This build has been archived by the author. They are no longer supporting nor updating this build and it may have become outdated. As such, voting and commenting have been disabled and it no longer appears in regular search results.
We recommend you take a look at this author's other builds.
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page
Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Recommended Items
Spells:
Ignite
Teleport
Items
Ability Order
Introduction
This guide is my first guide ever made.
I'm so glad if I can help anyone with this guide.
Please enjoy :)
Here it goes!
Some other good ones are Flash, Heal and Exhaust
Why Ignite and Teleport?
I use Ignite because I've got too many times the enemy team got away with just 1 hp or like that.
And Ignite is a very nice counter against Dr. Mundo.
I use Teleport because I want to miss less exp and gold as possible and with Teleport in my pocket it's secure I won't lose that much gold and exp.
First of all...
Elise is like a Nidalee, but so much stronger because of her mobility during team fights.
Elise can use her ultimate Spider Form / Human Form to transform into a powerfull spider.
While in Spider Form she gains spells who deals damage equal to the missing hp% of the enemy.
While in Human Form her spells do damage equal to the enemies current hp%.
Human Form
Elise deals 50/95/140/185/230 base damage plus 8% of target current health (+3% per 100 AP)
as bonus damage.
Elise releases a venom-gorged spiderling that explodes after 3 seconds or when it nears a target, dealing 75/125/175/225/275 (+80% of Ability Power) magic damage.
Elise fires a skillshot that stuns the first enemy struck for 1,5 seconds.
Spider Form
Elise lunges forwards and bites her target, dealing 50/95/140/185/230 base magic damage plus 8% of target's missing health (+3% per 100 AP) as bonus damage.
Elise and her Spiderlings passively gain 5/10/15/20/25% Attack Speed.
On activation, the Attack Speed of Elise and her Spiderlings is increased by 60/80/100/120/140% for 3 seconds and Elise is healed 4 (+2% of Ability Power) health on every attack.
On enemy cast: Elise reveals nearby enemy targets, while she and her Spiderlings lift up into the air, and then descend upon the target enemy.
On ground cast: Elise reveals nearby enemy targets while she and her Spiderlings lift up into the air, becoming untargetable for 2 seconds. During that time she can cast Cocoon / Rappel again to descend upon a nearby enemy.
Cooldown: 26/24/22/20/18 seconds.
Level up in this order:
First Items
Here we are, at the spawn. Let's get our first items and walk to top lane:
and 3x
Harassment
With Elise you can easily harass with your Neurotoxin / Venomous Bite.
In early game you shouldn't spam your skills mainly because you don't have a large mana pool, which is quite annoying.
As Elise you can just use your skills in Spider Form / Human Form (spider form) to regain your mana while using your skills to lasthit without using mana.
If the enemy champion's hp reaches critical levels you should engage using this combo:
Cocoon / Rappel -> Neurotoxin / Venomous Bite (in human form)
Followed up by:
Spider Form / Human Form -> Cocoon / Rappel
-> Volatile Spiderling / Skittering Frenzy -> Neurotoxin / Venomous Bite
Farming
The basis attack of Elise is quite difficult and requires some practise.
The reason for this is the attack animation.
The attack animation of Elise is very slow, which makes it hard to lasthit.
Also, you can farm with your Volatile Spiderling / Skittering Frenzy when it's off cooldown.
Warding
Some people will say: "Dude why do you buy wards? you aren't the support.".
Well I've got one thing to say:
Wards are the key to a victorious win!
Here are the main spots where you definitely should ward the whole game:
Core Items
The game is on for like 10 - 15 minutes.
You have been farming for a while so you need to return to your base and get some great core items.
Once you've bought your Malady you WILL dominate your lane.
I choose to build Elise a little bit of attack speed because of her spiderlings.
If you have enough money for a Haunting Guise, the enemy laner will ask you for mercy.
More Harassing
Now it's time to shine in your lane, go back to top and farm more.
And again harass with your Q and W in Human Form.
Your Q: Neurotoxin / Venomous Bite does damage how more hp they have, and that will just hurt because the tanky champions will be at top lane.
Continue farming!
Team Fights
This will decide who will win.
You will have around 4k hp so you won't die easily and you will shred hp away against tanks like
Jarvan IV and Malphite.
In team fights you should not engage as first let the full tank engage first.
When there is no full tank go first instead.
In team fights you will be the one who should kill the adc ASAP because they are the one who are doing the biggest damage.
Combo's
High Burst Combo (Mainly used in Team Fights):
Neurotoxin / Venomous Bite (In Human Form)
Volatile Spiderling / Skittering Frenzy (In Human Form)
Spider Form / Human Form
Cocoon / Rappel (In Spider Form)
Volatile Spiderling / Skittering Frenzy (In Spider Form)
Neurotoxin / Venomous Bite (In Spider Form)
Against weaker enemies:
Cocoon / Rappel (In Human Form)
Neurotoxin / Venomous Bite (In Human Form)
Spider Form / Human Form
Neurotoxin / Venomous Bite (In Spider Form)
Volatile Spiderling / Skittering Frenzy (In Spider Form)
You must be logged in to comment. Please login or register.