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Kennen Build Guide by Atharil

Epic: Yes, they make shurikens this small!

Epic: Yes, they make shurikens this small!

Updated on September 3, 2012
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League of Legends Build Guide Author Atharil Build Guide By Atharil 8,825 Views 0 Comments
8,825 Views 0 Comments League of Legends Build Guide Author Atharil Kennen Build Guide By Atharil Updated on September 3, 2012
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Intro (Wst臋p)

Doktor Kennen ;D "Epic: Kennen - Tak, robi膮 takie ma艂e szurikeny!"

Wiem, 偶e klasyczny skin Kennena, to nie 贸w Doktor, lecz ten w艂a艣nie posiadam (i podoba mi si臋 najbardziej), przez co pozwoli艂em sobie na tak膮 w艂a艣nie nazw臋.

Posta膰, kt贸r膮 z 艂atwo艣ci膮 mo偶na sia膰 strach w艣r贸d przywo艂ywaczy znajduj膮cych si臋 po stronie przeciwnej. Do艣膰 popularna, trudna do skontrowania, mo偶e by膰 AD carry, supportem, toperem, czy wreszcie prawowitym AP midem. W艂a艣nie na Mid najcz臋艣ciej chodz臋 Kennenem, cho膰 czasem mo偶na zapu艣ci膰 si臋 na topa, a raz nawet zdarzy艂o mi si臋 by膰 AD carry. Zapraszam do kr贸tkiego poradnika "Mid or feed" ;)

BTW, wiedzieli艣cie, 偶e "Kennen" to z niemieckiego "wiedzie膰"?



Kennen M.D. Epic: Kennen - "Yes, they make shurikens this small!"

I know classic skin for Kennen is not Kennen M.D., but I have this one and really, I like it very much, so I used that name in my tutorial.

Kennen is a hero, who can easily own champions summoned by other summoners. He is popular, hard to counter, he can be played as many roles, but I often use him as AP Mid-charakter. I would like to invite you all to my short guide "Mid or feed".

BTW, have you known, that in German, word "Kennen" means "to know"?
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Runes (Runki)

Zalecam jak najwi臋cej startowego AP oraz przebicie odporno艣ci. Pozwoli to odpowiednio harassowa膰 wroga, a nawet przetrwa膰 w obliczu zagro偶enia gankiem ze strony d偶unglera.

Runes

Precision
Fleet Footwork
Phase Rush

I recommend a lot of ability power and magic penetration at start. It let you harass enemy, and be alive when a enemies can gank.
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Masteries (Masterki)

21-9-0 to chyba jedna z lepszych opcji, zalecanych zar贸wno przez Team Curse, a tak偶e TeamSoloMid. Nie b臋d臋 tego komentowa艂 zbyt obficie - jak najwi臋cej AP, opcja "Kat", i delikatna obrona przed magi膮 + Startowe HP uzyskane dzi臋ki Veteran's Scars pozwol膮 nam zacz膮膰 gr臋 z 518 HP.

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Summoner Spells (Czary Przywo艂ywacza)

Obowi膮zkowo Ignite oraz Flash. Niestety przykro dla fan贸w innych czar贸w, lecz takie s膮 najlepsze dla Ma艂ej Myszy.

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There's no other way: Ignite & Flash. I am very sorry, fans of other summoner spells, but these are the best for the Little Mouse.
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Skills (Umiej臋tno艣ci)

Jak wi臋kszo艣膰 postaci, mamy do dyspozycji 3 umiej臋tno艣ci od pocz膮tku, z kt贸rych ka偶da zapewnia obra偶enia. W po艂膮czeniu z naszym pasywem, jeste艣my w stanie stunowa膰 wroga do艣膰 cz臋sto, co wi臋cej harassowa膰 go tak d艂ugo, by w ko艅cu ostatecznie go zabi膰. Pasywka, zwana znakami burzy Mark of the Storm nak艂ada si臋 na wrogiej jednostce do trzech razy, powoduj膮c w艂a艣nie stuna przy trzecim znaku.

Najwi臋kszy pop艂och sieje nasze "q" - Thundering Shuriken - no c贸偶, nie ka偶da umij臋tno艣膰 ma przelicznik +0,75 AP, a pozwala nam te偶 dobija膰 miniony. Oczywi艣cie nie musz臋 chyba m贸wi膰, 偶臋 to w艂a艣nie "q" maksujemy najpierw. Warto zwr贸ci膰 uwag臋 na nasze "w" - Electrical Surge - co pi膮ty atak zadaje dodatkowe obra偶enia, a przy u偶yciu zadaje obra偶enia i dodaje kolejny znak burzy. "W" maksujemy po wymaksowaniu "q". "E", czyli Lightning Rush pozwala przez chwil臋 przemieszcza膰 si臋 z zawrotn膮 pr臋dko艣ci膮, a ka偶dy kogo dotkniemy elektryczn膮 tocz膮c膮 si臋 kulk膮 dostaje kolejny znak burzy na klat臋. Najwspanialsze w Kennenie jest jego Ulti "R" - Slicing Maelstrom - wok贸艂 nas tworzy si臋 "Buwa" czyli piorunkowa burza, kt贸ra losowo trafia jednostki w pobli偶u, zapewnia na艂o偶enie kolejnych znak贸w burzy, przez co 艂atwo o stuna :)

Nasze skille kosztuj膮 "energi臋", kt贸ra do艣膰 szybko si臋 wyczerpuje, je艣li u偶ywamy naszych skilli, gdzie popadnie. 25 energii odnowi nam si臋, je艣li "si膮dzie stun" :) Warto wi臋c pami臋ta膰, by stoj膮c oko w oko z wrogiem, mie膰 do dyspozycji zar贸wno mo偶liwo艣膰 walki, jak i ucieczki.

Ability Sequence
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18


As most of the characters, we have 3 skills from the very beginning, each of which provides injury. In conjunction with our innate ability, we are able to stun enemy quite often, what is more harass him so long to finally kill him eventually. Our innate skill called trademarks storm Mark of the Storm is applied to the enemy unit to three times, making just stunned at the third mark.

Our biggest sows panic "q" - Thundering Shuriken - well, not every conversion is 0.75 of our AP, and also allows us to knock past. Of course, I do not have to say, that it is the "q" should be maxed first. It is noteworthy that our "w" - Electrical Surge - every fifth attack deals additional damage, and using inflicting damage and adds another sign of a storm Mark of the Storm. "W" is the second important ability after "q". "E" called Lightning Rush allows for a moment to move at breakneck speed, and everyone who touched an electric rolling ball gets another sign of the storm on the chest. Kennen's best ability is his ultimate skill "R" - Slicing Maelstrom - around us creates lighting storm that hits random units nearby, and the imposition of consecutive characters of the storm, so it's easy to stun :)

Our skills cost "energy", which quickly runs out, if we use our skills wherever and whenever. 25 energy we renew if we stunned enemy :) So let's remember when we stand face to face with the enemy, we need to have at their disposal the ability to fight and also to escape.
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Items (Przedmioty)

Jak zapewne zauwa偶yli艣cie Kennen ma w proponowanych prezdmiotach Tarcz臋 Doranow膮 na start - o tym p贸藕niej.

Proponowa艂bym jednak tradycyjn膮 opcj臋 - buciki Boots oraz 3 hp potki Health Potion. Taki zestawik zapewnia szybk膮 ucieczk臋 przed wrogim gankiem, a tak偶e do艣膰 d艂ugie przetrwanie na linii dzi臋ki owym napojom. Wracamy si臋 do sklepu po Amplifying Tome, kt贸rych b臋dziemy potrzebowali a偶 2 sztuki. Kolejno z nich sk艂adamy sobie Hextech Revolver. Pasowa艂oby przyoszcz臋dzi膰 nieco pieni膮dza na Sorcerer's Shoes, Rabadon's Deathcap oraz Zhonya's Hourglass. Bardzo pomocny jest przedmiot zwany Rylai's Crystal Scepter, a tak偶e Void Staff. Nie doda艂em te偶, 偶e konieczna jest Will of the Ancients. Ten super build jest najlepszy dla ma艂ego chomika, a umiej臋tne granie pozwala robi膰 penty.

Je艣li chodzi o sytuacyjne przedmioty, mo偶na pokusi膰 si臋 o Quicksilver Sash lub Guardian Angel. Co do przedmiotu zwanego Abyssal Mask bior臋 go tylko w krytycznych sytuacjach, lub je艣li nikt inny w dru偶ynie si臋 nie kwapi by go mie膰.

Odno艣nie tarczy Doran's Shield, jest to item, kt贸ry Riot dla 偶art贸w wprowadzi艂 jako zalecany dla Kennena. Reportujecie ludzi, kt贸rzy z ni膮 w艂a艣nie zaczynaj膮 rozgrywk臋. A je艣li nie, to kupcie sobie jeszcze Doranowe Szelki...

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As you probably noticed Kennen has got in the recommend items something like Doran's Shield as the starting item - there will be more on that later.

I would suggest, however, the traditional option - shoes Boots and 3 hp potions Health Potion. These items provides a quick escape from gank, as well as the relatively long survival on the line through at that beverages. We go back to the store after Amplifying Tome, which we will need as much as 2 pieces. Succession of them consists the Hextech Revolver. We need to have a little money to buy Sorcerer's Shoes, Rabadon's Deathcap and Zhonya's Hourglass. Very helpful are items called Rylai's Crystal Scepter and Void Staff. I did not add too, that it is necessary to Will of the Ancients. This super build is the best for a small hamster, and skillful playing you make pentakills.

When it comes to situational items may be tempted to Quicksilver Sash or Guardian Angel. The subject called Abyssal Mask I take it only in an emergency, or if no one else on the team is not eager to have him.

Regarding shield: Doran's Shield, it is item that RIOT for jokes introduced as recommended for Kennen. Just please report people who are just beginning her game. And if not, then go buy the harness "Doran's suspenders" yet...
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Pros / Cons (Za / Przeciw)

Plusy:
+ nie ma many, zatem nie wymaga Crest of the Ancient Golem,
+ du偶o mini stun贸w,
+ fajne animacje :D,
+ diobe艂 w teamfightach,
+ harassowanie takie, 偶e mo偶na wygra膰 z prawie wszystkim,
+ mo偶na kra艣膰 :D

Minusy:
- energia szybko si臋 wyczerpuje,
- stun nie mo偶e trafi膰 za szybko pod rz膮d drugi raz,
- troch臋 taki jaki艣 ma艂y ten chomiczek...

Kennena ci臋偶ko skontrowa膰. Oczywi艣cie postacie takie jak Galio (kontra na wszystkie AP), Gangplank (kontra na... wszystko?) oraz Annie (ze wzgl臋du na mo偶liwo艣膰 szybkiego wy艂膮czenia nas z gry poprzez stuna co czwarty czar i ogromnego Nied藕wiada) mog膮 by膰 bardzo gro藕ne nawet dla wprawnych graczy. Za to 艂atwo poradzi膰 sobie z wszystkimi postaciami zale偶nymi od many, wliczaj膮c w to Gragasy, Lux, Ahri, Brandy i inne.

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Pros:
+ Does not have mana, so does not require a Crest of the Ancient Golem,
+ Lots of mini stuns,
+ Cool animation: D
+ "Devil" in teamfights,
+ Harass such that you can win with almost all
+ Can steal :D

cons:
- Energy is consumed so quickly,
- Stun can not hit too fast for the second time in a row,
- So a little bit of this hamster...

Kennen is hard to counter. Of course, characters such as Galio (counter for all AP), Gangplank (counter for the... everything?), and Annie (due to the ability to quickly exclude us from playing with stun spell and every fourth huge Bear) can be very dangerous, even for experienced players. Instead easily cope with all dependent on many forms, including Gragas, Lux, Ahri, Brand and many others.
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How to play? (Jak gra膰?)

Ka偶dego przeciwnika kasuje si臋 w ten sam spos贸b (tzw. kombos 艣mierci):
1) obijasz tak d艂ugo miniony, aby pi膮te uderzenie z dodatkowym znakiem burzy trafi艂o we wrogiego bohatera,
2) celne "q" Thundering Shuriken czyli nasz szuriken zabiera sporo HP przeciwnika,
3) odpalasz "e" Lightning Rush, by dogoni膰 wroga (koniecznie dotknij go w postaci kulki - stun nr 1),
4) szybkie "w" Electrical Surge zadaje mu dodatkowe obra偶enia,
5) czas na ulti! Slicing Maelstrom (a mo偶e si膮dzie kolejny stun?)
6) w razie potrzeby czas na Ignite!
Je艣li przeciwnik jeszcze 偶yje, gonimy go naszym "e" Lightning Rush, obijamy z 艂apy oraz z "q" Thundering Shuriken, w razie potrzeby flaszhujemy si臋 naszym Flashem, dla pewnego killa :)

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Every opponent you can hit in the same way (the death's combo):
1) hitting so long past that fifth hit with an additional sign of a storm hit the enemy champion,
2) casts "q" Thundering Shuriken which takes a lot of opponent's HP,
3) fire up the "e" skill Lightning Rush to catch up with the enemy (must tap it in the form of balls - there is stun No. 1),
4) fast "w" Electrical Surge to deal him additional damage,
5) time for ultimate Slicing Maelstrom (there's chance for another stun again),
6) if necessary, time for an Ignite,
If the opponent is still alive, chasing it to our "e" Lightning Rush, resounded with the feet and the "q" Thundering Shuriken, if necessary we can Flash to him and hit him once or twice - and yep, we got a kill :)
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For an end... (Zako艅cz臋 w ten spos贸b)

Ci臋偶ko o dobr膮 dru偶yn臋, ale je艣li grasz ze swoimi ziomkami, Kennen jest 艣wietny zar贸wno do sporego wyfarmienia, jak i kasowania postaci "obcych". We wczesnej (i tzw. mid-game te偶) grze, wsp贸艂pracuj ze swoim d偶unglerem - dobre ganki, oznaczaj膮 owocne staty. Dobrze za艂o偶ony stun i jaki艣 inny CC ze strony Twojego kompana pozwol膮 szybko zlikwidowa膰 przeciwnika. W lejcie staraj si臋 艂apa膰 stunami wrogiego papierka, jakim najcz臋艣ciej jest AD carry, a burz臋 zostawiaj na sam koniec.

I pami臋taj: Ta jednostka to cholerny Ninja!

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It's hard for a good team, but if you play with your friends, Kennen is great for both farming, and erasing the form of "strangers." In the early- (and so. Mid too) game, collaborate with your jungler - good ganks, are statistically productive. Well established stun and some other CC from your companion will quickly eliminate the enemy. In the late-game, try to catch by a stun the enemy's paper, which is usually the AD carry, and leave the storm at the end.

And remember: This unit is a damn ninja!
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