It may seem stupid to rush this, but let me tell you, it's not. The benefit cait gets from tearing away armor then proccing a headshot with the AS and AD from the new cleaver is REALLY GOOD in the early game. A great item to get.
This does WONDERS to keep cait alive through the midgame. She also gets the on hit slow which is always an amazing thing for any AD carry. It's especially good for cait because it prevents enemies from getting back into the fog of war before your ult goes off.

The attack damage you get from this is great when paired with the cleaver and mallet. Definitely a core item.

This item will turn caitlyn from squishy mc squish to something much much more. It's definitely worth the slight loss in damage from grabbing another AD item. However, if their team is more magic focused, definitely grab something with MR, like banshee's or FoN.
Situational Items

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I'm putting this here only because of the HUGE amount of Sion players I've been bumping into since patch. I find this to be an extremely underrated item, and it helps so much with disables when you use its active.

The crits with this in your items will be insane, well worth the money, and is a staple in most AD carry builds.

If their team has disables or lots of magic damage, this is your answer. Also, if the other team barely has AD champs, get this instead of randuin.

Great crit chance, some more attack speed and some more mobility. All of these are good things for this build, so if you feel the need for any, grab a dancer.

The armor is great for survivability, the debuff is great against enemy melee champs and the CDR will help your ult cool down.

This is typical on an AD champ that wants to hurt tanks more, as well as get some magic damage on them.

For some extra AD and some armor pen. A good item to carry on you.
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Playing as the Sheriff

VII. Playing as the Sheriff

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Start with doran's and a health pot. I've found this is the best way to go unless you are positively sure you can out harass with your Q, in which case you should probably grab meki.
Get as many last hits as possible, Caitlyn NEEDS to farm for those last hits considering how fast she can fall behind. Grab another dorans and boots for your first trip back. This is about 860g. Ideally you want to stay in lane longer than that, but try to make sure you can get these. Go back into your lane and start farming more, getting last hits and working on your IE. Once you have trap, start laying it in the bushes, or in any place you're afraid of being ganked from. Have your team help you get red buff early if you can. If not, you can solo it as soon as you get your sword.
Laning tips

Caitlyn REALLY dominates the lane phase. Her range, as well as the ability of her Q to hit plenty of creeps makes her very strong for laning. Here's some tips to get you through it.
  • As with any dps champion, you want to be getting as many last hits as possible. If you don't know what that is, last hitting is just getting the last hit on a creep for the kill and the gold. Don't just turn on auto attack and fire to your heart's content. Shoot with a purpose, and make sure you're getting as many creeps as you can in a wave.
  • Pushing isn't always the best option. If you push too far, you are leaving yourself open to ganks from another lane, your enemy has a better chance of killing you before you can reach your tower again.
  • Try and full zone your opponent if you think you can. Full zoning is the act of using a champion's range to keep the enemy too far from the creep wave to gain gold and experience from it. Caitlyn can be exceptionally good at this considering the range her Q has, and her ability to harass champions down fast with headshots in combination with her Q. Once the other champion is low, let their creeps push yours. You can do this by only last hitting at the last possible moment before a creep dies.
  • If you can't full zone the target for some reason (They're potting, or have enough range to cause problems for you) and you're facing a champ who is dangerous when farmed (IE: Tryndamere/Kog'Maw) Then you can push to their tower. Last hitting creeps is much harder for the opponent if the tower is shooting the creep wave too. Be very careful when doing this though, as you could be ganked very easily. If the enemy team has a ganking champ like evelynn or twitch, you're in even more danger, and this may be even more risky to do.
  • At the same time, don't get pushed back to your own tower. This will cause you to get underfarmed unless you're really good at last hitting near tower. Use your Q to push the wave back, and auto attack more (While still getting every possible last hit) to get the lane moving out. The ideal spot for safe laning is somewhere between the middle of the lane and your tower, this ensures ganks are much harder on you, while allowing you to move forward and full zone when you can, as well as keep the last hits open.
  • Laning takes a long time to learn correctly. Don't get discouraged and keep trying.
You should have your frozen mallet in midgame, and maybe even your bloodthirster. This will keep Cait very survivable, and she should be able to take on most attempts to focus her and be able to get away. Still stay behind your team, and in all teamfights, throw out your traps whenever you can. Especially if someone has GA. If they die with GA up, throw a trap where they died, and they will revive into it.

Toward the end of this build, you should have your survival item (Which depends on the enemy team comp and who is hurting you more.) Thus, you should be able to survive quite a bit of focusing. And the longer you are in a team fight, the better you are for the rest of your team's AD dps. Always focus anyone who bought stack items, and any squishies on their team. Only focus tanks if it's clear you won't be able to kill the squishy before they get away.
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Tricks and Strategies

IX. Tricks & Strategies

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Yordle Snap Trap Placement

Always place your trap anywhere you are afraid you might get ganked from. In team fights, make sure you are dropping them whenever you can.

If you are laning with a someone who can stun, have them stun then lay a trap under the other champ's feet. You'll be able to double stun that way, and get easy lane kills.

If you aren't afraid of ganks, you can place your traps as wards to baron or dragon. Two traps in front of the entrance will make it hard for them to not touch one.

You can also place these in narrow jungle passages, or on ramps. They will cause problems for runners later, or can help your teammates escape a sticky situation.

If you notice a teammate running toward you who is being chased, lay a trap in front of the teammate's path so they can run over, and try to net whoever is pursuing, this will save their life 9 times out of 10. However, be careful of getting ganked when you try to do this.
Chasing and Running


Your E is your best tool for both chasing and running away from bad situations. Always use it first.

If you are running, use your e back at your pursuers to give you a quick flash away and a slow on them. You can also use E to move through narrow forest walls and up small cliffs to make an escape. For example: I got caught soloing dragon once. So I ran to the back, used E to get up the ledge, threw a ward down next to dragon and Qed over the wall to last shot, and stole dragon from them.

If you are chasing, E with your back to a thick forest wall, or a taller hill will make you stay in place and slow whoever you hit. Along with this, you can use E away from your opponent, to move toward them quickly.
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Credits/Updates

Credits/Updates to the Build

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UPDATES

LAST UPDATED: 1/7/2011



-Fixed up the build
-Fleshed out the build a lot more
-Fixed a couple spelling errors >_<
-Fixed a typo under headshot. (Somehow I wrote that it did 350% to champs with no crit? hah.)
-Added frozen mallet to list of situational items.
-Added a section for laning advice.
-Changed the item build a LOT.
-Changed runes as I'm no longer focusing crit.
-Added Video tutorial section
-Changed the midgame and endgame sections

Credits

-Thanks to lordzenchi for suggesting Frozen mallet as an item.
-Thanks a ton to Brawlsack for suggesting early black cleaver.
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