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Recommended Items
Spells:
Flash
Ignite
Items
Ability Order
Serpentine Grace (PASSIVE)
Cassiopeia Passive Ability
Introduction

Runes




As i have said in the notes part of the rune choices, it is essential to win trades at a low level, because it either forces them to use potions at a more frequent rate than you, or even forces them to go back, making them miss valuable creep kills; as runes have the highest impact EARLY game, having the correct ones is a must.





offense tree is a kind of obvious choice for
Cassiopeia as she is an offensive champion by nature; she can harass constantly as her
Noxious Blast has barely any cooldown, and she can also push the lane faster than most champions, allowing her to roam, so having the offensive talents will help her out massively early and late game.
But the reason i chose the utility tree over the defense tree is simple: you can't build any item which can make a buff last longer, but you can build items to enhance magic resist. Having blue buff for longer in lane will mean you can spam your spells to either harass or push the lane, making your enemy fear you for longer! Also the movement speed out of combat helps against enemy junglers, who will inevitably gank you.


But the reason i chose the utility tree over the defense tree is simple: you can't build any item which can make a buff last longer, but you can build items to enhance magic resist. Having blue buff for longer in lane will mean you can spam your spells to either harass or push the lane, making your enemy fear you for longer! Also the movement speed out of combat helps against enemy junglers, who will inevitably gank you.
The skill sequence i have chosen seems to be the most effective by far.
Leveling up
Noxious Blast is something i have always done, and was quite surprised looking at other guides on here leveling
Twin Fang first. THIS IS STUPID!. If you level
Twin Fang first, it means you have to land a poison THEN start doing the real damage, which you might not even be able to do as the opponent may take a step back out of your
Twin Fang range, making you go closer in and opening you to a gank or a counter attack.
Noxious Blast has a THREE SECOND COOLDOWN people, even if you miss this it isn't a problem, as you just step back so your opponent can't fire something back, then shoot another one their way. If you are lucky enough to land the spell, you don't have to step further in to do the damage as it's already being done, and the massive speed buff you get from landing
Noxious Blast on a champion allows you to easily get out and dodge the enemy spells which are surely coming back your way, and THEN maybe fire a twin fang back, doing a little more damage.
As well as the fact you don't have to dive in to a risky fight, it allows you to get out of situations you wouldn't usually be able to, as you get 7.5% more movement speed at level 5
Noxious Blast. For instance if a jungler ganks, you can fire a noxious blast at them, giving you the speed to get out, whilst still hitting him for high damage, usually making them retreat. If they don't retreat because they have full hp when they enter, a jungler may not realize the immense damage that
Noxious Blast can do over time, so he could be easy to bait in to a risky turret dive, allowing you to finish him easily and maybe picking up the double kill.
Leveling up






As well as the fact you don't have to dive in to a risky fight, it allows you to get out of situations you wouldn't usually be able to, as you get 7.5% more movement speed at level 5


Spells on
Cassiopeia aren't really a hard choice:
Flash - to secure a kill or get away from a bad situation.
Ignite - To finish a champion off, or to stop a heal which you know is coming.
Exhaust- To sap the opposing champion's damage and slow them down to either get away or secure the kill.
Cleanse - to get rid of an ignite that will kill you, or a stun such as
Brand's.
Although
Exhaust and
Cleanse are still viable choices as a mid lane, it's not usually advised.
Exhaust i only ever use if it seems i am to come against a
Talon or
Zed, maybe even
Akali depending on your team.
Cleanse again depends on your play style, but as an AP carry is a burst based champion, usually if you have to cleanse something it won't save you anyway, unless it's an
Ignite, which isn't often enough to make it viable.
All of the other spells aren't viable whatsoever, i have seen some mid players take
Teleport then complain when they die from
Ignite. Teleporting to another lane is a good thing to gank, but quite a lot it doesn't bear fruit and it has a huge cooldown, so don't try it guys!






Although








All of the other spells aren't viable whatsoever, i have seen some mid players take


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I always recommend buying ![]() ![]() ![]() ![]() ![]() |
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The core items out of the way, it all depends on what the opposite team is building, who's getting fed, who's going tanky, all of it!















Jungling
Although your role is to play mid, it's always good to deny your enemy a bit of their jungle, so taking Wraiths whenever you can is recommended. A little later in to the game it's even good to take your own wraiths, but ask your jungler. Only ever go to wraiths on either side when your lane is pushed and it's difficult to farm in lane, so instead of stopping farming it's always good to take them. Also keep your eye on blue buff timers, as it's devastating to let their team have them both.
Warding
Warding is essential for a mid laner, as they are open to ganks from BOTH sides of the river. There are 4 main places that i always try to ward as a mid, as i will show you on the map below. A lot of the time if you ask nicely, the jungler will ward one or two of the places, because it benefits him to see the enemy jungler sneaking into his side. If your team wards as i show on the map, then it will be impossible for a jungler to get out of his jungle without you knowing about it, even if it's through bottom or top lane in to your jungle.

The red spots are where would stop you getting ganked, if you're paying proper attention to the map; but i know 4 wards are a lot to buy, especially early game, so i'd recommend putting two wards on the opposite side to where you're playing, and asking the jungler to do your side (as it is his jungle after all!!). The yellow spots are where the rest of your team should be warding, which gives you full map coverage for laning phase and allows you safety in lane.
Although your role is to play mid, it's always good to deny your enemy a bit of their jungle, so taking Wraiths whenever you can is recommended. A little later in to the game it's even good to take your own wraiths, but ask your jungler. Only ever go to wraiths on either side when your lane is pushed and it's difficult to farm in lane, so instead of stopping farming it's always good to take them. Also keep your eye on blue buff timers, as it's devastating to let their team have them both.
Warding
Warding is essential for a mid laner, as they are open to ganks from BOTH sides of the river. There are 4 main places that i always try to ward as a mid, as i will show you on the map below. A lot of the time if you ask nicely, the jungler will ward one or two of the places, because it benefits him to see the enemy jungler sneaking into his side. If your team wards as i show on the map, then it will be impossible for a jungler to get out of his jungle without you knowing about it, even if it's through bottom or top lane in to your jungle.

The red spots are where would stop you getting ganked, if you're paying proper attention to the map; but i know 4 wards are a lot to buy, especially early game, so i'd recommend putting two wards on the opposite side to where you're playing, and asking the jungler to do your side (as it is his jungle after all!!). The yellow spots are where the rest of your team should be warding, which gives you full map coverage for laning phase and allows you safety in lane.
As
Cassiopeia you can be a huge asset to your team even if you're not fed. Your
Miasma slows targets chasing your ADC, whilst still doing damage and making it easier to land your
Noxious Blast from a safe place. But this isn't even the start with her. If you can't put out much damage due to a bad game or some other unlucky situation, your
Petrifying Gaze is still game changing as a good ultimate will get at least 3 players in, usually the ones that are coming for your ADC, and keeping them alive is main priority, even if using your ultimate and dying is the cost.
If you do a bad ultimate in a team fight and you're NOT fed, you're not going to be able to do much but prick the hide of another fed player. If you are fed you can still smash the enemy team to make an impact, but landing that ultimate is the game changer guys, so practice it and DO NOT MISS.




If you do a bad ultimate in a team fight and you're NOT fed, you're not going to be able to do much but prick the hide of another fed player. If you are fed you can still smash the enemy team to make an impact, but landing that ultimate is the game changer guys, so practice it and DO NOT MISS.
Farming as
Cassiopeia is really easy, but again situational. Certain champions (like
Evelynn) depend on roaming to win the game, and so are always pushing their lane and running around to other lanes.
Cassiopeia is similar. If an enemy champion is pushing your lane, don't let them, harass the hell out of them, or push the lane back so it freezes. If you roam with a frozen lane you're going to miss a lot of CS, so it's always essential to push your lane if you want to roam, as they then have two choices:
A. Follow you to help their team, but lose the creeps that are currently getting beat up by their turret.
B. Keep farming and leave their team to fend for themselves, allowing you to dominate.
Most mid players choose A, as you should... So pushing the lane first is always good, because if you don't claim a kill or an assist out of it, the enemy has lost the CS, whereas you have not.
Spamming
Noxious Blast is the best way to push a lane, but if you want to harass and push, stick your
Miasma on the mage creeps, and then
Noxious Blast on top, which usually kills them slowly and surely.
Harassing at the same time is always good, so the best thing to do, even if you DON'T want to push your lane, is to hit them when they are crowded inside their own minions; they get blocked by them and can't escape, and it still gets the farm for you.



A. Follow you to help their team, but lose the creeps that are currently getting beat up by their turret.
B. Keep farming and leave their team to fend for themselves, allowing you to dominate.
Most mid players choose A, as you should... So pushing the lane first is always good, because if you don't claim a kill or an assist out of it, the enemy has lost the CS, whereas you have not.
Spamming



Harassing at the same time is always good, so the best thing to do, even if you DON'T want to push your lane, is to hit them when they are crowded inside their own minions; they get blocked by them and can't escape, and it still gets the farm for you.
All in all this guide has served me well, i didn't record a game for you as LoL recorder seems to crash my game for some strange reason... but i got a print screen of how i did in a ranked duo game with the Caitlyn by playing exactly as i have explained in this guide.

Hope this guide helps, please give feedback and feel free to ask any questions!

Hope this guide helps, please give feedback and feel free to ask any questions!
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