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Recommended Items
Spells:
Heal
Flash
Items
Ability Order
Get Excited! (PASSIVE)
Jinx Passive Ability
Threats & Synergies
Extreme
Major
Even
Minor
Tiny
None
Low
Ok
Strong
Ideal
Lucian
Lucian is really bursty in lane and can close in on you pretty easily with his E. Avoid this match-up as much as possible.
Ideal
Strong
Ok
Low
None
Introduction


There are many pros and cons to keep in mind when you're considering playing
Jinx. Understanding the benefits and setbacks of her kit are essential to playing her to her maximum potential.
Pros:

+Objective-pushing monster at or near full build
+ Fourth-highest range in game with
Switcheroo! maxed and Fishbones active
+ Kiting is pretty easy when
Flame Chompers! is used properly
+ Extremely fast waveclear
+ Snowballs pretty easily
+ Good at zoning
Cons:

-No reliable escape
-Mana can be a problem early
-Requires proficiency in skillshots to use effectively
-Can be hard to master

Pros:

+Objective-pushing monster at or near full build
+ Fourth-highest range in game with

+ Kiting is pretty easy when

+ Extremely fast waveclear
+ Snowballs pretty easily
+ Good at zoning
Cons:

-No reliable escape
-Mana can be a problem early
-Requires proficiency in skillshots to use effectively
-Can be hard to master
Heal
Heal is generally a must-have on every ADC and I recommend it over every other spell that isn't Flash. That extra bit of health and movement speed it grants can turn the tide of battle and shift a battle in your favor.
Ignite
Personally, I do not recommend running Ignite on any ADC, least of all
Jinx. It may give you a slight advantage in lane if you all-in, but it's near-useless and provides much less utility for your team than Heal.
Cleanse
Cleanse is a very situational spell that I would only take against a CC-heavy bot lane. Since
Jinx has no escape, if you're locked down in the middle of lane you're generally dead. By utilizing Cleanse, you can often escape and turn on the enemy laner, assuming your Support is paying attention.
Flash
You know why to take Flash if you're bothering to read a guide.

Heal is generally a must-have on every ADC and I recommend it over every other spell that isn't Flash. That extra bit of health and movement speed it grants can turn the tide of battle and shift a battle in your favor.
Ignite

Personally, I do not recommend running Ignite on any ADC, least of all

Cleanse

Cleanse is a very situational spell that I would only take against a CC-heavy bot lane. Since

Flash

You know why to take Flash if you're bothering to read a guide.

While it may not seem like it at a first glance,





Pow-Pow on the other hand is an absolute monster of a minigun that provides you with (at max rank) a 130% AS buff. Switching to Fishlegs after your Pow-Pow stacks are acquired is definitely not a good idea, seeing as how the stacks don't apply after your first rocket shot.


During Laning,



My personal favorite of










Start
+
+
A
Doran's Blade,
Health Potion, and
Stealth Ward start is pretty standard for every ADC.
First Back
+
Ideally, you'll want to grab both a
B. F. Sword and
Boots by the time you first leave lane, along with some
Health Potions. Realistically, this isn't always the case. If you're forced to back early and can afford it, opt for a
Pickaxe. If not, grab another
Doran's Blade. I usually take 2-3
Health Potions and 1
Mana Potion so that I can trade when necessary.
Core Rush
+
+
By the time laning is over, you should have more than enough for an
Infinity Edge. Grab it as soon as you can, because
Jinx receives a sizable power spike once you've done so. If you have enough, make sure to finish your
Berserker's Greaves. While not terribly essential at that point, the extra attack speed and movement speed certainly don't hurt. Lastly, swap out your
Stealth Ward for a
Scrying Orb.



A



First Back


Ideally, you'll want to grab both a







Core Rush



By the time laning is over, you should have more than enough for an





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