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Choose Champion Build:
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Top lane killer
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junlge killer
Recommended Items
Spells:
Flash
Ignite
Items
Ability Order
Battle Fury (PASSIVE)
Tryndamere Passive Ability
*tryndy news*
Most recent change to Tryndamere:

Cooldown refund upon critically striking minions/monsters reduced to 1 second from 2 (refund upon striking champions unchanged)
to the evilsquirrelking's tryndamere top and jungle build for summoner's rift


Pros!
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Cons
-squishy early game

-countered in lane easily by the likes of tankier cc champs such as



-really not effective without crit. chance
-ganked easily early game
Top lane mastery choices:
numero uno most important mastery on your

with just your core build, you will reach the 15% attack speed very easily.
I put 9 in for juggernaut because it helps to cure tryndamere's tendency to be squishy.
jungle mastery choices:
feast and bladed armor work well with jungle tryndamere because they are jungle masteries, just like smite is good for any jungle.
Top runes:





jungle runes

recommended spells:



flash is for gap closing or escaping, and ignite is for finishing. fairly simple. smite is for when jungling.
other viable options:






The more fury you have, the stronger


bloodlust is tryndamere's source of power. fully stacked, this ability give you 35% crit chance and fully leveled gives you 25 attack damage. If you know your probably not going to be in combat again for awhile, go ahead and activate bloodlust, as failure to do so will make the stacks go to waste.

mocking shout is, along with


whether its escaping, turret diving, ganking, chasing, or minion wave clearing, spinning slash is what makes tryndamere tryndamere.
**remember that spinning slash can be used to got through walls, just like flash!**

***5 SECONDS***
That's the magic time slot when playing tryn. I don't care how you remember. Count it in your head. Watch the icon on your HUD. just remember. this is how long you have for fight or flight. whatever the situation may be.


core top:



I believe that these three items are very necessary to being successful as tryn. they combine together very well for his play style, giving you (altogether) 145 ad, 12% lifesteal, 50% as, movement speed bonus, and 55 crit chance. Not to mention some very useful UNIQUE: passives.
core jungle:




wriggler's lantern and boots of mobility because you're a junlger, phantom dancer and infinity edge because you are tryndamere.
starting items:
jungle start should be self explanatory. lane starts stack well with my selected runes and will most likely result in early game success. offensive start should ONLY be used if your with a team of people you trust and you know what your doing as

a brief explanation on other late game options:





****KEEP CALM****
*******AND*******


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