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Recommended Items
Runes:
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Spells:
Flash
Ignite
Items
Ability Order
Illumination (PASSIVE)
Lux Passive Ability
Threats & Synergies
Sivir
Draven
Draven is very strong on his own, lux's added utility lets him win lane eve harder.
Draven
Draven is very strong on his own, lux's added utility lets him win lane eve harder.
Champion Build Guide



- Poke the enemy with E
Lucent Singularity
- Look for point blank Q's
Light Binding, this is your
cc ability to set your ADC up for damage, and shouldn't be thrown at max range for poke.
- Stay in the Bot lane, roaming early isn't very valuable you can move to assist your jungler be try and stay bot and get level 6 as fast as possible.
- Be near the lane your ADC is farming in, get wards near that area to protect your ADC & Team.
- When you can move with your jungler to gank a lane or start a fight in the Jungle.
- Avoid moving alone or starting fights without allies nearby.
- Carry multiple
Control Wards to deny vision from the enemy to easily catch them out.
- Let you allies engage, then follow up with Q
Light Binding & ULT
Final Spark
Lux's main job later in the match is to protect her carries.
- Focus on Peeling enemies, then attacking the enemy carries.
- Carry multiple
Control Wards to deny the enemy vision on
baron or around it, this allows you to setup for picks with your team.

Sawyer Nelson
This guide was written by Sawyer Nelson for free, with the purpose of educating those interested. If you want to show your appreciation you can do so by Donating via [PayPal] or following Sawyer's Social Media:
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Pros + Strong Laning Phase + Has ![]() + High Damage + Huge Shield amount in W ![]() |
Cons - Vulnerable to ![]() - Useless when far behind - Hard to play - Low Mobility |








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IGNITE![]() ![]() ![]() ![]() ![]() |
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FLASHFlash is standard on most champions,![]() ![]() ![]() ![]() ![]() |
Basically these runes provide

Alternatively





AFTERSHOCK
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Aftershock gives ![]() ![]() ![]() |
Shield Bash
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BONE PLATING
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Revitalize
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Cheap Shot
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Relentless Hunter
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+9 AP
+9 AP
+6 Armor





















![]() ![]() ![]() Proc'd by Q ![]() ![]() ![]() ![]() ![]() ![]() |
![]() ![]() You can use this ability to hit enemies behind 1 minion, or to root 2 enemy champions. Aim towards the edge of the minion wave. |
![]() ![]() This is Support ![]() |
![]() Fires an anomaly of twisted light to an area, which slows nearby enemies. ![]() ![]() ![]() |
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Light Binding CATCH
Prismatic Barrier DEFENSE
Lucent Singularity SLOW + POKE
Final Spark DAMAGE




Starting items for







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![]() ![]() This should always be your first item on ![]() (Always build ![]() ![]() |
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Gives ![]() ![]() ![]() |


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You can look to complete ![]() ![]() ![]() |
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Boots of mobility allow ![]() ![]() ![]() |
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You should have a ![]() |
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During Mid Game you can look to purchase ![]() ![]() ![]() |
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After completing your first 2 items (![]() ![]() ![]() ![]() ![]() |
These items should not be common for you to build, but are good enough options for Support

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Luden's is basically more expensive ![]() ![]() ![]() ![]() |
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Similar to ![]() ![]() |
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Void Staff is actually a VERY solid 4th item for ![]() |
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Mikael's is pretty niche as it's not useful if the enemy doesn't have any meaningful ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |


Short Range matchups are lane combos such as












Long Range Matchups are lane combos such as














In long range matchups try and start bot lane, as leeshing for your jungler will mean you won't be able to start in lane, and the strength of these lanes is that they get control over the minion wave, and once they can zone you and your ADC the lane is lost. So starting in lane lets you have the push on the minion wave, therefore negating one of the strongest points in the game for these lane matchups. So telling your jungler to start top side can single handedly win the game.
Melee matchups are lane combos with any ADC + Melee Supports such as





Respect a Melee Support's hook threat or level 6 as their ULTs usually allow them to allow in you or your ADC without any good response, it's a constant game of you trying to punish them with poke damage while also avoiding their all in.
Early Game is the most important part of any match in League of Legends, this is especially true in Solo Queue. Any advantage gained in the Early Game keeps compounding into more and more advantage, that is how League of Legends works. So as important as it is to gain advantage for yourself and your team, it's equally as important and in most case more important to not give up an advantage yourself. Making a mistake leads to the enemy have more options, when the enemy has more options your team has less, when your team has less options they can only go for lower success rate plays. The opposite is also true, when you have an advantage you can do more, the fights you can take are more statistically in your favor, Champions have numbers and a team with the lead usually means their damage champion (Mid / ADC) literally has more damage numbers than the enemy can deal with.
Seems simple right? Kill the enemy, don't get killed. Get Towers, don't lose yours. Take Baron, don't let the enemy have it, etc. Easier said than done.
Invades
Level 1 you can assist with an invade with Q



Leashing and Entering Lane
To leash for your jungler first you should identify if you should / have to. If your jungler is starting topside there is nothing to leesh, you can then either:
- Cheese the enemy from tri brush (if you are on red side)
- Poke the enemy leashing their jungler Blue Buff (if you are on blue side)
- Start in lane and push the minion wave to have control
- Start in lane and pull the minion wave so that you deny the enemy 1 Melee Minion, therefore giving you lane advantage
All are more proactive options from the start of the game, if you do have to leash for your jungler use E



On Blue side you can throw E

such as




On Red Side same thing for leashing, if you are leashing move through your jungle into lane, going through river gives the enemy an opportunity to catch you coming to lane, similar to tri-brush cheese on Blue Side. If you don't have to leash your jungler you can cheese the enemy in the tri-brush. If you do so only take a small trade, 1 E

Laning
Level 1 the first thing you should be looking to do is push the minion wave, hit the enemy AD / Support with auto attacks, and punish the enemy ADC CSing with E


If you have push on the wave, you can start moving into the enemy, to threaten them with damage, so that they move away from the wave, and you can maintain control. As you are hitting level 2 you should always be moving forward to land a Q

If you do not have control over the minion wave you should play away from it completely, and let it come into you, if you do this you will likely be sitting near or undertower for the first 3 minion waves. Contesting these the enemy during this time is less likely to be successful as you will be taking damage from them, and the minion wave. When you are pushed in you can still poke the enemy with E



Ganks
Different junglers can gank at different times, tracking the jungle is a skill in it's own and if you are new to it I recommend watching [THIS] video.
The most annoying paths for a Bot Laner is (on Red Side) enemy jungler does Red > Bot Lane to level 2 gank you right as you are arriving to lane, champions such as








First recall
On first recall you should at minimum have enough gold for





Moving back onto the map you have the option to move around Mid Lane to place your

Mid Game starts when the first tower goes down, which is usually in the Bot Lane.


Your goals Mid Game should be to take all the outer towers on the Map, while also getting



During the Mid Game you start to transition into more of a Supportive role, moving into enemies and throwing E


If you are ahead look to push that lead, you do so with your team remember you are the Support, you aid your team in winning with Damage, Shielding, and some

Late Game is around 26+ Minutes, as most of the game devolvest into both teams positioning around Mid Lane &


Your job as


Defensive
Defensive warding is warding on your side of the map
Neutral
Neutral Warding is in the river / lane bushes.
Offensive
Offensive warding is warding into the enemies side of the map (past the river).
When you should or shouldn't ward depends on your allies location and the enemies location / potential location. Look at the map and think. Throughout most of the match you will be looking to ward around objectives so that you can set up proper fights around them. So push out minion waves, then look to get 1 ward in the enemies jungle, one in the river, and a



Throughout the Mid - Late game there will be moments of no action in which it is optimal for you to drop 3 wards around an objective, then recall to refresh the ward count on your

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