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Recommended Items
Runes:
Precision
Inspiration
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+65 Base Health
Spells:
Challenging Smite
Ghost
Items
Ability Order
New Destiny (PASSIVE)
Graves Passive Ability
Champion Build Guide
Runes
* Fleet of Footwork provides Graves the Maneuver he can count on once he reloads.
* Presence of Mind would always save you to make an opening for an outplay.
* Tenacity - How come this guy ain't Tenacious to exist in a Fantasy likely in war.
* Coup de Grace - best option to score takedowns probably for that Collateral Damage.
* Future's Market - lets you bought items easily.
* Cosmic Insight lets you cast Ghost and Smite frequently.
* 10% A.S adds up enough for Graves to reload faster
* Adaptive Force is likely but you can replace it with either Armor or M.R based in the opposing Jungler.
* 15 - 90 Health Helps out sustain Graves' based Health through out.
* Presence of Mind would always save you to make an opening for an outplay.
* Tenacity - How come this guy ain't Tenacious to exist in a Fantasy likely in war.
* Coup de Grace - best option to score takedowns probably for that Collateral Damage.
* Future's Market - lets you bought items easily.
* Cosmic Insight lets you cast Ghost and Smite frequently.
* 10% A.S adds up enough for Graves to reload faster
* Adaptive Force is likely but you can replace it with either Armor or M.R based in the opposing Jungler.
* 15 - 90 Health Helps out sustain Graves' based Health through out.
Summoner Spell
* Ghost - countering Graves is staying Behind Minions, Graves does have hard time with Unit Collision, with Ghost you can safely place yourself to Buck-shot them.
* Challenging Smite - from the Skirmisher Sabre lets you inflict True Damage with your Buck-shot as you also mitigate damage taken from whom you used smite with an Enemy champion.
* Challenging Smite - from the Skirmisher Sabre lets you inflict True Damage with your Buck-shot as you also mitigate damage taken from whom you used smite with an Enemy champion.
Item Build
* Enchantment Warrior - This Man with a Shotgun can't be a coward himself. It sustains his Burst Early to Mid game thanks to its 10% CDR and 50 Damage.
* Berserker's Greaves - not that it compliments his acclaimed name, it helps Graves to reload his Buck-shot because it is easy to build.
* Rapidfire Cannon - Graves originally used a Cannon himself but this one is not just nostalgic because it let him fire a Buck-shot on an Enemy champion without feeling bothered as Graves himself see the target behind a Minion, it also provides a 25% Crit that situationally extends the Pellets fired and a 5% Movement Speed that ensures his maneuver along it grants him 75% Bonus Attack Speed necessarily with Berserker's Greaves and the 10% A.S Rune.
* Black Cleaver - Sustains Graves Burst Damage well not just because it grants him 30% CDR but also because of how come Graves can gain bonus Movement Speed by casting his Q. Much faster to build than Trinity Force too.
* Death Dance - Sustains Graves the most because it helps him mitigate damage and heals him from his A.O.E damage.
* Mortal Reminder - Provides percentage Armor penetration and you are likely to have an Opponent with Lifesteal probably a Marksman, once you gap closer it is your Win probably if you maneuver well.
Special Mention:
* Sanguine Blade - provides Necessary Sustain.
* Edge of the Night - Improves your Lethality and provides you a Spell Shield
* Mercurial Scimitar - ensures your Survivability
* Reaver's Essence - provides you Reasonable Sustained Damage
* Guardian Angel - How come this guy has one? Guess it is not suppsed to be a big deal.
* Trinity Force - Besides the Movement Speed and Sustained Burst its Spell Blade is highly valuable.
* Berserker's Greaves - not that it compliments his acclaimed name, it helps Graves to reload his Buck-shot because it is easy to build.
* Rapidfire Cannon - Graves originally used a Cannon himself but this one is not just nostalgic because it let him fire a Buck-shot on an Enemy champion without feeling bothered as Graves himself see the target behind a Minion, it also provides a 25% Crit that situationally extends the Pellets fired and a 5% Movement Speed that ensures his maneuver along it grants him 75% Bonus Attack Speed necessarily with Berserker's Greaves and the 10% A.S Rune.
* Black Cleaver - Sustains Graves Burst Damage well not just because it grants him 30% CDR but also because of how come Graves can gain bonus Movement Speed by casting his Q. Much faster to build than Trinity Force too.
* Death Dance - Sustains Graves the most because it helps him mitigate damage and heals him from his A.O.E damage.
* Mortal Reminder - Provides percentage Armor penetration and you are likely to have an Opponent with Lifesteal probably a Marksman, once you gap closer it is your Win probably if you maneuver well.
Special Mention:
* Sanguine Blade - provides Necessary Sustain.
* Edge of the Night - Improves your Lethality and provides you a Spell Shield
* Mercurial Scimitar - ensures your Survivability
* Reaver's Essence - provides you Reasonable Sustained Damage
* Guardian Angel - How come this guy has one? Guess it is not suppsed to be a big deal.
* Trinity Force - Besides the Movement Speed and Sustained Burst its Spell Blade is highly valuable.
This Guide focuses on the Build like how Op.gg does so to require you the Skill is to understand it yourself.
Pardon for less quality I do am an acclaimed enthusiast but to be honest with you I only used my phone for this yet I can at least promise the content within is adaptable.
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