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Recommended Items
Spells:
Flash
Ignite
Items
Ability Order
Traveler's Call (PASSIVE)
Bard Passive Ability
Threats & Synergies
Extreme
Major
Even
Minor
Tiny
None
Low
Ok
Strong
Ideal
Soraka
Hard to make pokes. Shutdown by focus her and dodge her Q.
Ideal
Strong
Ok
Low
None
Who am i?
I'm a

I've seen several ways to play as


i have played

With these runes/masteries/items i usually end up having about the same damage dealt as the rest of my team.
When i wanted to start maining a champion i started thinking about what champions that REALLY can make a great impact and carry a game, if played correctly. also what champions that rarely get picked or banned. This is my result.

What i love about

He is not quite like pure DPS


I see several guides writing about how bard is not such a great damage dealer, but he is good for his CC. I think this is a false claim. 9/10 times i Out-dps the enemy support, if it is a





Hope this helps you on the way to becoming a good or even better
!
Feedback, good or bad, are welcome in the comment section. If you feel like something is missing or if you want me to cover something, please let me know. I have tried to make the guide as complete as possible with what i tought was the most vital to becoming a educated Bard. Simply ask if you are wondering about something guiderelated. I would prefer if you read the section about items, runes and masteries before debating against how i build.

Lots of good tips, some of them i have covered in my Tip section.
Caretaker's map to success.
Marks areas where you can make smooth travels with
Marks the spots to stay at 0:35. this will make the first 3 chimes spawn in the area marked with yellow dots.
Marks the spots where i try to keep
Caretaker's Shrine at all times. Note that i put them against the wall under my turret if lane is pushed or 50/50 in lane. this is to make it extremly risky for enemies to try to destroy them, also you are less likely to walk over them by accident. instant stun against terrain if they move towards it and punish hard. if we are pushing lane hard i usually make a path of 3
Caretaker's Shrine for a planned escape in case of ganks. Walking over all 3 gives you a alot of health aswell as the speed you need to escape.
Marks a route where you can roam mid if not warded. simply walk up and use
Magical Journey as shown on the map. CC the enemy as best you can with AA's so your midlaner can catch up, then attempt a
Cosmic Binding against wall as shown. you are almost guaranteed to force a flash or get a kill. same thing toplane if you are able to leave botlane for so long.

Interesting montage that are worth watching for ideas.
Caretaker's map to success.
Marks areas where you can make smooth travels with
Magical Journey. Note that i have marked turrets aswell. this is because they can be used to reposition, escape or catch up to enemies. Works extremly well when you have a high level
Magical Journey.
Marks the spots to stay at 0:35. this will make the first 3 chimes spawn in the area marked with yellow dots.
Marks the spots where i try to keep


Marks a route where you can roam mid if not warded. simply walk up and use



Interesting montage that are worth watching for ideas.
Pros:
* Game changing abilities
* Healthshrines to be placed anywhere.
* Highly mobile for roaming
* good damage and cc
Cons:
* Hard to master
* Can ruin your own team if used wrong
* bad instantheal with
Caretaker's Shrine
* Requires farming of
Traveler's Call

* Game changing abilities
* Healthshrines to be placed anywhere.
* Highly mobile for roaming
* good damage and cc
Cons:

* Hard to master
* Can ruin your own team if used wrong
* bad instantheal with

* Requires farming of


With my abilities i always Max out my
Tempered Fate, needless to say really.
What really makes
Bard unique is how his passive
Traveler's Call works. when you have farmed up about 80-100 chimes for lategames its so insanely overpowered. The slow, the damage, and the area of effect are just remarkable. The trick is being able to farm your chimes without leaving your ADC alone too much. I try to make sure that i have about 2 chimes per minute when u reach mid-game. That means at the 15 minute-mark i'd preferable have 30 chimes.
there is no point in leaving your lane to collect chimes unless you can grab enough to upgrade your
Traveler's Call to the next stage, your lane is pushed and there is not much else to do, you are going to ward, you are low on mana or you are planning on making a roam midlane. Try to always place out a
Caretaker's Shrine before you grab the chime so the bonus mana is not wasted.
I've seen and heard of
Bards that start with
Caretaker's Shrine to help jungler and such, and that is a good tought, but your jungler should be able to deal without it and starting with
Caretaker's Shrine removes all of
Bards early pressure.
out of all the supports im going to be ballsy enough to say that bard is probably one of the guys you should fear. landing that early 2 stun
Cosmic Binding with a AA can really wreck their start or atleast force their
Health Potion. Also, the
Cosmic Binding helps the jungler just as fine when you stun the junglemonster.
After you have maxed out your
Cosmic Binding its really based on what you need. at first look, leveling your
Magical Journey can seem kind of useless, but its really, really good. So unless im suffering from big pokes or my ADC is too dumb to dodge skillshots i level my
Magical Journey first.
Skilling your
Magical Journey is good for so many reasons. You can use it to reposition during a fight so you can land a good
Cosmic Binding or help a teammate. You can use it to engage, escape or just send a enemy straight into your turret. Yes, putting your
Magical Journey without jumping in can sometimes result in your enemy travelig before you do. That is a ballsy move, but genious when it works.
There is ALOT of practice to mastering
Bard. personally i still have alot to learn, but im on my way. You will just have to read your own situaton and skill based on what you need after
Cosmic Binding

What really makes


there is no point in leaving your lane to collect chimes unless you can grab enough to upgrade your


I've seen and heard of




out of all the supports im going to be ballsy enough to say that bard is probably one of the guys you should fear. landing that early 2 stun



After you have maxed out your



Skilling your



There is ALOT of practice to mastering


Always make a build for each game. No games will be exactly the same, and you might need to switch it up. Read your situation, what champions you got on your team and what champions the enemy got on theirs.

















several things makes

You get the extra movementspeed around turrets, and that helps you alot when you always are on the move for chimes and ganks. You get some armor and magic-resitance which allows you to stay healthy while kiting or fighting up close. The biggest part is obviously the active. If the portal is placed well and its not removed it can do ALOT of damage to the enemy base and structures. Example, rot botlane while Baron is being forced or the other way around with the Elder dragon. likely one of them have to back to clear waves, and then you can force the fight. even if he got


Being a support doesn't mean that you should only help your ADC stay alive, but support the team to win the game. Sometimes that means supporting your minionwaves ninjapush a structure while the enemy is tunnelvisioned at what is happening around them. Tactical and smooth.
After this i usually go for




from there i go for either









Last item is also very much situational. Most of the time i find myself building





I see some guides promoting


The only interesting thing about

Having a slow on your autoattack is always good.. but, oh wait.. Thats what your passive



I recently added

If im superahead and the game is as good as Free Elo i happen to play around with items such as





Personally i think that the greater mark of hybrid penetration is a must on
Bard if you play him agressive. This because you do a high ammount of dmg and crowcontroll using AA's.
As you can see below, quite alot of all my dmg dealt as
Bard is physical.

With the perfect rune/mastery-setup you can easily burst 50% of the average supports HP bar at lvl 3 without even putting yourself at risk. then you have your
Greater Seal of Armor and
Greater Glyph of Scaling Magic Resist
As Quintessence i usually use
Greater Quintessence of Ability Power to give you the extra punch when poking, aswell as the extra healing. i have saved teamates simply because of the AP runes +
Spellthief's Edge several times. I suppose 1 or 2
Greater Quintessence of Movement Speed with 1 or 2
Greater Quintessence of Ability Power would be my second choice so you can
Traveler's Call around and reposition for
Cosmic Binding more easily.
Note: Currently testing out 2
Greater Quintessence of Movement Speed and 1
Greater Quintessence of Scaling Cooldown Reduction
The cooldown reduction is pointless because your items often give you 35% or 45% CDR..
Suffered alot in poking capabilities, but the extra movementspeed was quite good.

As you can see below, quite alot of all my dmg dealt as


With the perfect rune/mastery-setup you can easily burst 50% of the average supports HP bar at lvl 3 without even putting yourself at risk. then you have your


As Quintessence i usually use






Note: Currently testing out 2


The cooldown reduction is pointless because your items often give you 35% or 45% CDR..
Suffered alot in poking capabilities, but the extra movementspeed was quite good.
In my masteries i max out cunning for my
Thunderlord's Decree
keystone. This is in my opinion easily the best and most usefull keystone for bard.
Thunderlord's Decree
require 3 hits to be activated, but because of your passive you only need to land your
Cosmic Binding + one AA. This gives you a really good poke if you manage to aim your
Cosmic Binding well. My masteryset are pretty much just like a APC running
Thunderlord's Decree
.. As i said, agressive.
Double Edged Sword
versus
Expose Weakness
?
I suppose
Expose Weakness
is the more supportive way to go, but because i find myself doing so much solo and dealing quite high damage, i like to go with the
.
But the fact that i play him like that doesn't mean that it's the best way. I can imagine a superlate game where you have farmed 80+ chimes. The size of the cone will guarantee that you will damage most of the enemy team, and proc the
Expose Weakness
quite hard.
in a very late game those 3% can mean quite aot.
Merciless
versus
Meditation
?
Same as before. i find myself playing
Bard like highpoke supportive champion, and i never really have any mana issues as long as i manage to get my 2 chimes per minute for
Traveler's Call
How you choose to build your masteries is up to you and your playstyle. You should never blindly follow a guide, but rather use it as guidelines to making your own flow with the champion.
Currently testing out
Expose Weakness
over
Double Edged Sword
, and
Intelligence
over
Precision
Note 1: Feeling a slight reduction in poke, obviously.
Need to play a long game to feel the late effects.
Note 2: Seems to work out. preferable a good burst adc in laningphase. CDR is gold.
Game review
Note 3: This masteryset seems to work quite good for longer games. 45% CDR gives you permanent portals. good dmg aswell.









I suppose


But the fact that i play him like that doesn't mean that it's the best way. I can imagine a superlate game where you have farmed 80+ chimes. The size of the cone will guarantee that you will damage most of the enemy team, and proc the

in a very late game those 3% can mean quite aot.


Same as before. i find myself playing


How you choose to build your masteries is up to you and your playstyle. You should never blindly follow a guide, but rather use it as guidelines to making your own flow with the champion.
Currently testing out




Note 1: Feeling a slight reduction in poke, obviously.
Need to play a long game to feel the late effects.
Note 2: Seems to work out. preferable a good burst adc in laningphase. CDR is gold.
Game review
Note 3: This masteryset seems to work quite good for longer games. 45% CDR gives you permanent portals. good dmg aswell.



Playing
Bard in soloqueue can be extremly hard. You have to make choices that can mean victory or defeat in less than a second. Your
Magical Journey and
Tempered Fate might ruin you or make your game.
This is why i'd recommend getting alot of experience with
Bard before you try using him in solo-Q. The trick is getting good at timing how long traveltime your
Tempered Fate got at all ranges and getting good at timing the perfect second the effect ends. If you know exactly when the effect ends you can keep 1-2 persons permanently stunned for a entire teamfight. or atleast 4,5 seconds.
Also, if you happen to
Tempered Fate both a teamate and a enemy in a situation where your teamate is losing a 1v1, Put a
Caretaker's Shrine where your friend is standing while he is stunned by your
Tempered Fate and reposition yourself so you can instantly stun the enemy when the effect ends. i cant count how many times i have pulled this off and saved the teamate/killed the enemy. The key really is to time it perfectly. know when it lands and where you must aim.
On the other hand, playing Bard in a premade 5v5 with a team you have practiced with and learned plays you can do some insane moves to win the game.



This is why i'd recommend getting alot of experience with


Also, if you happen to



On the other hand, playing Bard in a premade 5v5 with a team you have practiced with and learned plays you can do some insane moves to win the game.
when it comes to spells its very individual i suppose. Personally i go
Flash -
Ignite 10/10 times. I can't describe how many times i've secured kills and won 1v1's using ignite. Important note is trying to put the ignite before the enemy ADC use's his heal. This will almost secure you winning the trade. this goes for every enemy that got big healing capabilities. I guess my choice is a result of how i play
Bard.. AGRESSIVE.
If you want to go
Exhaust over
Ignite, that is a good choice aswell, but that wont make you a REAL Bardstard. NOTE If you have played bard alot and you are getting real good at landing your
Cosmic Binding,
Exhaust is wasted. Your CD will be so low late that it wont matter.



If you want to go




You can learn alot about tactics and such with Bard by watching youtube and reading. The most important thing is to spend alot of time playing him to get the mechanics needed to perform.
At the beginning of everygame i'd recommend walking down lane and stand in the bush next to your Tier 2 turret at 00:35. This will make the first 2 chimes spawn close to your lane.
also, save the chimes for as long as possible if they are on the way down to your lane. this is because you will get faster into late AND regain mana lost by helping your jungler if you are a greedy bardstard.
The Third chime spawn at 1:25, so try to grab it before going into lane because it gives you a slight XP-advantage.
Chimes spawning around your lane should be left alone unless you need them for mana, or if it will upgrade your

If the enemy is going for a objective such as



During laningphase, try to aim your

9/10 times it will connect with a champion behind it and result in a instant stun.
Then you land a AA and proc your

If you use


When trying to use

In a teamfight, if you are unsure what to do with your

You can use

while being dived you can often outplay your enemy using



After first back; try to get a






When do you buy


often the enemy team got either a very strong waveclearer in midlane, a toplaner dealing mainly magic damage to clear waves or both! if you are facing a midlaner like





But most of the time the toplaner will be the only one with




Keep in mind that the

This can be really helpful when trying to chase down a enemy. Boost yourself to set up a stun with

Make sure that you pop your mastery icon everytime you land a cosming binding. This is to ensure that everyone knows that you are a real


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