Not Updated For Current Season
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page
x
x

Did this guide help you? If so please give them a vote or leave a comment.
You can even win prizes by doing so!
Vote
Comment
I liked this Guide

I didn't like this Guide




Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Spells:
Flash
Ignite
Ability Order
Void Shift (PASSIVE)
Malzahar Passive Ability
INTRODUCTION

Sit back and enjoy while I try to cover as much as I can.
The runes I have set are mainly to be able to harrass your opponent as much as possible.
He doesn't really need mana runes, since his
Malefic Visions gives him all the mana he needs.
These will increase your harrassing power.
These will give you some more sustain, because
Malzahar is usually played mid where you'll find yourself against an AP champ 9/10 times.
These quintessences might be a weird choice, but you will find they will come in handy for closing that gap just a litle bit faster, because Malz doesn't have any gap closers. Getting that
Malefic Visions on the opponent is crucial to your harrassing if you're not quite experienced with him yet.
Feel free to change the Quintessences if you find you're skilled enough with
Malefic Visions and think you're able to get it to jump from minions onto the opponent.
He doesn't really need mana runes, since his

Marks & Seals
These will increase your harrassing power.
Glyphs
These will give you some more sustain, because

Quintessences
These quintessences might be a weird choice, but you will find they will come in handy for closing that gap just a litle bit faster, because Malz doesn't have any gap closers. Getting that

Feel free to change the Quintessences if you find you're skilled enough with

This is pretty obvious: Mage = AP so the offensive tree is all-out AP.
In the defensive tree I chose for defense from minions in stead of armor though, since as
Malzahar you'll likely go mid and are probably not gonna fight an ad champ in laning phase.
In the defensive tree I chose for defense from minions in stead of armor though, since as

Summon voidling

Everytime

!! You can trigger this spell faster by casting 3 spells on the summoner platform, so that your next spell in the battlefield will already summon the voidling!!
!! If you aren't gonna fully follow this guide, and want full CD reduction (40 %) you are able to have 3 voidlings at once (even though this will only last a few seconds)!!
Call of the Void


!! Try casting this spell 3 times after starting the game, so your first spell will spawn a voidling !!
!! Always try casting this on opponents who need to cast their spells to be usefell eg:


!! Only level this skill second if you think you won't be able to get close enough to do a


Null Zone


!! Try using this skill in combination with


!! This skill is great for teamfights, as it doesn't do instant damage, players will often underestimate the potential damage from it even if he only stands long enough on it for it to do 2 ticks !!
!! Don't be affraid to engage a tank with this skill, as his hp will go down faster than you think !!
Malefic Visions



!! This is

!! This skill will give

!! If you plan on making a kill with your ult, make sure you're in close enough range to throw a

Nether Grasp

This is


!! The range of



!! Look out for following champs:



!! Look out for opponents with


!! Don't use the suppresion if you're fighting 1v2 and the champ you're not targetting has a CC (stun, silence, interrupt), this will completely shut down the skill !!
!! You can use


PROS
- Easy Farming;
- Sustain thanks to
Malefic Visions;
- Great ganks with his ult;
- Anti-tank, thanks to
Null Zone;
- Has a stun:
Nether Grasp (Though he is stunned himself as well);
- Able to harras from a distance;
- Can be built AD and AP, because his Voidlings benefit a 1.0 AD ratio;
- Low Cooldown on ult.
CONS
- Very squishy;
- Vulnerable while using ult;
- No escape mechanism;
- Pretty much always needs his ult to make a kill.
- Easily countered with
Cleanse &
Quicksilver Sash.
- Easy Farming;
- Sustain thanks to

- Great ganks with his ult;
- Anti-tank, thanks to

- Has a stun:

- Able to harras from a distance;
- Can be built AD and AP, because his Voidlings benefit a 1.0 AD ratio;
- Low Cooldown on ult.
CONS
- Very squishy;
- Vulnerable while using ult;
- No escape mechanism;
- Pretty much always needs his ult to make a kill.
- Easily countered with


Early game
There are multiple ways to build Malz, but the ending items should always look quite similar. I find using
Boots & 3X
Health Potion a very good way to start, since he gets mana regen from
Malefic Visions.
Try farming (or making kills of course) untill you get enough gold to buy 2
Doran's Ring's. This is situational, if you find you're farming very well and you don't need to go to base yet, farm untill you can buy a
Needlessly Large Rod.
If you're going back to base, make sure to get a sight ward as well.
Mid game
catalyst the protector
After this it's up to you really. You can rush
Rod of Ages from her out, or get Catalyst the Protector, leave it there and get
Sorcerer's Shoes first and then get
Rod of Ages.
If you're playing a bad game (underfarmed, died a few times) Don't rush
Rod of Ages, but try stacking
Doran's Ring a few times. This is a waste of gold, but it might help you catch up with the opponents for a while.
Now get a
Rabadon's Deathcap, this will help you deal the damage malzahar deserves to deal. It will also enhance the AP gained from
Rod of Ages.
Late game
In the basic build I've taken
Void Staff &
Banshee's Veil &
Rylai's Crystal Scepter. If you find yourself in a situation where you get obbliterated by an AD every teamfight. Get
Zhonya's Hourglass in stead of
Banshee's Veil. If you find the enemy team too Tanky, get an
Abyssal Mask to also lower their MR. A more specific explanation down below.
==>Here you can pick 2 items to end with:
Thornmail OR
Void Staff
This is for you to decide. It's simple really: Do I deal enough damage, but die too fast or am I already sustainable enough and have room for another damage item? (You will normally have enough hp thanks to
Rod of Ages and
Rylai's Crystal Scepter for
Thornmail to be effective)
==> If you find yourself CC'd down too much, don't be affraid to get a
Quicksilver Sash in stages of early game.






There are multiple ways to build Malz, but the ending items should always look quite similar. I find using



Try farming (or making kills of course) untill you get enough gold to buy 2


If you're going back to base, make sure to get a sight ward as well.
Mid game
catalyst the protector



After this it's up to you really. You can rush



If you're playing a bad game (underfarmed, died a few times) Don't rush


Now get a


Late game



In the basic build I've taken






Overview
Against tanky team






Against very high AD team





==>Here you can pick 2 items to end with:


This is for you to decide. It's simple really: Do I deal enough damage, but die too fast or am I already sustainable enough and have room for another damage item? (You will normally have enough hp thanks to



Against very high AP team
(This usually also means high CC team)






==> If you find yourself CC'd down too much, don't be affraid to get a

GOOD SPELLS

You should always try to take this spell, you can use it to finish off an opponent that's gotten out of range, or escape with it. You can also catch an opponent by surprise by using following combos
==>








For me this is best for


This is a good alternative for



This is on the edge between 'maybe-spells' and 'good spells', but if you see an enemy team with much CC, this might be a better decission than

MAYBE-SPELLS

I've never really picked this on malz, but it might be good to gank other lanes faster or get back to your lane faster.

I'd say only pick this if no other player in your team did. But since your usually gonna try to get your opponent down with 1 combo, it's not really viable in my opinion.

This is good in combination with your voidlings, but i've only tried this on AD malz. Though I think this is a waste of spell, it might be good for pushing.

This might be good as well, but if you start this spell, it might trigger the opponent to back off before you were able to do a single thing.

Haven't ever really needed this, but if you feel you want this, go ahead and take it. It's not a waste of summoner spell, but other spells will probably be better.
Bad spells

Not really a fan on this, in my opinion it's only good on tanks.

Just no.


This is a spell the support should take, not the mage.


Now here is what I was waiting for to explain!!
The weird thing you might notice is that I take only 1 point in
Call of the Void and max
Null Zone as second skill.
It's true that by leveling
Call of the Void before
Null Zone, you can do more damage from a distance, BUT as i mentioned earlier, using the best of your ult will grant you most kills. Your ult works best in a combo with
Null Zone, Just drop it under the opponent's feet and hit him with your ult. Ex: On level 12 you flash towards an enemy darius with 50 % hp left. You throw a rank 4
Null Zone under his feet and ult him meaning: 2.5 sec stun + 0.5 sec to get off of the null zone= 21 % hp only from standing on a certain spot. I can't imagine a
Call of the Void doing this much damage.
!! You won't be a bad
Malzahar with this sequence. You will be perfectly capable of dealing out decent damage. If you find yourself against a very squishy team, don't pick the sequence in my build, as your W is best against opponents with high hp !!
The weird thing you might notice is that I take only 1 point in


It's true that by leveling





So to summarize:
Skill sequence in my build:
Another viable Sequence
!! You won't be a bad

I've been playing
Malzahar as my main mid champ for quite a while now, if you find I've forgotten to mention something, or am completely wrong, let me know!
kevin_bosman1991@hotmail.com
This is my first guide and I'm curious to see what people will think of it ;).
I hope it helps!
09-06-2012 EDIT: changed the lay-out on Runes, Masteries, Skill Sequence, items and a bonus.

kevin_bosman1991@hotmail.com
This is my first guide and I'm curious to see what people will think of it ;).
I hope it helps!
09-06-2012 EDIT: changed the lay-out on Runes, Masteries, Skill Sequence, items and a bonus.
You must be logged in to comment. Please login or register.