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Garen Build Guide by Devitt45

Top Crit Master Garen Carry Guide

By Devitt45 | Updated on August 10, 2019
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Runes: Hail of Blades

1 2
Domination
Hail of Blades
Taste of Blood
Eyeball Collection
Ravenous Hunter

Precision
Triumph
Coup de Grace
Bonus:

+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor

Spells:

1 2
Kill Pressure
LoL Summoner Spell: Flash

Flash

LoL Summoner Spell: Ignite

Ignite

LeagueSpy Logo
Top Lane
Ranked #7 in
Top Lane
Win 55%
Get More Stats

Threats & Synergies

Threats Synergies
Extreme Major Even Minor Tiny
Show All
None Low Ok Strong Ideal
Extreme Threats
Ideal Synergies

Champion Build Guide

Crit Master Garen Carry Guide

By Devitt45
About Me
Hello, I am Devitt45, and I am a M7 Garen, M6 Mordekaiser, and play other juggernauts like Cho'Gath, Darius, Nasus, and other champs like Talon, Ryze, and Lee Sin. I am a top and mid lane main, and love to play League of Legends.

A little proof that the build works well. My win rate
Crit Master Garen Overview Back to Top
Garen is possibly one of my favorite champs in the game to do this build with. Normally, Garen would build a more tank oriented build with only slight damage. This build is meant for heavy damage, especially his Judgment. This build does take time to scale, but is still insane throughout most of the game. Garen is also a really strong champion because of his out of combat healing from his Perseverance, his silence and speed boost from Decisive Strike, his built in tank ability Courage, and his execution ultimate, Demacian Justice.
Perseverance Back to Top
Perseverance is one of the few things that make almost everyone hate Garen. The best way to use Garen's passive is to start trading with a person, do some damage to them, then run back to the back of your minion wave, a bush, or your tower. When not being damaged by an enemy champion, Garen heals for a percent of his max HP. His passive healing increases when he is below 25% HP. One thing that you could do is if you are getting chased by the enemy jungler, you can escape long enough for your passive to kick in and heal up, then win the fight. Damage from minions does not stop the healing from Perseverance
Decisive Strike Back to Top
Decisive Strike is a key thing for normal Garen, and would normally be the main source of damage. Decisive Strike purges all slows, and grants him 30% move speed for 1.5 seconds to 3.5 seconds (depending on rank). After using Decisive Strike, the next attack within 4.5 seconds deals 30 to 150 damage (depending on rank) +140% of your Attack Damage. However, for the Crit Master Garen build, you will mainly use it for move speed, but if you can get onto their adc or any squishy, it can potentially half health them.
Courage Back to Top
Courage gives Garen natural tank, which helps make this work. Garen increases his magic resist and armor by last hitting minions or killing champions. Each time Garen kills a unit, he gains 0.33 magic resist and armor, all the way up to 50 armor and magic resist. Activating Courage gives Garen 60% Tenacity and takes 60% less damage for 0.75 seconds,then takes 30% less damage for the remaining time. The damage reduction can last from 2 seconds to 5 seconds, depending on the rank.
Judgment Back to Top
Judgment is Crit Master Garen's main source of damage. Garen starts spinning his sword around him, dealing 14 to 30 damage per spin + 36 to 40% of Garen's AD (based off of rank). Adding more points to Judgment increases the amount of times Garen can spin. If an enemy is damaged 4 times by Judgment, their armor is reduced by 25%, stacking with Black Cleavers passive armor shred. Judgment also does 33% more damage to singular targets, and can also crit for bonus damage, which is why Crit Master Garen works overall.
Demacian Justice Back to Top
Demacian Justice is Garen's R, and is an execute, and does increased damage based on the amount of heath the enemy is missing. When you put the first point into Demacian Justice and an enemy gets a kill, they are selected as the Villain, causing your auto attacks and Judgment to do 1% of max hp as true damage. When you use your ult on an enemy champion, it does 175+28% damage, and does true damage to the Villain if you use it on them. Rank 2 the ult does 350+33% of missing HP, and rank 3 does 525+40% of missing health.
Runes Back to Top
I've tried this build with a few different runes like Dark Harvest and Electrocute. but they don't help nearly as well as Hail of Blades. Hail of Blades helps so much early game, because you can Q at level 1, then get three quick auto attacks in for more damage. Taste of Blood and Ravenous Hunter help with sustain, and Eyeball Collection is the best rune out of the three options available. Triumph helps with buying items faster, and can help you survive a fight and an Ignite. Coup de Grace helps to kill people even faster and make trades easier.

Press the Attack is a rune I recently found out works well with this build. If Press the Attack procs, your spin will do at least 250 bonus damage depending on the enemies armor. The best way to get Press the Attack to go off is with Auto Attack -> Auto Attack -> Decisive Strike.
Items Back to Top
The items look like they wouldn't work, but they work insanely well with Garen. Black Cleaver helps give Garen some HP, cooldown reduction, and the most important thing, armor shredding. The armor reduction from Black Cleaver stacks with Garen's Judgment passive. The Ninja Tabi or Mercury's Treads help with damage from the enemy team, The four Infinity Edges work insanely well with Judgment, which does extra damage if it crits, and scales off of Attack Damage.
Laning Phase Back to Top
The start of Garen's laning phase is usually fairly easy, but can be horrible depending on some match ups, which can cost Garen everything. You can trade at level 1 with Decisive Strike and Hail of Blades, but don't forget to cs. You can still trade at level 2, but you should wait for level 3 for Courage. It is best that you try to get a solo kill before level 6, so you can start snowballing. The faster you can get Black Cleaver The better. By the end of laning phase, it is best that you have Ninja Tabi or Mercury's Treads, a Black Cleaver, and a Cloak of Agility. If you have more than that, the better.
Mid game and team fighting Back to Top
Mid game you can do a couple of things. You can split push and get more gold from towers and minions, or you can team fight. If you decide to start team fighting, you should have 1 Infinity Edge after a fight or a few kills, possibly even working on your second. In team fighting, you want to try to kill their front line, focus the Villain, or dive their back line or ADC. Try not to fight in the jungle, where there are a lot of walls and bushes. The best place to have a team fight would be mid lane where there aren't many bushes for them to hide in, or many places to hide from. By the end of the mid game, you should have your second Infinity Edge and have a Cloak of Agility and possibly even a B. F. Sword.
Late game Back to Top
Late game your team is either about to win the game, or lose. If your team is about to lose, you can change how the match ends. You HAVE to kill their carry, Villain or not. If you kill their carry, and your team wins the team fight, you could get your third Infinity Edge and get Baron Nashor . At this point, you shred towers even with your auto attacks. If your team doesn't end in time, you are going to have another team fight, so do the same thing as last time, and dive their main carry, and ult them if you have to. If the game goes on long enough, you might be able to get the very elusive fourth Infinity Edge. If the teams can fit in another team fight, you should be able to shred anyone that isn't a heavy armor stacking tank like Malphite or Ornn.
Thank you! Back to Top
Again, this was my first Mobafire guide, and advice is wanted and supported! I hope you learned a lot from this Crit Master Garen guide, and bring glory to Demacia!

I DID NOT MAKE THIS GAREN BUILD BY MYSELF. I had help from my friend Stone_Arso, and his AD Cho'Gath build inspired me, so check it out if you want another juggernaut to carry with. AD Cho'Gath Guide
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