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Choose Champion Build:
Spells:
Heal
Ignite
Ability Order
Battle Fury (PASSIVE)
Tryndamere Passive Ability
Hey guy's, Duff here.
Twitter; @RealDufftime
Facebook; http://www.facebook.com/DuffTime
This one's fairly straightforward, and I can't take full credit for it either.
However, I can tell you it's MIND NUMBING how effective this is. I haven't ever played anything like it. It's entirely satisfying the way you crush every lane and how easy it feels doing it, and yet simultaneously how high of a skill cap a champion like

There's a bit of a story behind this build and the accompanying strategy here...
It's derived from a build and a concept used and created by a high elo (2200 roughly, he was top 10 not long ago) player who plays under the IGN of Q1imax. I don't use his exact runes/masteries, I don't even 100% follow his build order, but it's really similar and functions VERY smoothly and powerfully.
All he told me was that he generally has





I personally prefer




Now, what he and I did discuss in depth was


I've personally run it a good 50 times now, and I have literally never lost with it. I only ever lost 1 lane but we still won the game. I've run a good hundred custom game match ups and only lost 2-3 of them.
So how does it work, and why does it work?
I can't speak for Q1imax here, but I can tell you how it's worked for me personally.


They are BETTER than




Many people ask me, why? What if they



No, it isn't, it's just different.




Again, no, they are different functions.
Let's consider


He wants to farm. He also wants to get kills and snowball his lane.
If you take



However, due to the nature of the solo top lane, if you can land a kill pre 6, there's a very real possibility that you will snowball the lane out of control.
Consider this. You kill your opponent at level 2-4. You catch him unaware on his tower with a



By the time you're 6, they are still 5, or even level 4. You kill them again using your ult. Then


If you kill them 3 times in lane before they hit level 8, you will generally win the game. Not just the lane, the entire game. It sounds silly, but it's true. Their team is down a strong solo lane. Your team's solo is huge - and it's

They try to gank you, your

This is all because of what



That is the aggressive early nature of



In my experience, these summoners are superior to all other summoner spells for solo lane

Personally, I've finally landed on a "No-BS" rune page of AD reds, AD quints, Armor yellows and MR blues, and I use this page every game now.
Q1imax uses the same page, the only difference being that he takes 6 ArP, and 3 flat AD reds.
As I said, almost anything works, be as creative as you like.
It's very straightforward AD carry style masteries.
I've seen Chaox take


Just run down the line of offense, nothing in the AD half of this tree will betray you as

Utility for death timers and move speed is the world's greatest thing ever. Nothing else is better, seriously. A bit of armor and HP will be outclassed all game by death timers and move speed. We still get our improved


The only thing you could even remotely argue would be a 24/6 or a 24/4/2 or something, where you take Havoc and some armor instead of the movespeed and death timers (Not worth it)

Well, it supports the entire idea.
You level Q

You will clear one full wave, and kill ONE more minion from the next wave, and hit level 2.
1 full wave + 1 minion = level 2.
At this time, you will level your





If you get low HP, use


I take one point in W



Why? Because I killed them once at levels 2-4, and I intend to maximize my damage so I can continue to kill them again and again. They are behind me, I am strong, I'm not worried about their damage, I'm gonna be diving them in most instances (Unless jungle camps top, which he will learn do to) and that means lowering their damage is useless, since most of it will come from tower. Better to maximize damage and land more kills. A lower CD spin is safety in a sense as well.
If a lane were potentially threatening to me, I'd consider maxing W


Because we use the






My "bread and butter" build for


Life steal item.


That's it. No too hard right? In fact, in most games I legitimately never even get the chance to finish I.E. They surrender at B.F. sword, generally speaking.
Note; If I have



What do I do when I'm against an annoying problem like



I kill them.
If I can't kill them, snowball the lane and use my bread and butter build, well, we now have a problem.
LUCKILY, all 3 of these champions can be countered, and luckily, the same counter works for all 3.
Next buy your life steal, either


In these lanes vrs









Build


At this point, you may opt to finish


Get an

The 3rd build is really very simple.
It ends with a Blood Thirster for mega deeps.
Build 4 is self explanatory.
Do they have CC?
Bread and Butter build + Quiksilver sash. Gets the job done, cheap an effectively!
Build 5 is even more self explanatory.
Awww... Armor... Awwww... You bought 150+ armor to counter me in lane phase? Awww I bet that cost you like 3k gold, cute little thing.
*Buy














Now keep in mind these are not in the main builds for a reason, and I don't generally recommend most of these items.
Tryn is fairly easy to understand. Make every crit count, and crit often.
Don't get CC'd.
Damage and Quiksilver sash is all you need to build, but if you wanna get crazy, these are some items to consider anyway.
Kill them at level 2 if you can. Or 3.
Kill them whenever they get desperate enough to try to get CS. Kill them.
KILL THEM.
Kill them, always and forever!
Don't miss any CS, but kill them!
Once you've killed them, get some CS, base, and buy your

No matter how many times you kill them, don't break their tower yet. You want to become super man before you break that tower. Their tower is what's protecting you and causing them to be vulnerable and lose a lot of CS when you either kill them or cause them to base.
DON'T BREAK THE TOWER and tell your jungler not to break it. If he ignores you, tell him not to come top anymore. Insult his family line, do something to make him go away. You are STRONKOMERE, you don't need jungle ganks when you're winning, maximize your win potential by having your jungler dominate the other lanes while you take care of yours.
When you are huge and feel capable of WINNING 1v2's, and/or when mid tower falls, break top and seize control of the upper part of the map and their jungle. If you break tower too early, you'll need to buy two-four wards, one at their blue and one at their jungle exit to baron to safe from potential ganks (Or one at red and one closer down to their AP, depending on which side you're on. It' harder for Blue side to ward top enough to be safe for pushing. Purple lane has the advantage vrs the blue solo lane all game long). If you wait for mid to fall, you can buy only one ward and place it at the lower corner of the bush at their blue buff to gain sight from all potential paths of entry.
If you choose to down top first, use that to your advantage. Go gank mid from time to time if you're feeling strong and have your ulti, or go steal their jungle a bit. If you find a jungler in there, farm him as well! You're a highly mobile champ with a strong slow and the ability to dive towers if the situation calls for it and the kill is there. If you do it correctly, and time where their jungler is, you can start to swing the game in your favor.
If you do it wrong, their jungler shows up right as you dive, and you die for free. Don't be that guy. Use map awareness as one of your weapons, just as strong as your summoner skills.
You have to take some educated risks, because as a kill champion who can be shut down in team fights with CC, you'd prefer to win the game before the team fight phase ever comes around.
The type of player who sits back afraid and farms passively and sits back and never makes "Game winning plays" will never be truly successful in League. You have to be the aggressor, you have to be the play maker. You have to be one step ahead of your opponent, and try to get your team on the same page.
That is the fine line that separates Bad players from Average players, Average players from Good players, and Good players from Great players. What kinds of plays do you make each game to win your game? You can have all the CS in the world and group in all the right places and it does not mean ****, and it means even less when you play a kill thirsty champion like Tryndamere. You have to make the plays that win the game to be a great player.
Those plays are different with every champion. Cho for example, flashing and landing a nice pop up on retreating opponents at minute 30-40 can mean towers, inhibs, and a free Baron. With


Intelligent aggression wins games!
1; Gold in your pocket
2; Your opponent is not farming or getting kills during this entire time that they are dead and returning to lane
3; Map presence. Any time your team has more players active on the map, you have an advantage. Any time your team has less players active on the map, that is time spent at a disadvantage, meaning less objective control, less gold income, less map control in general.
Due to those 3 factors, if you can successfully land consecutive kills, you're literally winning the game bit by bit just by crushing one lane. Focus will be shifted towards top lane, and if they don't react in time, you will be big enough that their attempts to shut you down will be unsuccessful or even backfire. I will be ganked after a kill or two, and result in killing 1-2 of them often using this strategy.
Be careful about lvl 2-4 ganks, but once you have ulti, the whole name of the game changes.
This is why landing kills is so effective, it effectively accomplishes the three most desirable goals of lane phase.
Gold income for your team.
Shutting down their solo lane's gold and experience.
Map control and therefore objective. (They can't get dragon if they're trying to get the Tryndamere. The Tryndamere that their solo lane cannot fight 1v1 even under tower.)




However, with




Learn your dangerous match ups, play them wisely, and you can win almost any lane using this set up properly. If there are any free lose match ups I will list them in the future, but so far I have only lost a few lanes using this strategy, I could count them on one hand.
As far as I know right now, Lee Sin,




Sorry for the inconveniance, look forward to seeing your questions on Facebook and Twitter! =]
http://www.facebook.com/DuffTime
@REALDuffTime
I welcome all comers who would like to run a lane match up, I'm always eager to find out if a champion loses a lane!
The lay out is simple, we run a short custom game lane match up, to see who feels stronger in the lane and then I add this information into my guide after the results are taken. In my Olaf guide this resulted in a couple 1700-1900 players coming forward to test things, and my Olaf stood strong in all the matches, just as I anticipate my

I've already beat several 2k+ players using this exact layout, and LOADS of 1800-1900 players. In my normal games I regularly face off against 1800-2k ranked players, as my normal elo is around 1900.
If you have a legit counter to

Special thanks to Q1imax for the inspiration and the core idea, he's the mastermind behind this, this is only my version of what he originally did!
I will continue to update this guide over time as I receive feedback for it.
I look forward to your thoughts, although I've tested extensively all the options available, and the perspective of a high Elo player, and bring to you what I truly believe to be the best options!
Cheers and good luck getting the pre-six kills with



Duff~
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