Not Updated For Current Season
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page
x
x

Did this guide help you? If so please give them a vote or leave a comment.
You can even win prizes by doing so!
Vote
Comment
I liked this Guide

I didn't like this Guide




Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Spells:
Teleport
Flash
Ability Order
Icathian Surprise (PASSIVE)
Kog'Maw Passive Ability
Pros
Tanky
Annihilates bruisers and tanks
Strong lane phase
Strong in team fights
Does a lot of damage while building health items
Almost impossible to counter pick
Extremely strong late game (he’s an ad carry duh)
Cons
Squishy early game
No escape ability
Vulnerable to early ganks
No cc
No sustain (life steal or spell vamp)
Tanky
Annihilates bruisers and tanks
Strong lane phase
Strong in team fights
Does a lot of damage while building health items
Almost impossible to counter pick
Extremely strong late game (he’s an ad carry duh)
Cons
Squishy early game
No escape ability
Vulnerable to early ganks
No cc
No sustain (life steal or spell vamp)

Passive: Icathian Surprise

Kog'Maw's passive is decent at best. The role that Kog'Maw plays he should rarly die. The only time this passive is useful is when you are getting ganked and you have no escape, you can get try to bring one of the gankers low enough to get revenge with this passive. Late game it is not that effective because it does not do all that much damage (550 at level 18) and people can usually escape its blast with an ability. However, you should not forget about this ability for it may grant you a free kill after you die.
"Q" Ability: Caustic Spittle

Passive: Permanently increases attack speed by 10 / 15 / 20 / 25 / 30 %
Active: Kog'Maw launches a corrosive projectile which deals 60 / 110 / 160 / 210 / 260 (+70% of ability power) magic damage and reduces the target's armor and magic resist by 5 / 10 / 15 / 20 / 25 for 4 seconds (8 second cooldown).
The passive on this ability is very strong and you will want to grab a point in it early for the bonus 10% attack speed. The active deals good base damage and lowers resistances, so it will help you take down those who build very tanky. The passive is not removed when you activate the ability, so feel free to open with it when you are fighting someone. The relativly low mana cost will let you harass in lane in combination with

"W" Ability: Bio-Arcane Barrage

This ability is insane. Probably the best ability on any damage dealing champion. It gives you complete lane dominance because your harass will be extreamly powerful and can often kill an over-extended opponent. This ability is where almost all of your damage comes from. You will want to activate this ability any time you begin a fight.
NOTE: This ability only affects auto attacks.
"E" Ability: Void Ooze

Additionally, it leaves a trail which slows enemies by 20 / 28 / 36 / 44 / 52 % for 4 seconds (12 second cooldown).
Good ability for chasing down fleeing enemies or to slow gankers. The damage is insignificant because you will not max it until late game. If you are being chased, DO NOT turn around to shoot this at your persuer. Shoot it in front of you and run over it. You may want to grap this ability at level 1 if your team is going for an invaid.
"R" Ability: Living Artillery

This ability is extreamly strong in the right hands. The positioning is vital and will take some time to master. Just to clarify, the bonus 150% damage only affects the base damage, not the bonus damage from your stats. This ability will eat up your mana very quickly so I do not reccomend spamming it in lane to clear creeps or harass. Try to use it mainly in team fights or when chasing a fleeing enemy. The range on this ability is extreamly large and you can usually snipe people who have flashed over a wall. You can also use this ability to check bushes if you have no wards. It will aslo reveal invisible units.
NOTE: THIS IS NOT A REPLACEMENT FOR WARDS. GET WARDS!













Zeke's Herald - Good stats for both you and your team. The CDR will let you keep







OR




OR






I strongly recommend







If you decide to start




If you start





At this point, you want to start saving up for your




I have broken Lane Phase up into 3 sub-phases.
Before the game even starts, check to see if their jungler is capable of a level 2 gank. Some junglers with a strong level 2 gank are
Nocturne,
Lee Sin, and
Alistar. If you see one of these level 2 gankers, I HIGHLY recommend getting
Void Ooze first as it will help you escape a potential gank without having to waste flash. However, if you see the enemy jungler is a typical jungler starting at blue (ie
Malphite) go ahead and get one point in
Caustic Spittle.
AND PLEASE FOR THE LOVE OF GOD DO NOT GET LEVEL 2 GANKED, YOU WILL NEVER BE ABLE TO CATCH BACK UP AND WILL GET FAR BEHIND!
This time is crucial because if you return to your lane with a powerful item fast enough, you can easily overpower your enemy. Once the creeps engage in the lane, start last hitting. If the oppoing top laner comes in for some creeps, just zone him/her with some auto attacks. You are ranged and they are most likley melee. Try to always stand near or in the top bushes and only pok out for a last hit. If the enemy does not know where you are, they will probably stay back behind their own ranged creeps to try to avoid any damage from you. This will end up causing them problems late game when they have no money. When you hit level 2, unless you are already being pressured by their jungler, get a point in
Bio-Arcane Barrage. When you reach level 3, if you did not get
Void Ooze get it. You will use it a lot for persuing and escaping. Continue to level up and get cs until you have completed your
Madred's Bloodrazor and
Berserker's Greaves.
Because you are a ranged, you will almost always push the lane to the turret and the enemy jungler will try to gank you. just remember to shoot your
Void Ooze in the direction you are running and you should be fine. Try to never extend farther then the middle of the second top bush (the one closer to their turret). Always ward the river between Baron and the top river bush so you will have a good four or five seconds to react. When you are going to try to do damage to the turret, ward their tri-bush.
Pre Game Phase
Before the game even starts, check to see if their jungler is capable of a level 2 gank. Some junglers with a strong level 2 gank are






AND PLEASE FOR THE LOVE OF GOD DO NOT GET LEVEL 2 GANKED, YOU WILL NEVER BE ABLE TO CATCH BACK UP AND WILL GET FAR BEHIND!
Creep Phase
This time is crucial because if you return to your lane with a powerful item fast enough, you can easily overpower your enemy. Once the creeps engage in the lane, start last hitting. If the oppoing top laner comes in for some creeps, just zone him/her with some auto attacks. You are ranged and they are most likley melee. Try to always stand near or in the top bushes and only pok out for a last hit. If the enemy does not know where you are, they will probably stay back behind their own ranged creeps to try to avoid any damage from you. This will end up causing them problems late game when they have no money. When you hit level 2, unless you are already being pressured by their jungler, get a point in




Getting Ganked Phase
Because you are a ranged, you will almost always push the lane to the turret and the enemy jungler will try to gank you. just remember to shoot your

As the mid game comes around, you will want to get a defensive item so you can go one on one with anyone on the other team. Before you decide on what item rout you want to go, you have to analyze the other team. Ask yourself who is the most fed and who has the most CC.
>
This will give you magic resist and attack speed to help you live through the AP burst and kill them no problem.
>
You will have more health to be able to survive the punishment of an AD and still have the damage and slow to chase down and kill them.
>
Having a lot of CC is hard to counter. Having a lot of health or a lot of tenacity are your only options. I chose health because it will also help you not die if you get focused early in a fight.
If no one is really fed or you just want more damage, i would go Zeke's Herald becasue it gives some really good stats for you and your team.
If the other team has a...
Fed AP


Fed AD


CC


If no one is really fed or you just want more damage, i would go Zeke's Herald becasue it gives some really good stats for you and your team.
Mid game on Bruiser Kog'Maw is a lot of ganking. When you push your lane, you should be looking for ganks. Alwasy try to help your AD carry get fed.
Kog'Maw is a surprisingly good ganker. Focus on helping bottom and stealing buffs/killing their jungler. The best thing you can do for your team is allow your AD to free farm without the threat of a jungler gank. Ganking mid can sometimes be tough but with a few well placed
Living Artillery's





You will want to be standing near your AD carry to ensure that you can protect them. If someone begins to approach you, use


The reason I chose this rune set is becasue it complements
Kog'Maw the best.
Attack speed is the only offensive stat
Kog'Maw becasue of his
Bio-Arcane Barrage.
Armor is a great counter to most brusers and you will need the durability they provide.
Magic resist will not really help you early game but will be very useful late game so these glyphs are a good choice.
Once again, attack speed is a great offensive stat for
Kog'Maw and with this much from runes you can eliminate an offensive item such as
Phantom Dancer.









Please leave me some feedback. I want to improve this guide but I can't without the help of the community. Suggestions, coments, criticism, anything to help me shape this guide. If you see something misspelled, I am sorry. Leave a comment and i will fix it.
Have a good day and thank you for taking some time to read my guide!
Have a good day and thank you for taking some time to read my guide!
You must be logged in to comment. Please login or register.