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Kayle Build Guide by homeshake


By homeshake | Updated on March 20, 2019
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Fleet Footwork
Legend: Alacrity
Coup de Grace

Taste of Blood
Ravenous Hunter

+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor


1 2
Summoners, normal
LoL Summoner Spell: Barrier


LoL Summoner Spell: Flash


LeagueSpy Logo
Top Lane
Ranked #11 in
Top Lane
Win 51%
Get More Stats

Threats & Synergies

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None Low Ok Strong Ideal
Extreme Threats
Ideal Synergies

Champion Build Guide


By homeshake
The early game (most important)
Hello, My name is homeshake and I've been a platinum player for 4 years with 8 years of experience total. The new rendition of kayle is quite interesting. She's far weaker, earlier on and far stronger later on. that being said its actually not very difficult to survive most lane match-ups with the right amount of patience. Always play back, almost never attempt hard-trades, play smart and focus on CS and sustain as much as possible to carry you to you lvl 6/11 power spikes. when given a chance to use your E for harrass, ensure you have taste of blood and fleet footwork ready (this will give you a large shield via overshield or great sustain maximizing the amount of uses of taste of blood while also giving you the movement speed to avoid counter attacks. In my build, I substitute rabadons for infinities Edge as the new E Sends waves of damage that can now crit! further-more her on-hit dmg of her E also scaled with AD now! this wasn't the case before as the ad ratio on her E was only tied to the AOE dmg it dealt and not the bonus on-hit magic dmg. that being said her Ultimate also now has a substantial AD ratio making this a much more viable build path than was previously possible. I always Max W second as the movement speed is incredible in later ranks, the extra healing increases your perma shield from over-shield while zooming around the map in the mid game. finally remember to abuse your passive whenever you can if given the opportunity. Many melee champions mid such as fizz, talon, zed, and diana dont anticipate your melee dmg potential early with your on-hit + attack speed and as they leave the trade that they might've even won, then you hit them with your ranged execute and start sustaining back up given you huge control, with a decently low CD execute, many low health champs are forced out!. If you play this right, it should be nearly impossible to die early, meaning that many mid champs would want to roam instead. however post 6 your wave clear becomes phenomenal and you can easily take multiple plates if they attempt this. I wouldn't recommend ever trying to follow roams as you will find it difficult to provide much help, just push the wave and use your insane early attack speed to melt the plates, after you build stacks on the wave your pushing you will often have to speed boost to the tower to prevent your stacks from falling off as the tower will reset stacks you have but will not generate them. I hope this guide helps you succeed on kayle!
The Mid-Late Back to Top
Kayle is a monster lvl 11 and on. while running around the map, spam your W to keep overshield up (gives you more movement speed to travel anyways) and in fights try to ult your engagers over yourself if possible. ideally you never want to ult yourself. because you cant attack anyone while invulnerable and you are ranged and probably trying to create a gap from the enemy in tough situations, you will find it much more effective to ult the melee engagers who have already blown their combo such as malphite or jarvan. However you may need to save it for other targets if the threat of them or you getting dove would be obvious, such as assassins like talon/fizz or zed. or fighters like jarvan/jax/xin. there isnt much else to say besides playing around objectives. kayle deals insane dmg to these with here passive + AD/crit/attack speed/ap. and more importantly it forces grouped fights which she excels at!
adding more characters (dont read) just gibberish Back to Top
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League of Legends Build Guide Author homeshake
homeshake Kayle Guide
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