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Briar Build Guide by DixonTheGuideMaker

Jungle 💡Complete Briar Guide by Dixon ☑️

Jungle 💡Complete Briar Guide by Dixon ☑️

Updated on November 9, 2023
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League of Legends Build Guide Author DixonTheGuideMaker Build Guide By DixonTheGuideMaker 13,849 Views 0 Comments
13,849 Views 0 Comments League of Legends Build Guide Author DixonTheGuideMaker Briar Build Guide By DixonTheGuideMaker Updated on November 9, 2023
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Runes: Conqueror

Precision
Conqueror
Triumph
Legend: Alacrity
Last Stand

Resolve
Conditioning
Overgrowth
Bonus:

+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor

Spells:

Flash + Smite
LoL Summoner Spell: Flash

Flash

LoL Summoner Spell: Smite

Smite

Threats & Synergies

Threats Synergies
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Extreme Threats
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Champion Build Guide

💡Complete Briar Guide by Dixon ☑️

By DixonTheGuideMaker
INTRODUCTION
Hello everyone and welcome to one of my guides! This guide contains useful information and general knowledge based on my own game experience + open source info from Internet about the champ 💡📚📈🔍

My name is Max Dixon and i'm League of Legends content creator. I started to play LoL in 2016. My highest ELO at the moment is 💎Diamond 1 (soloQ) and 💎Diamond 4 (flexQ) on EU-West server. I've got three times to Diamond in different season and now I'm more focused on creating guides and videos with reviews of the strongest players in the world, growing my channel by sharing my experience and training new champions for the marathone to Master+ in the future.

I also want to invite you to subscribe to my YouTube channel where I'm going to make League of Legends content:
https://www.youtube.com/@TheGamedictedCapy-ve7jg/videos
I would be very happy to build my first audience with 1000+ subscribers and start streaming😊

I hope this guide will help you to improve your champion's understanding so it would be more fun to play!

Let me know in the comments section if you find any mistakes or outdated information so I could fix it! Thanks in advance!

Have a nice reading! 📖🤓
PROS & CONS
PROS:
- Decent mobility
- Powerful duelist
- Nice crowd controling abilities
- Amazing potential to engage fights
- Can clean the jungle without losing lots of HP
- Good scaling into late game
- She can attack enemies almost across the whole map due to her Ultimate ability

CONS:
- She pays her health for using abilities without having base health regeneration
- Items with "grievous wounds" effect can counter her
- Taunts herself and the player loses control over her by using W and R
- Vulnerable to CC and can be kited
ABILITIES

Briar's basic attacks and abilities inflict a bleed against enemies for 5 seconds, refreshing on subsequent applications, stacking up to 9 times and dealing 25% damage for stacks beyond the first. The bleed deals physical damage over the duration, up to a maximum of 30 − 150 (based on level) (+ 150% bonus AD). Briar heals herself equal to 25% of the pre-mitigation damage dealt. If a target dies while bleeding, she will heal herself equal to 100% of the remaining bleed damage.

Briar has no base health regeneration, but she increases healing from all sources by 0% − 50% (based on missing health).




Briar leaps to the target unit. If the target is an enemy, she deals physical damage, stuns them for 0.85 seconds, and inflicts them with armor reduction for 5 seconds.

We can use the stun to cancel some enemy's abilities like Katarina's Death Lotus, Samira's Inferno Trigger, Life Form Disintegration Ray by Vel'Koz etc. It's also better to use this ability at the beginning so you would deal more damage due to its armor reduction effect.




Briar dashes to the target location. If there is a nearby enemy upon her arrival, she gains Blood Frenzy for 5 seconds, during which she can cast Snack Attack.

BLOOD FRENZY: Briar breaks free from her pillory, turning berserk against the nearest enemy. She 👀reveals the target and gains 🏃‍♀️ghosting, bonus attack speed and bonus movement speed, as well as empowering her basic attacks to deal ⚔️physical damage to enemies surrounding her target. This damage is affected by critical strike modifiers.

Briar prioritizes attacking champions, then large monsters, and then minions. If she casts Head Rush on a minion or large monster, she will shift her target priority to large monsters, then minions, and then champions.

Blood Frenzy ends early if there are no longer any nearby valid targets or Chilling Scream is cast. Blood Frenzy resets Briar's ⚔️basic attack timer. Head Rush and Certain Death can be cast during the dash.

SNACK ATTACK: Briar empowers her next basic attack within 5 seconds during Blood Frenzy to take a bite out of the target enemy, having an 2 uncancelable windup, gaining 🏹50 bonus range, dealing bonus physical damage and healing her based on a percentage of the post-mitigation damage dealt. Snack Attack can critically strike.




ACTIVE: Briar charges for up to 1 second, during which she increases Chilling Scream's damage and range, and gains 35% damage reduction and heals herself every 0.25 seconds.

RECAST: Briar unleashes a scream in the target direction that deals magic damage to enemies hit and slows them by 80% for 0.5 seconds. If Chilling Scream was charged for its full duration, enemies hit are also knocked back 575 units and rendered airborne for 1 second. If they collide with terrain, they will rebound to take bonus magic damage and become knocked up for 0.5 seconds and stunned for 1.5 seconds.

This ability works just great in the jungle so you should try to bait enemies to fight there and you would be able to apply a group stun. You can also use this ability to save your allies who run from an enemy.




ACTIVE: Briar kicks a hemolith in the target direction that briefly grants sight of its surroundings as it travels and marks the first enemy champion hit as her prey, disrupting their ongoing channels and 👀revealing them.

If a target is hit, Briar cleanses herself from all crowd control and destroys her pillory over a cast time, afterwards dashing to them with displacement immunity. Upon arrival, she creates an explosion around the marked target that deals physical damage to them and nearby enemies and 😱fears all non-marked targets for 1.5 seconds. She then enters a state of Hematomania.

HEMATOMANIA: Briar gains all effects of Blood Frenzy as well as armor and bonus magic resistance, life steal and additional bonus 👟movement speed.

While bening berserked, Briar prioritizes attacking the marked target over all other units and regardless of range. If that target becomes invalid, she will shift back to her normal targeting priority until the marked target can be attacked again. Hematomania lasts until the marked target dies. Casting Chilling Scream ends Hematomania early. Head Rush cast does not shift her targeting priority during Hematomania.
MY YOUTUBE VIDEOS
HOW MULTI-CHALLENGER PLAYS BRIAR GAMEPLAY REVIEW:
MORE OF MY VIDEOS YOU CAN FIND HERE: https://www.youtube.com/@TheGamedictedCapy-ve7jg/videos
BUILDS & ITEMS
is probably the best item for Briar so far! This item is often built as a form of "anti-tank" item used to counter health-stacking champions (or champions that scale well in health) such as Shen, Dr. Mundo, Sion, Volibear, Zac etc. But Briar needs this item very much because it provides her everything she needs the most like damage, attack speed and most importantly 🩸vampirism🩸. Briar has also great attack speed which synergizes so great with the passive of Blade of the Ruined King.

is most effective in chasing down enemies through the bonus movement speed it grants and the slow. This is especially useful for fighters and bruisers. This item gives Briar even more CC than she already has. And she scales very well with attack speed which this item also provides.

The unique passive's usage is best realized when looking at a simplified situation where an enemy inflicts instant burst damage onto you. As a result, your opponent has to overkill you to actually finish you off within this time span, which slightly increases your time to react and deploy counter measures like shields or healing. At the same time it also slightly improves your time window for retaliation, and is as such most powerful in a fight between two champions.

great for Briar into tanky teams. Briar's high attack speed helps to shred enemy's armor really fast. This item is usually used on bruisers like Illaoi, Darius, Garen because they can easily apply stacks and survive long enough to benefit from the penetration. Armor reduction and penetration effects stack, allowing an attacking character to benefit simultaneously from Black Cleaver's shred, penetration runes, other items such as Last Whisper, and champion abilities that circumvent armor. This is a strong item against teams with lots of tanks or heavy bruisers who stacks a lot of armor.

is generally good for fighters and bruisers to deal damage to enemies and protect your champion by additional HP and shield. It's generally good to buy this items if enemy team has high burst damage.

is a strong item that significantly increases your damage and sustain by omnivamp. The item deals also AOE damage with each auto attack so your champion will be able to shave waves and jungle camps much faster.

helps attack damage-based champions against enemy teams with high amounts of magic damage. LIFELINE can absorb most of the initial burst of magic damage from an enemy champion and give the owner an opportunity to attack or retreat. It is very useful against ability power champions with burst damage like Annie or Evelynn.

is often most useful on auto-attack reliant, mixed damage dealers who deal both magic damage and physical damage in order to deal more damage against champions with high armor by dealing additional magic damage. The item is also highly useful on frequent auto-attackers against champions with high magic damage, since it give its owner a good amount of magic resistance while not sacrificing an item slot solely for a defensive item.

this item is very good to be bought as 5th and 6th item since it will protect your champion from hostile bursting physical damage and most important it allows to ressurect after being killed which is super important in the late game, when the respawning timer is the longest. Sometimes it also makes sense to sell the item after the REBIRTH being used since it has very long cooldown time.

is most commonly used by champions to protect against magical damage and to enhance healing effects. These effects include normal healing or some form of health regeneration. In other words, you will be healed more by your allies and you will heal yourself much more effectively. Also the effects of life steal will restore more health. Its passive works well with any champion that has self-healing, self-shield, omnivamp, or life steal built into their kit.

are very useful against heavy AD teams or particular AD champions with strong auto-attacks. If the enemy team has at least one auto-attack based champion, you can buy these boots. However, if there is no auto-attackers at all, you can spend your money to buy other boots.

Champions that need to quickly escape team fights or, vice versa, chase down escaping enemy champions will greatly benefit from the Tenacity and movement speed bonuses. Escapees will lower the risk of being pinned or killed by enemy slows or roots, and chasers will be able to keep up better with slows and traps being used against them.
SUMMONER SPELLS

Flash is the most frequent choice of all players in League of Legends. Such popularity of the spell is caused by the fact that Flash is able to instantly teleport you on a short distance. This distance is enough to dodge some hostile abilities or to jump back and avoid an unexpected gank. With the help of Flash, you can overcome various obstacles like walls, pillars and other different obstacles. Flash is equally good to use for both attack and defense. This gives the spell some versatility. The summoner spell cannot be used if you have been silenced (you cannot use skills for some time). Also, Flash cannot be used under the effect of hard control abilities such as stun or fear.



If you want to play this champion as a jungler then you have no choice but take this summoner spell. Smite is a unit-targeted summoner spell that deals true damage to jungle monsters, enemy minions, or pets like Summon: Tibbers or Daisy!. It upgrades into Unleashed Smite later on. Unleashed Smite deals more damage to monsters and can be used on enemy champions as well to deal them damage and slow.
RUNES

This rune gives Briar good amount of damage and some sustain, especially in extended fights. The rune fits better for melee champions since it's twice faster to stack it up and it scales well into the late game. Briar has no base health regeneration and she loses HP instead of mana by using her abilities. This is why healing from Conqueror is important. Briar's great attack speed allows to stack up Conqueror really fast.


This rune is perfect in team fights since you can get a lot of extra healing and also to earn some additional amount of money that can help your champion to take a slight gold lead and to enable you to be one step ahead in items. This rune saves champions quite often in situations when they would be rather be dead after the last hit by enemy tower.


The rune simply increases you attack speed and so you can deal more damage by your auto attacks. For Briar it means to deal more damage by Blade of the Ruined King and Crimson Curse and to restore more health from her 🩸vampirism🩸 effects.


The rune increases your damage when the amount of HP of your champion is low. The rune is better than alternatives Coup de Grace and Cut Down if you buy some items for HP and armor so your champion is able to survive long enough with low HP rather than reducing HP of enemies. Since Briar uses her HP as mana then her health will always be not full and this rune makes sense to be used.


The rune will give a good amount of additional protection in the mid and late game, especially if you buy some items with armor or magic resistance.


This rune will give you 200+ additional HP in the late game which can be a matter of life and death for your champion sometimes. This rune is also an indirect protection against assassins and other champions with strong burst damage. Thanks to the rune, you can survive their combo and be able to respond somehow by using abilities, summoners spells or active items.


The rune provides some tenacity and slow resist. You can take this rune instead of Overgrowth if the enemy team has lots of CC. This rune can also be chosen for the second rune tree as well.
GAMEPLAY INFORMATION & TIPS
EARLY GAME:
You should try to powerfarm as fast as possible to get level 6 when you can do ganks from long distances. However, it doesn't mean that Briar cannot gank before lvl-6, but you need level 3 at least to have access to your major abilities. You can make ganks earlier if you see a good opportunity like the enemy champion is staying far away from his tower. The easiest lane to gank is where an unmobile champion stays far from his tower and your allied champion has some kind of CC to dismove the enemy while Briar is approaching.

You have two options when you want to gank someone. You can either use Certain Death or try to walk out and come closer to an enemy to use Blood Frenzy + Head Rush combo on him. Your enemy can probably try to escape by using Flash or some ability like a blink or dash to make distance between your champions. And this is the time when you can try to catch him up by using Certain Death.

Here is how you can make fast clearance of the jungle early on. I found you two examples that were performed by Korean Master+ tier players:

Korean Grandmaster player shows how to do solo jungle clearance with early level 3 gank:


Another korean Grandmaster player shows how to do full early jungle clearance:


MID GAME:
This is the time Briar has to hunt her enemies the most. With 1-2 items + T2 boots she is strong enough to 1v1 most champions. It's easier to pick enemies alone during the mid period of the game. After each successful attack you should look to get any epic monsters while your team has the number advantage. Especially you should target immobile enemy champions who could be beaten 1v1 by Briar. Don't forget to keep clearing your camps (and enemy camps as well if possible) to not get behind in terms of exp and gold.


LATE GAME:
This stage of the game is to some degree harder for Briar than mid game since enemies are going to group up and it's much harder to pick single targets. And it's harder for Briar to kill a target in a teamfight because she taunts herself and can be easy target for enemy's skill shots and CC abilities. For most champions it's much easier to kite and fight Briar in team fights than in 1v1 scenario.

In team fights you can be an engaging champion and start fights thanks to Certain Death. If you have no other champs who can engage, then it's going to be your task for the game. It's better to have more protective items to be able to withstand few seconds for your allies to catch you up in the fight. You can and should also be a frontline for your team.

Another scenario is when you have 1-2 tanky champions in your team. In this case you can buy more damage for Briar and look to delete most dangerous enemies. Your abilities Certain Death and Blood Frenzy allow you to attack enemy team from flanks or from behind. It makes it easier to target squishy enemy carry champions like marksmen and mages. Let your tanky allies to engage and force enemies to use some of their strongest spells and CC abilities and then you joing the fight.

If a team fight was successful in late game, try to immediately take Baron Nashor, try to destroy some inhibitor or even try to finish the game. Enemy champions will be dead for next 40+ seconds so you would have enough time to do something to increase your chances to make your victory closer.



Wow, have you really read the guide till this moment? I hope it was useful and interesting for you. Let me know it please by voting!

And don't forget to visit and check my YouTube channel! Maybe you will like it! 😉 https://www.youtube.com/@TheGamedictedCapy-ve7jg/videos
BIOGRAPHY
Like many creepy things, Briar too is from Noxus. But she wasn't born there, rather "created" by an organization called the "Black Rose". That's the name of a secret noxian group that dates back to even before Noxus existed. The leader of the Black Rose should be a familiar face to you, it's LeBlanc.

Even though the Black Rose is an incredibly powerful group, they prefer to stay in hiding. And by powerful, I mean so powerful that the members of the organization can even use blood magic, aka hemomancy. With the help of this loathsome magic, the Black Rose created Briar as a tool for the organization in order to destroy their enemies.

Briar's creation brought along a couple of problems, though. Her thirst for blood and death could not be stopped by anyone, no matter what. Though Briar was made to be a sentient being by the Black Rose, that alone was not enough to stop Briar's thirst. She didn't only kill the enemies of the Black Rose, but everyone that got in her way.

Her crazy, uncontrollable urge for more blood and death led to multiple missions that Briar was given to fail. This led to her being captured by Swain's forces and her confinement in a holding facility cell.

Briar turned out to be quite the problem for Noxus and the Black Rose. While she may have been an incredibly fearless and deadly weapon, no one was able to control her. In order to stop her, the Black Rose bound her with the help of a pillory that was locked by a hemolith, which has magical properties to help restrain Briar and calm her mind.

Only with the help of this pillory and the magical properties of the hemolith were the noxian troops able to confine Briar in a cell. And that's where she's been all this time. Alone with her pillory and her finally calmed thoughts.

Even though the pillory took away Briar's killing skills, it helped her take control over her own life for the first time ever. While the Black Rose had given Briar curiosity, as well as the ability to speak, she never knew what she was supposed to do with those skills.

She was a born killer. But in all her time in that cell, finally free from her thirst for blood, Briar began to learn more and more about life. She listened in on other people's conversations, talked to other inmates, and did everything she could to create her own identity – one without the Black Rose.

No matter how powerful the Black Rose may be in Noxus – they could never control Briar. Her pillory may halt her powers, but it frees her will. Even if Briar is still in the beginning phases of her "life" she already knows one thing: she doesn't want to be used as a tool.

This gave her the willpower to decide that she wanted to unleash her powers in order to get out of that prison. That way, only she can decide what she'll do with her life, whose side she wants to be on and who she'll kill.

That brings us to the present of Briar's story. We can see her insane escape from prison in her release trailer.
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💡Complete Briar Guide by Dixon ☑️

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