This chapter will have random information and tips regarding that didn't fit into the guide elsewhere.
Runes:
If I don't need the
Tenacity and Slow Resist shard should I take
Flat Health or
Health Scaling? Well the
Health Scaling will give you more health level 7 and onwards, but I don't think that's very relevant on
Nautilus as you will be fighting a lot early on and because you're playing support you aren't going to get a lot of XP from waves so scaling stats will be less valuable anyways.
Items:
The damage taken from
Knight's Vow when redirected from your ally to you will proc and waste your
Celestial Opposition so try to keep that in mind as you have to be out of combat for 20 seconds for the shield to come back up. It also deactivates your
Mobility Boots even if the damage is only from minions.
When in a fight without your
Knight's Vow target (whether they're dead or just not in the fight) you should try to change your mark to another teammate. This way you're still getting value from the passive. Another thing to remember is that the target doesn't
have to be your adc. If your adc is super behind while your midlaner is smurfing you should change priorities.
Don't get stuck in the mindset of having to support only your adc!
Solstice Sleigh is not a heal it only gives bonus health, so it is not affected by grievous wounds or heal and shield power. Think of it as a mini
Wild Growth.
Abilities:
If you use
Dredge Line on a wall then 50% of the cooldown and mana cost will be refunded.
If you're being chased then you can use that to your advantage and hook a wall in the direction you're running and use your
Riptide then you will be dragged away towards the wall and the enemies chasing you will be slowed by your
Riptide from your previous location.
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