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Recommended Items
Runes:
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Spells:
Flash
Ignite
Items
Ability Order
Dirty Fighting (PASSIVE)
Akshan Passive Ability
Threats & Synergies
Threats
Synergies
Show All
Extreme Threats

Zilean
Zilean is a squishy champion with imba Ultimate. You can attack either Zilean or enemy’s ADC. It makes sense to get some CC on Zilean if possible and destroy him while he is not able to activate his R. Or you can try to force Zilean to use his R on himself and then kill the ADC.
Synergies
Champion Build Guide
My name is Max Dixon and i'm League of Legends content creator. I started to play LoL in 2016. My highest ELO at the moment is 💎Diamond 1 (soloQ) and 💎Diamond 4 (flexQ) on EU-West server. I've got three times to Diamond in different season and now I'm more focused on creating guides and videos with reviews of the strongest players in the world, growing my channel by sharing my experience and training new champions for the marathone to Master+ in the future.
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- Strong early game and snowball potential
- Reviving teammates makes him useful in the late game too
- Theoretically infinite invisibility (disguise)
- Good mobility
- Good ganking potential due-to invisibility + mobility
CONS:
- His
- His ult
- It's hard to play against champions with great wave clearing and good poke
Every three hits from Akshan’s attacks and damaging abilities deal a burst of physical damage. If the target was a champion,
After attacking,
You can use this ability to constantly poke enemies and for fast push of minion waves.
Passive: When enemy champions kill one of Akshan’s allies, they are marked as Scoundrels. When
Active:
This ability is perfect to make stealth ganks and catch enemies off guards. Reviving part of the ability can be a game changer in the late stage of the game.
Heroic Swing's cooldown resets when Akshan earns a takedown on an enemy champion.
This ability need time to practice. Wrong usage of the ability can get your champion killed. I strongly recommend you to not pick
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is one of core items for ADC builds with attack speed and critical strike damage. This item provides a lot of attack speed and synergizes well with the rune
This item is often built as a form of "anti-tank" item used to counter health-stacking champions (or champions that scale well in health) such as
It is the best item for basic attack-based champions who benefit from on-hit effects for a major portion of their damage.
is a core item for most AD crit builds. It provides very high damage.
the main goal of this item is to increase your damage to tanks and other enemies who bought some items for armor.
this item is very good to be bought as 5th and 6th item since it will protect your champion from hostile bursting physical damage and most important it allows to ressurect after being killed which is super important in the late game, when the respawning timer is the longest. Sometimes it also makes sense to sell the item after the REBIRTH being used since it has very long cooldown time.
Many tanky champions are still sustain reliant, such as
is one of the best items for your champion if you want to have strong vampirism, crit damage and your champion can deal most of the damage while staying above 70% HP.
This item allows you to land a basic attack outside of your basic attack range. You can also use it to poke your enemies from a safe distance, before engaging into a fight, which is especially useful if the enemies are strong enough to engage you if you enter into your basic attack range. This item is also very powerful for champions whose ranged basic attacks can apply crowd control in order to increase their effective engagement range. This item is most commonly paired with
are most commonly purchased by auto-attack based champions, who can make the most of the attack speed and forgo other more defensive boots options due to their backline playstle.
This rune helps your champion to deal good amount of extra damage in early game short trades. The rune is also very useful in team fights since it increases damage that enemy receives from all sources, including your allies.
This rune is able to help you a lot with your mana or energy problems during team fights when you get lots of takedowns.
The rune simply increases your vampirism, so you would be able to heal yourself during the process of farming minions or jungle monsters. It can also be helpful in extended team fights and become a reason why your champion survives with 1-3% HP.
The rune increases your damage to enemies with low amount of HP. This rune is better that
This rune can be a good choice against teams or champions with lots of burst damage
This rune is a great and the best option against hard poking champions like
The rune gives you little protection while your champion is covered by a shield and your next basic attack can deal some extra damage. It cat be useful to dominate over your opponent in short trades.
+
+
Flash is the most frequent choice of all players in League of Legends. Such popularity of the spell is caused by the fact that
Teleport is mainly used to minimize laning downtime after
Ignite provides players an offensive utility and damage spell that scales with level. A well-placed healing reduction debuff from
At first, playing as
Damage enemies from afar can be done with
If you manage to dominate a line, you can use two tactics: either create a freezing wave of minions near your tower, threatening the enemy every time he wants to finish a minion and thus keeping him away from farming gold, or quickly destroy the waves of minions and go to attack neighboring lines. Akshan's disguise allows him to easily sneak up on junglers and champions on other lines, unless he gets spotted by wards.
Against opponents with high ranged autoattacks or abilities, it will make more sense to focus on farming minions. You can attack them for some mistakes, like using their skills to get minions or just when they tried to hit with Akshan's skills but missed and you know that their main combat skills are on cooldown and if they are not standing under their tower and if no enemy ranger is detected nearby. The best time to catch such champions is when the wave has shifted towards your tower and they are forced to move away from theirs to continue farming minions.
But games against mid-range and close-range champions can be both easy and very difficult. Everything here will depend on the specific matchup and the state of the game meta at the moment. If you have strong melee champions against you, you can try to freeze the line closer to your tower and wait for an allied jungler to arrive to send the enemy to the fountain with a joint effort. Learning matchups is something that can't be mastered by watching one or more guides or videos.
You need to constantly play and practice, as well as watch the games of masters on
MID GAME:
In the mid-game stage,
Ideally, you can do all three options at the same time, i.e. attack and kill a champion who has gone far into your territory and is threatening the tower, and then you can walk along the same line and pick up one or two waves of minions, while thinking about what to do next: maybe continue the pressure on the same line, or maybe your allies need help attacking a dragon or Baron Nashor, maybe there is an opportunity to attack another champion on the neighboring line from disguise, and so on.
The style of macro play for
Carefully use
In teamfights,
LATE GAME:
You can walk close to the team and where there is a view of the area due to pre-installed wards. Before the battle begins, you can go into disguise to suddenly attack enemies using the surprise effect. This is generally the kind of
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Raised on the streets of the city of Marwi,
But luck was on his side. An old woman named Shadya found the boy unconscious in the street outside her dwelling. Though Marwian custom said she should not get involved, she took young
As
Shadya and
At last, Shadya told her pupil the reason for her concern: A Harrowing was coming, bigger than any the world had ever seen, bearing an army of wraiths and ghouls from the Shadow Isles. Their only hope of stopping the cataclysm rested with the ancient sentinel weapons that lay buried within Shurima's crypts and tombs. If the world was to be saved from ruination, they needed to collect these weapons, and quickly.
To Shadya’s dismay, she found that the ancient weapons had already been plundered by local warlords. She pleaded with them to relinquish the artifacts for the fight against the inevitable Harrowing, but the warlords refused, determined to unlock the weapons’ mysterious power for themselves.
With time running out,
“It must not be wielded by anyone,” said Shadya. “Such matters of life and death are best left in the hands of fate.”
But
As his interest in the weapon deepened,
While






















































































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