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Spells:
Smite
Flash
Items
Ability Order
Spiked Shell (PASSIVE)
Rammus Passive Ability
Threats & Synergies
Threats
Synergies
Extreme
Major
Even
Minor
Tiny
Show All
None
Low
Ok
Strong
Ideal
Extreme Threats
Ideal Synergies
Veigar
His Event Horizon and Ult are pretty much you biggest threats.. I recommend you camp this lane HARD!
Synergies
Ideal
Strong
Ok
Low
None
Introduction
DISCLAIMER!!!!!
I can't take All the credit since the idea actually came off of watching Kshaway. That guy is legit funny in his vids. For more vids of him please check out his vids:
https://www.youtube.com/channel/UCbGO1tCyjMlzqIT-tyrJNqQ
Also.. if you guys have any ideas or what not.. be gentle and remember to have fun in the field ^^
This is fairly easy to see. I focus more on Scaling runes rather than flat since most games I go full build. However, if you are struggling with this, just go for flat runes instead.
Quints:
I go for straight AP because why not. You can use Hybrids, but overall, the damage is minimal since your Auto-Attacks do peanut damage.
Marks:
I go with AP Pen because hell yea! I did go with Hybrids here with Hybrid Quints, but overall it didnt do quite as much as I wanted to since my Auto damage was lame. So it is best to go with this.
Glyph/Seal:
Scaling is much better for late game, but as I mentioned earliar, if you are struggling, go for flat.
Q(^^)9
Quints:
I go for straight AP because why not. You can use Hybrids, but overall, the damage is minimal since your Auto-Attacks do peanut damage.
Marks:
I go with AP Pen because hell yea! I did go with Hybrids here with Hybrid Quints, but overall it didnt do quite as much as I wanted to since my Auto damage was lame. So it is best to go with this.
Glyph/Seal:
Scaling is much better for late game, but as I mentioned earliar, if you are struggling, go for flat.
Q(^^)9
For the Masteries I went with the standard jg build with a few changes.
Cunning:
+5 Wanderer: Sanic Speed! I chose this over Savagery for the faster ganks. Yea the extra damage does fair better early game but +5 damage isnt really much.
+1 Runic Affinity: Bruh, 15% more buffs!
+5 Merciless: 5% damage to champs below 40%hp with your Q and R and GG ez ganks!
+1 Greenfather's Gift: an AMAZA-Zing trait. this gives you TONS OF DAMAGE! well, considering who you go against. The more hp the target has, the more damage you do. Great for Top Lane Ganking! Best of all... 9sec CD!!!!!!
+5 Precision: 8.5 "Lethality" and 3 + (.03/lvl) Magic Pen! Un Belieb-Able!!!!!!!
+1 Thunderlord's Decree: Obviously you see where I am going with this!!! Your Ult will love this soooo much!
Resolve:
+5 Unyielding: 5% Armor and MR. the armor is good for your W as well :)
+1 Explorer: This was a tough one to chose against Seigemaster. I do like the +5 Armor/MY under turret, but normally I like to push hard so.. this one would be pointless. I rather go for the Sanic speed while moving through the Jangle.
+5 Veteran's Scar: +50hp Bruh!
+1 Fearless: you get 10% + (2/lvl) Armor and MR when damaged by an enemy champ for 2 seconds! This synergies very well with your W.
Cunning:
+5 Wanderer: Sanic Speed! I chose this over Savagery for the faster ganks. Yea the extra damage does fair better early game but +5 damage isnt really much.
+1 Runic Affinity: Bruh, 15% more buffs!
+5 Merciless: 5% damage to champs below 40%hp with your Q and R and GG ez ganks!
+1 Greenfather's Gift: an AMAZA-Zing trait. this gives you TONS OF DAMAGE! well, considering who you go against. The more hp the target has, the more damage you do. Great for Top Lane Ganking! Best of all... 9sec CD!!!!!!
+5 Precision: 8.5 "Lethality" and 3 + (.03/lvl) Magic Pen! Un Belieb-Able!!!!!!!
+1 Thunderlord's Decree: Obviously you see where I am going with this!!! Your Ult will love this soooo much!
Resolve:
+5 Unyielding: 5% Armor and MR. the armor is good for your W as well :)
+1 Explorer: This was a tough one to chose against Seigemaster. I do like the +5 Armor/MY under turret, but normally I like to push hard so.. this one would be pointless. I rather go for the Sanic speed while moving through the Jangle.
+5 Veteran's Scar: +50hp Bruh!
+1 Fearless: you get 10% + (2/lvl) Armor and MR when damaged by an enemy champ for 2 seconds! This synergies very well with your W.
As any champ you play, there are obvious Pro's and Con's to them. This build has a lot of cons, but the pro's make up for every one of them.
Pro's
Heavy Burst damage
Super Fast Sanic Speeeeed!
Slows for days with Rylais
With new jungle additions can survive most times
Not very Mana hungry past 3rd item
Can be tanky if need be
EZ to learn, hard to master
Con's
Squishy*
Can be countered with some MR
Semi long CDs so get punished for missed skills
Jungle clear is semi slow until mid-late game
Requires syngery with some lanes during ganks
*Can be tanky, but will sacrifice a lot of DPS potential if you go this route.
Pro's
Heavy Burst damage
Super Fast Sanic Speeeeed!
Slows for days with Rylais
With new jungle additions can survive most times
Not very Mana hungry past 3rd item
Can be tanky if need be
EZ to learn, hard to master
Con's
Squishy*
Can be countered with some MR
Semi long CDs so get punished for missed skills
Jungle clear is semi slow until mid-late game
Requires syngery with some lanes during ganks
*Can be tanky, but will sacrifice a lot of DPS potential if you go this route.
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