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Heimerdinger Build Guide by Yoshida

Not Updated For Current Season

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League of Legends Build Guide Author Yoshida

Dominion: Heimer

Yoshida Last updated on September 26, 2011
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Ability Sequence

Ability Key Q
Ability Key W
Ability Key E
Ability Key R

Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.


Brute Force
Improved Rally

Offense: 9

Strength of Spirit
Veteran's Scars

Defense: 0

Expanded Mind
Blink of an Eye
Mystical Vision
Presence of the Master

Utility: 21

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Hey, my name is Mike (aka ***uchan). I've been playing League of Legends for over a year now and although I admit I'm not very good, I do have a lot of fun. This is my first ever guide so feel free to comment as any tips would be appreciated. With this guide I hope to show you how to defend like a boss, with Heimer. Zemiazas posted a great guide on the various roles and strategies used in Dominion and is certainly worth taking a look at. Zemiazas' Guide to Dominion Roles and Teamwork

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Main rune set

Greater Mark of Insight
Standard for any AP caster.

Greater Seal of Clarity
Although Dominion provides you with a mana regeneration buff, I still find it easy to drain Heimer's mana. These runes help alleviate that without really having to invest money in items that give mana regen.
Greater Glyph of Focus
I personally take the cooldown reduction runes, however, with the passive cooldown reduction from Heimer's ultimate, some might find it a bit unnecessary. Flat Magic resist or ability power are great alternatives.

Greater Quintessence of Insight
Both insight and potency are great choices for some extra damage. Fortitude isn't as helpful as it may be on summoner's rift but it can still be a life saver.

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Standard masteries for casters. Utility master does work on Dominion and allows you to push longer when you have the quest buff. Spacial Accuracy will reduce the cooldown on promote in Dominion for more pushing.

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Summoner Spells

To get the full effect of this spell you should help push the lane with the minions. Running to a lane, using promote, then walking away isn't nearly as effective as pushing the lane to build a nice big creep wave and then using promote when you get to a capture point to cap super fast.

Heimer is amazing at defending a capture point against unfavorable 1v2, 1v3, and even 1v4 situations. Garrison will help you defend your point and get kills on just about anyone who dives you other then Poppy.

Ghost is a great spell for getting around on Dominion for just about any champion. However, Heimer in general plays the roll of a defender. You will rarely leave a capture point and when you it's because you're pushing the minion wave to cap another point. Only take this if you find it troubling to make use of promote.

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CH-1 Concussion Grenade

H-28G Evolution Turret

This is what everyone knows Heimer for. In Dominion everyone will hate you for it. Leave a turret on a capture point and it will hit them when they try to take it. When trying to defend a point with both turrets have them spread out far enough to avoid any aoe damage and to hit anyone who tries to capture from outside the other turrets range.

Hextech Micro-Rockets

This spell is great for stopping everyone from capturing a point. You can simultaneously stop three champions from taking your point and with upgrade, interrupt the whole enemy team. Later on, once you have some items it will do some nice damage as well.
CH-1 Concussion Grenade

CH-1 Concussion Grenade

This skill requires some practice to get used to horrendously slow missile speed. However, it becomes very simple and extremely effective when you get tower dived. Anyone who needs to get in melee range should think twice before diving you. Stun plus blind under the tower means free kills.


The skill description says it all. If you have turrets at a point far away from you while the enemy is trying to take it, this will stop them and even net you a kill.

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Starting Items

Prospector's Ring
The early health boost, ability power, and mana regen give Heimer a nice well-rounded start. You shouldn't have much of any problems while you try get your tier 2 boots and rylai's.

Boots of Speed
Get to that first point even faster.

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Core Items

As a defender these items are all Hiemer needs to hold his points without worry.

Sorcerer's Shoes
Move a little faster and do more damage. This plus your runes and masteries are all the magic pen you will ever need.

Rylai's Crystal Scepter
You need the health to survive the initial burst when you get dived and with the extra health you will. The ability power speaks for it self and the slow will allow you to kite around the turret when your ultimate isn't up.

Zhonya's Hourglass
This will save your life and even earn you kills while waiting for your team. Turrets + Upgrade + Garrison + Zhonya's means if you want to keep a capture point you will keep it and earn some kills even when facing the whole enemy team.

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Late Items

These are the items I almost always get after Zhonya's if the game hasn't ended yet.

Rabadon's Deathcap
Serious damage. Clear whole waves and push even better.

Odyn's Veil
Survivabilty and another nuke. The magic damage reduction is especially nice for surviving just about any burst from magic damage dealing champions
Hextech Sweeper
Hextech Sweeper
Some health and AP. This will make it hard for anyone to hide from you. With the passive you can throw your grenade into a bush or over a wall to find people and have enough time to see where they are going.

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Your Role as Heimerdinger on Dominion

Hiemerdinger does best on dominion not by running around the whole map trying to capture points, or trying to kill other champions, but by defending 1-2 points at a time and pushing minions to capture the others. The bottom lane and the two points at each end are the only places Hiemer needs to be. At the beginning of each game always take bot either by yourself or with one other at most. After you've captured your teams bottom point lay down a turret near at the edge of the capture point towards the jungle (middle of map). Proceed to push, push, and push bottom lane while keeping an eye on your capture point. The rest of your team should be preoccupied with the top three points while you continue to push and build a huge wave. So far I've had trouble trying to push against a good singed but with just another damage dealer or a tank he's not much trouble. Because Heimer is such a great defender, it won't matter if the enemy team sends multiple champions to stop you from pushing. If they send 2, 3, or even 4 champions, Heimer can last long enough for help to arrive, or even come out on top. While the enemy team is preoccupied with you, your team can easily capture the other points. Now if they choose to ignore you, you can just push and take their points fast because of the minion waves. If you have both of the bottom capture points as Heimer then all you need to do is defend and try to push the next lane only if it's safe to do so.

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This is the first guide I've ever written for any game. As such it's still a work in progress. I hope to provide more detail with pictures of turret placement and controlling bottom lane. I am by no means an amazing league of legends player. I only play league of legends to have fun and the purpose of this guide is to show how I play Hiemer to have fun on Dominion, so that others may also see how fun he is. I apologize for any grammar or punctuation mistakes. I made this guide in a hurry and as I update I'll try fix any mistakes I notice. I ask that you try this build before voting and any tips on improving my guide would be appreciated.