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Introduction
- 9 Greater Mark of Armor Penetration : more Armor penetration that stacks up with Apprehend's passive. He may benefit more from 9 Greater Mark of Attack Speed attack speed marks for faster passive application or 9 Greater Mark of Attack Damage flat attack damage marks for more early game damage.
- 9
Greater Seal of Armor : Flat armor is always good, expecially since you're solotop where your opponent will probably be physical, or in TT where you'll be focused a lot because of your damage.
- 4
Greater Glyph of Magic Resist and 5
Greater Glyph of Scaling Magic Resist : I take a mix of flat and per level MR to get a good compromize between early and fullgame magic resist. The reason is the same as the seals: you WILL be surely focused because of your damage. If you're not going to play TT, go for 9 scaling glyphs instead, since you're likely to take magic damage mid/late game where the two kinds of glyph will give at least equal benefit.
- 3
Greater Quintessence of Attack Damage : Flat AD for more damage, especially early game, pretty obvious as why. Move speed is also a good choice.
- 9

- 4


- 3

Pros:
+ Lots of damage
+ Great harass power with his
Decimate and passive (which deals magic damage)
+ Can come back after being denied thanks to his
Noxian Guillotine
Cons:
- No escape mechanism
- Vulnerable to kiting
- Mana hungry
+ Lots of damage
+ Great harass power with his

+ Can come back after being denied thanks to his

Cons:
- No escape mechanism
- Vulnerable to kiting
- Mana hungry
My build is 21/9/0 taking every possible offensive trait for that massive stomping power early game and taking that 9 in the defensive tree for that extra armor and health.
The reason i take this 21/9/0 mastery build is for the power you can have early game and the poking power with your
Decimate early game making it easier if played properly in the early game but making sure not to over extend and get ahead of yourself.
Last but not least, you can neglect the offensive tree for mana, mana regen and neutral buff duration in the utility tree (which is good also for jungling) if you can't handle Darius' mana issues.
The reason i take this 21/9/0 mastery build is for the power you can have early game and the poking power with your

Last but not least, you can neglect the offensive tree for mana, mana regen and neutral buff duration in the utility tree (which is good also for jungling) if you can't handle Darius' mana issues.


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