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Spells:
Teleport
Flash
Ability Order
Soul Eater (PASSIVE)
Nasus Passive Ability
Introduction
This is more or less a way to get constructive criticism on the very build I use in my games - and find success with. I hope to become a better LoL player and having just recently reached level 30, I plan to play ranked soon. Thank you for checking out my guide, and please, keep reading, comment and vote. :)

This passive lifesteal will help in all of the stages of the game.

This is the spell Nasus is (in?)famous for. Last hit with it as much as possible. Keep in mind it resets your auto-attack timer, so it's best to use it right AFTER an auto-attack. Also, the attack damage portion of it (1:1 ratio) can critically hit.

This, essentially, is a mini-exhaust. In team fights, use it on the AD carry. Otherwise, it's still a great slow. Take note the high mana expense and only use it when you're about to get a kill or if you're going to save somebody.

Use this only to push or zone your enemies, denying them farm, or for the armor reduction, which is fantastic especially in team fights.

This provides an instant increase in maximum health - healing you for the same amount it increases, and saps the HP of nearby enemies converting it into team fights. The REAL scary part of this ultimate is that it lasts 15 seconds. Try and pop it after the team fight has already started. Hopefully you will be watching the other team melt.
Priority:




Why?




*If you feel there will be an early gank coming to your lane, level up

I take relatively standard Nasus runes:
Greater Mark of Desolation - These allow you to hit harder with your auto-attacks and your
Siphoning Strike. I feel these are the best choice as far as marks go on a DPS Nasus.
- These help with lane sustainability. Nasus's passive
Soul Eater and the
Doran's Shield help you with the health aspect of sustainability. Sustainability with Nasus not only means more Farm and XP, but also more burst damage with
Siphoning Strike. When played right, these runes should eliminate the need for mana-regen items.
- These runes, I believe, are certainly interchangeable with
Greater Glyph of Magic Resist. I take these because, especially in combination with my boots, it allows me to build Nasus's
Siphoning Strike more.
- These are interchangeable with
Greater Quintessence of Health or greater quintessence of desolation. I take
Greater Quintessence of Movement Speed because it comes in handy early game; helping with farming (getting in and out quick, further avoiding harassment), avoiding skill shots and not getting kited. However, even without it, with his above-average base movement speed (325),
Trinity Force,
Phantom Dancer he still will be quick. So feel free to pick the other viable Quintessences.
Greater Mark of Desolation - These allow you to hit harder with your auto-attacks and your
















Other viable choices:






Stretchin' it..



The rest of the summoner spells don't really mesh well with this build.
WARDS
Don't forget them. :) Stay for a few extra creep kills if it's safe so you can buy a ward.
Check out this guide for ward placement.
Beginning Item


Core Items










Late Game Items
Here is where we start building defensively.You're hitting like a truck by now, but a little squishy without your ult. While the early-game/mid-game are pretty much set in stone, this is where it's situational.
It really depends on the other team's composition. Generally speaking, these are good items to go with:

Or




or


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