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Cho'Gath Build Guide by MetaAwesome
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Threats & Synergies
Remember how I told you to predict his move to land Rupture? Now do the opposite, be unpredictable.
Out-range him. Poke him, stay away from his pull.
Keep range from her Crescent Sweep and from her as well. Don't get caught.
It may seem easy because of the constant pokes you have, but beware, he can just run up, silence, and run away.
Whatever you do, stay away from his flags. Early game he can destroy you, rely on your friendly jungler.
Dodge skillshots, run from flames, bounce up yordles.
Either just keep range and Rupture, or silence if she dashes to you, then Rupture.
Rupture and Silence combo will hurt him early game. Just be sure to dodge his constant skillshots.
Dodge Skillshots, Dodge Dragons, Bounce up Dragonborns.
No idea what Quinn was doing top, but it just takes a Rupture and Scream to shoot down a bird.
Hello There Hideous Creatures!
Hey there, my name is MetaAwesome, I am currently unranked because ranked matches spook me and are more toxic than Singed and Cassiopeia's strange poisonous love child.
^Btw, Das my Mage Jungle Cho Build^
Anyways, I love Cho'Gath, he is my little void monster with a burst that can pulverize Yordles and silence screaming Demacians.
He can be played ANYWHERE (Not Adc you silly willy) and will bring havoc wherever he goes. But today, we'll focus on his Tanky Mage Top Build.
Take this if you're going to be very aggro, or..you know...usual uses for flash. Personally, I prefer Cho'Gath without it.
Usual for finishing off leftovers, 'specially if they survive the Feast.
I'd take Exhaust over Ignite anyday as Cho'Gath, I'll explain the comparisons after the rest of the spells.
These things are gonna save you, can't tell when, but they will.
Going after the booty?
You're Cho'Gath Top silly-willy.
Revive? We don't talk about Revive here.
D-D-D-DOUBLE TRUE DAMAGE
Catch up to those crazy whippersnappers and take a nice BIG BITE
Slow Attack Speed, Slow Living Speed
The basic attacks of your enemies feel even more pitiful
Exhaust has more utility while Ignite has more damage. I prefer Exhaust, but the choice is yours.
The bread and butter that keeps Cho'Gath in lane/jungle forever.
Gotta eat the appetizers before the meal.
- Can be used to survive Ignites, Poisons or simply regaining health so fast that you can't die.
The Wombos of Combos.
A Truly Outrageous Disable.
TIPS FOR HITTING RUPTURE
- Predict Enemy Movement
VERY EASY AGAINST MELEE CHAMPS
Baby Blue Circle - Cho'Gath
Purple Blue Dots - Minions
Dark Red Dots - Enemy Minions
Red Circle - Enemy Champion
Light Blue Thin Circle - Rupture Placement
It's quite easy to tell when a champion might go in for some cs, in order to hit an easy rupture, look for a low-health creep out in the open, and wait for the opposing champion to go for it. Land the shot close to the minion and mainly where the champion would walk into. If he's already deep, the only way to get out is to Flash or an escaping ability.
- Silence, then Rupture
Disable the ability to Flash and escape. Then bounce those blokes up.
There's always a way to shut a Demacian up.
Silent, and very deadly.
"Gah, why won't my Flash work."
- Best to use this if you don't want someone else to disable you before you disable them.
AOE Bonus Magic Damage
Helps with lane farming (And Jungling)
Why is Cho'Gath so pointy?
- A nice, manaless way to harass.
- This ability will be toggled for technically the whole game. (Caution when used with towers)
My mind is telling me no, but my body is telling me yes.
Cho'Gath is Alien Isolation Confirmed
ATTACK ON CHO'GATH
DAT TRUE DAMAGE AP SCALING.
"Cho'Gath pls, I can't see myself farm with you in the way."
Health, Armor, and Magic Resist? What are those?
- Free Smite! Does 1000 True Damage
- No champions to eat? Creeps can work as well.
- Use as a finisher, or just to cut an adc in half.
Too bad the range doesn't increase with size, regardless, early game when you're auto-attacking your enemy after you've ruptured and silenced him, some bonus-bonus magic damage is cool.
Rushed item on my Cho'Gath build. Provides Health, Mana, and AP. Not only that, but Valor's Reward combined with Cho's passive can keep Cho in lane for even longer.
Supplies Health, AP, and a slow which can be applied by Cho's Vorpal Spikes. Great for ganking other lanes.
Supplies Health, AP, Magic Pen., and a little burn that can be applied by Vorpal Spikes.
(If you're going to keep boots, feel free to sacrifice this item)
Great tank item during teamfights. Gives nice cooldown as well.