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Ekko Build Guide by EkkoTag

[8.23] Ekko mid lane guide

[8.23] Ekko mid lane guide

Updated on July 3, 2019
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League of Legends Build Guide Author EkkoTag Build Guide By EkkoTag 21 0 47,079 Views 10 Comments
21 0 47,079 Views 10 Comments League of Legends Build Guide Author EkkoTag Ekko Build Guide By EkkoTag Updated on July 3, 2019
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Runes:

Domination
Electrocute
Sudden Impact
Eyeball Collection
Ravenous Hunter

Inspiration
Biscuit Delivery
Time Warp Tonic
Bonus:

+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+65 Base Health

Spells:

LoL Summoner Spell: Flash

Flash

LoL Summoner Spell: Ignite

Ignite

Threats & Synergies

Threats Synergies
Extreme Major Even Minor Tiny
Show All
None Low Ok Strong Ideal
Extreme Threats
Ideal Synergies
Synergies
Ideal Strong Ok Low None

Introduction







Hello everyone, and welcome to my Ekko guide. My name is Kader but I go under the name of EkkoTage. I am a diamond Ekko otp that hovers around d5-d2. I started playing league of legends back in preseason 7. In my first season I peaked p2, finishing p4. In season 8 I have been fluctuating between low-diamond and mid-diamond. Ekko was the first I bought but I did not start onetricking him before season 8.

My goal in this guide here is to share the knowledge I have gathered from playing Ekko to diamond in mid lane. This is by no means the perfekt guide, but it is how I personally was able to climb to diamond playing Ekko.

Here is my op.gg for those intrested: http://euw.op.gg/multi/query=ekkotage%2Cteepeewii
these are the two accounts I play on for the most part.

Let's get into the guide!

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Twitch.tv

Come and hang out on my twitch, here is my channel. Drop a follow to be notifed of when I go live! :)
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Summoner spells



Flash is taken pretty much every game by majority of the league roaster and Ekko is not exception. Flash is useful in many different scenarios, you should take it pretty much every single game no matter what.



Ignite gives a lot of kill pressure to Ekko. I recommend taking Ignite in most games if you are bellow d3, because there will be a lot of mistakes made by people bellow that rank which Ignite lets you capitalize on.



Teleport is really good on ekko but is difficult to use to its full potential and also removes a lot of your kill pressure early. It also got nerfed quite hard a while ago which made it pretty bad if you did not use it correctly. Take this into difficult matchups that you believe you won't get a kill on what so ever.
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Abilities





Z-Drive Resonance

Passive:
Ekko's playstyle resolves around Z-Drive Resonance. This passive gives ekko an in-out play style where you use the movement speed granted from procing it to bakc off until your next rotation of spells are up. Ekko's passive is both his main damage tool and also his repositionings tool.



Timewinder

Q-ability:
Timewinder is Ekko's wave clear ability and is the reason he has an above average wave clear. However, Timewinder's wave clear isn't the strongest before ekko reaches the power spike of being able to kill the caster minions with one Q, which is normally around level 9.



Parallel Convergence

W-ability:
Parallel Convergence is a great ability but also a unrelible one. Hitting it requires you to predict where the fight will be in 3 seconds. However, it doesn't need to hit for it to be useful, it grants a shield even if you miss and it zones the enemy. It also gives Ekko bonus damage when hitting an enemy under 30% health. However it scales bad with levels and great with ap, which is why it is the ability you max last.



Phase Dive

E-ability:
Phase Dive is ekko's main gap closer which is used to set up the rest of his abilities. Since Phase drive works with on hit abilities, it gives him a lot of damage from Lich Bane and Hextech Rocketbelt which as often built on Ekko. You max this ability second because it scales better with levels than Parallel Convergence



Chronobreak

R-ability:
As most other ultimates you put points into Chronobreak whenever possible. Chronobreak defines Ekko's playstyle as a timetraveler and allows him able to escape difficult situation. However it also does loads of damage but is very difficult to hit, which means you have to choose between using it for damage, or holding on to it for safty.





Skill sequence


> > >
You max Timewinder first for the wave clear, second you max Phase Dive because it is his gap closer and last you max Parallel Convergence because it scales the worst with level. Always take points into R whenever possible
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Runes













Electrocute: Ekko's trade pattern fits perfectly with the rune electrocute. His combo of E-Q-AA procs both Electrocute and his Z-Drive Resonance dealing great damage. It was also recently changed to have shorter cooldown but lower damage, which is better for. I still think Electrocute is better than Dark Harvest even after the rework, but it is preference. If you feel it is better go for it. Ekko.




Eyeball Collection: This is more of a preference, Ghost Poro is also pretty good if you are willing to constantly keep track of it which I don't. Eyeball Collection is great because you get extra damage for doing something you would have done anyways.




Sudden Impact: Ekko's engage tool procs sudden impact, which helps him deal extra damage in his trade. It is also the most useful for Ekko in this line.



Ravenous Hunter: This gives great sustain because ekko's Q is aoe which makes it proc on all the minions your Timewinder passes threw giving you hp back.








Manaflow Band: After the changes to Minion Dematerializer I swapped over to the celerity tree taking manaflow band. Manaflow Band helps with the mana issue that are created after the loss of Minion Dematerializer. It is all around the best tool for mana sustain in the sorcery tree.







Absolute Focus: Absolute Focus is one of the best runes in the sorcery tree, it provides free damage for just being over 70% health. Another setup that is viable for the runes is Absolute Focus and Gathering Storm this gives you more damage late game, but you sacrifice mana sustain for it. The reason I take Manaflow Band instead is that the games do not until late game in pre season 9, so I feel that the mana is more useful.
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Items





Starting items

Corrupting Potion:
Corrupting Potion is a pretty basic starting item on ekko, especially since time warp tonic is pretty strong right now and it synergises well with corrupting potion. It not only gives you a lot of sustain in but also damage if you have it active whilst trading. Dark Seal is also a great pickup on first item with corrupting start since it synergises very well with it.

Dark Seal
This is a great alternative to corrupting potion if you are facing an easier matchup. If you believe that you will be able to get something done in the early game I recommned taking this instead and getting Corrupting Potion on your first back. Dark Seal is all around a great item for ekko since he has a really safe playstyle where he can get out of sticky situations with Chronobreak




Core items

Hextech Rocketbelt:
This is the bread and butter item for Ekko in mid lane. It gives wave clear, it gives damage, it gives health and cooldown reduction. This item even has great components which lets you spike early game compared to other items that ekko buys.

Lich Bane:
Lich Bane's spellblade passive synergises well with Phase Dive, this leads to Ekko having a lot more oneshot potential. It also gives Cd which is helpful. You should buy it in nearly every game after Hextech Rocketbelt.

Sorcerer's Shoes:
These are give a lot of damage in mid-early game against squishy champions. You should take these boots in most games if you are confident in your Ekko play because Ekko has great surviablity with or without defensive boots as long as you play smart.




Situational items

Ninja Tabi:
Great against very heavy ad teams.

Mercury's Treads:
great against heavy cc teams.

Zhonya's Hourglass:
This is great item against many AD assassins and it also synergises with ekko's Chronobreak really well. However because Ekko has his ultimate, it isn't as necessary for him as many other AP champions. You can get away with building this late or not at all if you are confident in your Ekko.

Rabadon's Deathcap:
This item is a great all around purchase for all ap champions and Ekko is not exception. Rabadon's Deathcap scales with your ap so buidling this early is bad but it is great as a 4th/5th item.

Void Staff:
When you get into later stages of the game their is a high chance people will start buying magic resist, and that is where Void Staff comes into play. It lets you penetrate some of peoples magic resist helping you deal damage threw magic resist. It is a great overall item in late game.

Morellonomicon:
There is two different uses for this item, the first being buying its component Oblivion Orb to get flat magic penetration which is great against people with low magic resist which makes it a great item early game when no one has magic resist. The other use against healing heavy enemy comps, it applies grievous wounds which makes it great against champions such as Vladimir, Soraka, Warwick etc.
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Laning phase



Once you get into a game as Ekko there is two main ways you can play the early game,first one is that you just hard push the first and second wave to bounce back the third wave so you don't get ganked for being overpushed. The second one is that you just last hit and try to make a freeze outside your turret where you try to get as much farm from the comfort of your tower. There are other ways to play the lane but these two are useable in pretty much every game as Ekko.
If the enemy has no way of stopping you from pushing, the first option is the supiror one, it allows you to help out your jungler in the early scuttle fights which happen quite often in this meta + it lets you get the level 2 spike which is huge. It also lets you be safe under your tower by the time the enemy jungler is looking to gank.
If the enemy does have high kill pressure on you early you should focus on just last hitting and trying to get as much farm as possible until you are able to kill the wave with 2 Timewinder, after that you should just push out and roam as much as possible to get fed of side lanes by roaming . There are many different ways to play the early game but it is based on the matchups you face, which Intend to write in the near future.
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Teamfighting





Outside of lane you can either splitpush or teamfight as Ekko. Ekko is a great splitpusher if you are ahead enough for you to be able to 1v1 both there solo laners because they are the ones most likely to defend against you. However splitpushing requires a lot of cordination with your team which is risky and since ekko also has a great teamfighting, it is the easiest option to climb with.

Ekko brings damage, cc and engage to a teamfight which is great. However you are really squishy so any misteps can lead to a quick death. That is why going inn at the right time is really important for Ekko. You should always be standing at the outskirts of a teamfight, throwing inn q's until you see the perfect oppertunity to engage.

Your job as Ekko vary from looking to assasinate the enemies backline to engaging teamfights depending on what your team needs of you. In most games your goal is going to be to wait out the enemy cc so you can get to there backline and blow them up. In late game Ekko's damage is insane but you are also easily blown up if you get cought by CC because than you are not able to use Chronobreak.

If your job is to inisiate the teamfights because you lack engage than you should opt inn for a early Zhonya's Hourglass. It allows you to inisiate with a lot more ease because you can distract them for a long time with the help of Parallel Convergence and Chronobreak
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Summary



All in all ekko is a great assassin that is able to hard carry games and is rarely picked/banned. He has difficulties with CC but if you play around it correctly you can excel.

This is the first ever guide I have written so any type of feedback would be greatly appericated. I will update this whenever the meta changes and I also am not done with the guide. I intend to write section for all the ekko matchups.


TO BE CONINUED
I am far from done with the guide and this is just a start, I will be adding in new sections and editing old ones.

Thanks for taking your time to read this guide, peace!

- Ekkotage
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