Kha'Zix Build Guide by Aqua Dragon
Diamond Top Kha'zix - Artillery AssassinBy Aqua Dragon | Updated on August 7, 2019
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+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
Champion Build Guide
Hi! I’m Aqua Dragon. I've been in Diamond for multiple seasons and I play Top Kha'zix.
I also play:
I also take people's suggested playstyles, optimize them, and then make guides on them!
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- Sustain during laning phase is insane
- Powerful, constant poke allows teamfight impact
- Empowered Void Spike has a crippling slow
- Great early dueling with passive
- Excellent ability to escape ganks
- Lack of map impact from top without teleport
- Very mana hungry early with constant spikes
- Not as much raw burst as a traditional Kha build
- Poke takes time to whittle targets down
- Requires hefty risk for optimal poke positioning.
Kha'zix is most traditionally used as a jungler with hefty burst power, roaming around the map and picking off unsuspecting fools. However, Kha'zix' kit also supports becoming a monster duelist at top-lane with great poke impact with Void Spike.
The cornerstone of the build is Void Spike, which offers incredible sustain and powerful poke. Being the first ability maxed, at rank 5, it offers 160 healing per use. With the CDR rush in the build, this translates to easily healing 20 hp per second. The range from the spikes offers a way to farm safely and harass opponents. The waveclear from empowered spikes can be easily coupled with a low-CD Leap to quickly clear waves without the need of Tiamat.
And of course the namesake of the guide: with a 5 second cooldown and crippling 2-second slow, Kha'zix is able to deal massive sustained AOE damage before teamfights even begin. Kha still retains sizable burst to pick off targets once they're within execution range, but there is substantially more focus on stalking prey, impaling their health bar, until it's time for an isolated burst!
Choose Sooner or Isolater
Arcane Comet is the most important rune in the build, adding thousands of extra poke damage.
Manaflow is necessary for the constant void spiking.
Transcendence helps Kha'zix hit the all-important 45% CDR for maximum artillery.
Gathering Storm ends up outclassing Scorch at minute 10 for Top Kha'zix, who can't reliably proc it off cooldown in the early laning phase.
Biscuits are why you're going Inspiration secondary
Cosmic Insight adds more artillery to a champion who wants artillery.
Flat AD, Flat AD, and Armor
A standard aggressive package that provides powerful lane trading.
You Say You Want an Evolution
Void Spike is maxed first because that's literally the point of the build. More lane harass, more waveclear, more teamfight poke, more setup for bursts, more slow utility...
What's more interesting is the lack of a Taste Their Fear evolution. The problem is that the poke-centric nature of the build makes the cooldown reduction on Q Evolve much less useful. Top Kha'zix doesn't spend all that much time in the jungle, where the cooldown would ordinarily speed up camp-clearing time. Nor is the build particularly bruiser-esque, which would allow for a lot of Taste Their Fear hits during teamfights.
The Void Spike evolution is mandatory, leaving both Leap and Void Assault as the final evolutions. Choose Leap if you are behind or your team has strong pick power, like stuns. Choose Void Assault if you are significantly ahead, or the enemy composition is full of several auto-attacking champions.
In the early game, your goals are to
- Duel repeatedly with the passive
- Sustain with Void Spike
- Rush for Level 6
Leap Away After Trading: Going for hit-and-run is the way to go. After dumping the passive damage onto the enemy, just leap away! There's no need to try and fight beyond that.
Use Void Spike for Sustain: The sustain on Void Spike is what allows Top Kha'zix to function so well. Don't get so focused on hitting the opponent that you neglect to heal up!
Rush to Evolve Void Spike: When Void Spike are evolved, suddenly the amount of poke becomes much more oppressive and more readily gets opponents into kill range.
Use Biscuits when Low on Mana: Biscuits regenerate mana based on missing mana. The closer to 0 you can get before using the biscuit, the better.
As the laning phase ends, you will start taking on a more roaming role.
- Whittle targets with Void Spike
- Siege down turrets and objectives
- Position aggressively for poke
Poke Poke Poke: Around this time, the 45% CDR dream is real. Use this chance to land as many Void Spike on opponents as you can, and leap in for a kill when the chance is ripe!
Abuse the Massive Spike Slow: Void Spike applies a massive 2-second slow onto enemies. Use this to chain multiple Void Spike into each other or even to just kite enemies while laughing in their faces.
Respect your Burst: Top Kha'zix won't have as much burst as a traditional Kha build, so you won't be able to go around and just delete squishies instantly. But the burst is still very respectable, readily able to bring squishy targets from 60-0.
Watch Your Mana: Once you're out of mana, you're spent. You have no real mana regeneration. Be cautious of your mana bar to make sure you won't overexert yourself before battles are truly done.
Use Leap to Clear Waves: With maximum CDR, Leap isn't on an oppressively long cooldown. Don't be afraid to use it to help clear the caster minions, though be careful not to strand yourself!
It's kind of just regular Kha'zix now
Do Kha'zix Things: In the late stage of the game, poke is still a priority, but the build now functions very similarly to a standard Kha'zix build.
Patience Before Teamfights: The best thing you can do in many teamfights is simply hitting them with Void Spike over and over to whittle them down. Bide your time, even if the enemies engage. There is no honor in leaping into four people just to die.