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Lucian Build Guide by Cafall

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League of Legends Build Guide Author Cafall

Critical Purifying with Lucian [7.8]

Cafall Last updated on April 22, 2017
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Intro to Lucian

Hi! I'm Cafall and this is my Lucian guide.

Lucian is, probably, my favourite champion in the game and most certainly the one I feel most adept with - at a 100k Level 7 Mastery and this season over a 70% winrate with.

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Why play Lucian?

+ Strong early-midgame
+ Great duellist
+ Excellent kiting ability
+ Solid burst damage
+ Easy to carry with
+ High mobility

- Falls off late-game
- Tricky combos
- Short ranged Marksman
- Easy to kill
- No crowd control

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Runes & Masteries

Masteries are pretty self-explanatory. We do a lot of damage on abilities on Lucian, thanks to our passive Lightslinger it benefits us to weave in spells and autoattacks.


I personally prefer Warlord's Bloodlust at the moment not just for the lifesteal but that extra movement speed from an Energized attack can often net you a kill or a dash to safety.

Greater Mark of Attack Damage

Greater Quintessence of Attack Damage

Greater Seal of Armor

Greater Glyph of Scaling Magic Resist

Greater Glyph of Magic Resist

Similar to the masteries, we're going for maximum AD damage output. Occasionally I will swap out the flat Attack Damage Marks and Quints for Lethality ones, if I feel it's going to be more of a Youmuu's Ghostblade Blade of the Ruined King early game.

Seals are flat Armor, as you'll need it early game vs. your likely also Attack Damage based opponent. Glyphs are a mixture of flat and scaling Magic Resist runes, as you'll need a bit early especially if their Support does magic damage, but you can let a little bit scale too.

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Doran's Blade vs. Long Sword Start

- Early dueling potential
- 3% Lifesteal remains relevant later on
- Less susceptible to burst
- More actual damage
- Quicker to build into items
- More effective health

Core Items

Coloured words denote why we want the specific items.
Essence Reaver - Attack Damage, Critical Strike and Mana

I know it may not be the flavour of the month, but I've played Lucian since his release and then, since Essence Reaver's inception I've always thought it a perfect marriage for him.

Lucian does not have the most taxing mana costs in the game, but he does spam his abilities to make use of enhanced auto attacks, which can make him run out quickly. The fact that you're highly likely to buy at least a Zeal item as well will grant you exceptional mana sustain as well as 30% CDR to boot.

In addition, along with Blade of the Ruined King being core on him as well, lets you stay out in the battle much longer, keeping topped up on health and mana, never having to return except to buy, and allowing you to keep pressure up around objectives in a way I don't think is possible in other builds.

Blade of the Ruined King - Attack Damage, Lifesteal

This is just a really good item now, its rework shifted some less useful Attack Speed onto more Attack Damage, gave us more lifesteal to compete, if not match, with The Bloodthirster and its active is great self-peel as well as yet another dueling tool.

Even better, applies the %health damage portion twice, so make sure you weave those autoattacks in to really chunk down enemies.

The forgiving build path adds into this, if the lane is rough or I'm forced to back often early on, it's much easier to buy components of this item than the expensive B. F. Sword that goes into Essence Reaver.

Phantom Dancer - Attack Speed, Critical Strike, Defense

This is guess what, another dueling item. More Critical Strike power as well as making you take less damage from the most recent source, it's also got a pretty nice movement speed buff. Take note of that "Deaths Defied" stat, it'll prove that this item saves you.

Saying that, much of this is only because two of the other 3 Zeal items are quite bad on Lucian, Runaan's Hurricane is really only for champions that have additional effects on their autoattacks and Statikk Shiv is a good item but I feel unnecessary with Lucian's impressive waveclear leaving only Rapid Firecannon as a viable alternative.

is a great item on Lucian, true, it gives him occasional long range shots to poke down enemies from a much safer range. However, I feel the Lament passive from is too good to give up and Lucian is not a Marksman that can utilize double Zeal-items very well.

Other items and options

vs. vs.

Firstly, while Lord Dominik's Regards is the item listed in the Full Build above, this should be a game-by-game decision based on if enemies threat tends to come from having flat health, or more oppressive healing. The presence of Vladimir, Warwick, Dr. Mundo, Swain or Soraka should heavily lean you into Mortal Reminder instead.

If the enemy only has Bruiser-style champions, rather than full-tanks, and you don't mind wasting 10% CDR, then The Black Cleaver is also a fine alternative to the Last Whisper items.


Infinity Edge is the archetypical crit ADC item, it's always a good choice, if painfully expensive. The Bloodthirster is a safer option, giving a whopping 20% lifesteal and a nice shield on top, if you're struggling to keep safe from certain enemy champions it is by far the better choice.

Guardian Angel is the anti-assassin item of choice, but it also lets you be far more reckless as well if you can depend on your team. Go in, grab that kill and then be placed safely in stasis while your team can hopefully defend your rebirth to fight again.
Trinity Force Well, when Lucian was released this was my go-to item but now I don't feel it's all that useful. The Sheen and Phage passives are really nice on Lucian, but when The Black Cleaver exists - which gives you the same Phage passive and CDR, as well as a lot of health and armor shred - I find it difficult to justify buying this more expensive item. It's not bad by any means, just inefficient.
vs. vs.
This is a game-by-game decision also for me. The Zerks are a nice added boost of Attack Speed in a game where you're ahead and want to take down towers and objectives like Baron faster.
Ninja Tabi doesn't hugely hinder Lucian's damage output due to his Lightslinger playstyle can and will save you time and time over due to their damage reduction.
Ionian Boots will get you to that sweet 40% CDR.

It depends what you're comfortable with, I use all three with relatively similar occurance.

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Skill Sequence

> > >



As most champions, Lucian prioritises maxing out The Culling when he can. It does more damage, at a lower cooldown as it's leveled and particular for Lucian, it's a superb source of waveclear especially for mid-late sieges and defending.


We start off most games with Q - Piercing Light. It is Lucian's most damaging and most spammable ability, important both for doing damage itself and getting off more Lightslinger procs. As it's a targeted ability, but deals damage in a line, you can Q a minion to strike an enemy champion behind them, giving you extra "range" on your ability as you don't need to be in cast range to hit them.


Perhaps one of Lucian's most defining abilities, Relentless Pursuit gains it's name from the fact it's cooldown is greatly reduced by Lightslinger procs, especially on enemy Champions, this makes Lucian an excellent chaser and kiter, able to keep enemies at arm's length while whittling them down only to dash away again when they get close.


The most utility-based of Lucian's abilities, many people see Ardent Blaze as merely another way to get off a Lightslinger attack, but its movement speed buff is not to be shunned and it can indeed be worth stopping to attack a marked enemy, even if it's not your intended target, in order to gain that speed to either chase or escape.

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Skill Comboing

Skill Combos

>>> My usual trade combo in lane. It's fairly cheap in mana cost (~90 mana, depending on levels) and makes the most of all of Lucian's abilities, particularly Lightslinger. You dash in, all the better to negate Lucian's short range, double tap, then deal another burst of damage through Q-double AA. This will handily chunk down the enemy marksman's health while leaving very little room for outplay.

If done with an Energized attack, the Warlord's Bloodlust movement speed should allow you to get back out of danger without taking much if any return damage.

>>>>>> The chasing combo, you utilize Ardent Blaze's large range to mark an enemy, auto attack them, then you can use your increased movement speed to keep up with the enemy, weaving Relentless Pursuit and Piercing Light with autoattacks to pummel the enemy. Even if they have an escape or Flash, then The Culling comes in as a great finisher at an impressive range.