Kha'Zix Build Guide by Aqua Dragon
Diamond Top Kha'zix - Artillery Assassin
Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
+8 ability haste
+9 Adaptive (5.4 AD or 9 AP)
Champion Build Guide
Hi! I’m Aqua Dragon. I've been in Diamond for multiple seasons and I play Top Kha'zix.
I also play:
Want to to discuss or watch this build?
- Sustain during laning phase is insane
- Powerful, constant poke allows teamfight impact
- Empowered Void Spike has an excruciating slow
- Great early dueling with passive
- Excellent ability to escape ganks
- Lack of map impact from top without teleport
- Very mana hungry early with constant spikes
- Not as much raw burst as a traditional Kha build
- Poke takes time to whittle targets down
- Requires hefty risk for optimal poke positioning.
Kha'zix is most traditionally used as a jungler with hefty burst power, roaming around the map and picking off unsuspecting fools. However, Kha'zix' kit also supports becoming a monster duelist at top-lane with great poke impact with Void Spike.
The cornerstone of the build is Void Spike, which offers incredible sustain and powerful poke. Being the first ability maxed, at rank 5, it offers 160 healing per use. With the ability haste rush in the build, this translates to easily healing 20 hp per second. The range from the spikes offers a way to farm safely and harass opponents. The waveclear from empowered spikes can be easily coupled with a low-CD Leap to quickly clear waves without the need of Tiamat.
And of course the namesake of the guide: with a 5 second cooldown and crippling 2-second slow, Kha'zix is able to deal massive sustained AOE damage before teamfights even begin. Kha still retains sizable burst to pick off targets once they're within execution range, but there is substantially more focus on stalking prey, impaling their health bar, until it's time for an isolated burst!
These rune choices are mostly predicated around gathering more ability haste, attack damage, and effective gold (to turn into more ability haste). Those are really the only two stats that Top Kha'zix needs.
If you find some of these choices giving up too much lane presence, you can consider tuning a few choices to more aggressive options.
Arcane Comet is the most important rune in the build, adding thousands of extra poke damage.
Manaflow adds extra damage when Muramana is complete, though Nullifying Orb is a reasonable survivability choice also.
Transcendence aligns with Top Kha's goal of stacking lots of ability haste.
Gathering Storm ends up outclassing Scorch at minute 10 for Top Kha'zix, who can't reliably proc it off cooldown in the early laning phase.
Biscuits offer exceedingly high lane sustain, especially since Void Spikes converts mana into more health, and Muramana converts max mana into AD.
Magical Footwear is a crisp 300g, which can be used toward building even more ability haste.
Ability Haste, Flat AD, and Armor
Ability Haste combined with aggressive flat AD. Two flat AD shards are an optional choice for more lane presence.
You Say You Want an Evolution
Void Spike is maxed first because that's literally the point of the build. More lane harass, more waveclear, more teamfight poke, more setup for bursts, more slow utility...
What's more interesting is the lack of a Taste Their Fear evolution. The problem is that the poke-centric nature of the build makes the cooldown refund on Q Evolve much less useful. Top Kha'zix doesn't spend all that much time in the jungle, where the cooldown would ordinarily speed up camp-clearing time. Nor is the build particularly bruiser-esque, which would allow for a lot of Taste Their Fear hits during teamfights.
The Void Spike evolution is mandatory, leaving both Leap and Void Assault as the final evolutions. Choose Leap if you are behind or your team has strong pick power, like stuns. Choose Void Assault if you are significantly ahead, or the enemy composition is full of several auto-attacking champions.
Choose Sooner or Isolater
All three of these component items provide some immediate power
They make up strongly for the tempo loss from Muramana, which still builds quickly
Each component builds into an item later, so choose wisely.
Duskblade is a great rush, but it's still just a bundle of stats that shouldn't always be built first
There are times where you may need more defense instead of just Ability Haste
Generic items are useful in pretty much any game circumstance.
Situational choices can be considered for specific functions, like GW
In the early game, your goals are to
- Duel repeatedly with the passive
- Sustain with Void Spike
- Rush for Level 6
Leap Away After Trading: Going for hit-and-run is the way to go. After dumping the passive damage onto the enemy, just leap away! There's no need to try and fight beyond that.
Use Void Spike for Sustain: The sustain on Void Spike is what allows Top Kha'zix to function so well. Don't get so focused on hitting the opponent that you neglect to heal up!
Rush to Evolve Void Spike: When Void Spike are evolved, suddenly the amount of poke becomes much more oppressive and more readily gets opponents into kill range.
Use Biscuits when Low on Mana: Biscuits regenerate mana based on missing mana. The closer to 0 you can get before using the biscuit, the better.
As the laning phase ends, you will start taking on a more roaming role.
- Whittle targets with Void Spike
- Siege down turrets and objectives
- Position aggressively for poke
Abuse the Massive Spike Slow: Void Spike applies a massive 2-second slow onto enemies. Use this to chain multiple Void Spike into each other or even to just kite enemies while laughing in their faces.
Respect your Burst: Top Kha'zix won't have as much burst as a traditional Kha build, so you won't be able to go around and just delete squishies instantly. But the burst is still very respectable, readily able to bring squishy targets from 60-0.
Watch Your Mana: Once you're out of mana, you're spent. You have no real mana regeneration. Be cautious of your mana bar to make sure you won't overexert yourself before battles are truly done.
Use Leap to Clear Waves: With maximum CDR, Leap isn't on an oppressively long cooldown. Don't be afraid to use it to help clear the caster minions, though be careful not to strand yourself!
It's kind of just regular Kha'zix now
Patience Before Teamfights: The best thing you can do in many teamfights is simply hitting them with Void Spike over and over to whittle them down. Bide your time, even if the enemies engage. There is no honor in leaping into four people just to die.