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Recommended Items
Runes: Personal Favourite
+8 Ability Haste
+10-180 Bonus Health
+65 Base Health
Spells:
Flash
Ignite
Items
Threats & Synergies
Pyke
Pyke is very slippery and will also roam faster than you. Try to punish the enemy adc when he leaves and be aware that he has the tools to do the same to your adc if you leave for too long.
Draven
Draven enjoys playing with someone with strong pick potential. Be proactive and help him snowball his lead.
Draven
Draven enjoys playing with someone with strong pick potential. Be proactive and help him snowball his lead.
Champion Build Guide
With the new season comes more focus on objectives which makes roaming ability more important than before. For this reason I'm taking Boots of Swiftness and Trailblazer more than before. You also want to try to play for first tower as well so I'm currently taking Demolish instead of Font of Life to get more damage on towers during roams to try and secure the Feats of Strengths more easily for my team.
Sixth Sense seem to be terrible options because of the long CD.
Grisly Mementos seem like an ok option as it gives your Oracle Lens a very short CD.
Deep Ward may be the best option as they are more annoying for the enemy to clear them now and stay around for a little while longer. Ultimately I think this was a large nerf to the Domination tree, but if you really love Relentless Hunter I'd recommend taking Deep Ward.
Abyssal Mask gives slightly better stats, but will be less effective against MR stacking, think of it as Flat Magic pen instead of Percent Magic pen. Still good if you only have one source of AP dmg and enemies aren't building MR.
Swiftmarch is going to be the option in general for the %MS boost we get which scales of off our Total MS as opposed to our Bonus MS like most other items.
Forever Forward also gives the Total MS speed, but are less useful in combat.
Chainlaced Crushers and Armored Advance are good options if against their respective damage type.
Crimson Lucidity are good boots as they increase your haste by a fair amount, but the passive feels a bit weird on Thresh. Still very strong boots though. (Note that these boots are currently bugged on live servers where they only give a 0.3 seconds reduction on Flash cooldown as opposed to the intended 28 second reduction.)
+ Very strong early + Good engage and disengage tools + You will have a lot of agency + Very fun to play Thresh has always been present in the support meta and the reason for this is that his kit is flexible and allows multiple different playstyles. If you want to play a support champion that can save teammates, lock down single targets very effectively or control multiple enemies with a 5-man Flay then you should consider learning to play Thresh. |
- Very skill dependant - Will struggle with weak adc - Has no sustain - Gets outscaled by enchanters Thresh has a very high skill ceiling. This means that you will need to spend a lot of time learning his kit to be able to pilot him effectively. You also have no sustain in lane so if you're playing against a long range lane it can be difficult to get any action going in the botlane especially if you can't access the bushes. |
Early roam aggression:
This build will be for you who want to have an easier time roaming across the map and affecting every lane with your early game presence.
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Works best if your Adc isn't going to be in too much danger if you leave the lane for an extended amount of time or if the enemy Support will be roaming as much as you.
Choosing between the two boot options is mostly a personal choice. I prefer to take Boots of Swiftness, but if you reset with only 600G and the enemy doesn't have many slows you can take Synchronized Souls instead.
Because of the lack of Haste in this build you can take Precision second to get Legend: Haste to get more BASIC Haste.
Alternatively you can go Domination to get even more MS from Relentless Hunter.
Warden:
This build is probably the most standard build for Thresh as it works into just about anything and is never bad.
These are the two main pieces that will help you peel for your entire team and give a little extra to one specific carry. You can obviously swap the order if you don't need any MR from Locket of the Iron Solari early or if the enemy has mostly single target damage focused onto your ADC then Knight's Vow would be better first. Frozen Heart is really good against most AD champions that'll dive your backline and still helps against a lot of ranged champions as well.
Front-to-back:
This build is more focused on full teamfight supporting rather than peeling for one specific hard carry and is probably my favourite build.
It works best when the fights are going to be slower front-to-back fights where you'll have an easier time using your Redemption without your teammates needing to run away. Revitalize synergizes really well with this setup and Guardian adds even more value. If you need more MR later in the game Spirit Visage makes all the healing and shielding you give yourself more valuable.
Great into most matchups. | Necessary against engage support. | Fine vs double ranged or dive. |
Guardian is great against most matchups as you can fairly easily decide when to proc it as you're ranged and can more easily space with your Adc so it won't get wasted, you can also proc it with your Dark Passage from range. |
Aftershock makes you tankier after you immobilize an opponent, which will allow you to buy more space in front of your team or more easily survive in lane vs another engage support. |
Font of Life is still the same as before, not great (especially on ranged champions like Thresh), but still a fine choice. |
So if you need to go Bone Plating due to the early game trading be mindful of not wasting it. |
Revitalize is actually really good if you like going Guardian and Locket of the Iron Solari into Redemption. |
Cosmic Insight gives you summoner spell haste which allows for more aggression. Biscuit Delivery can give you some free healing and max HP which will help against more aggressive early games. |
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(Stay mindful of not wasting Bone Plating from ADC poke damage.) Then Overgrowth is going to be better choice in general, but Revitalize is fine if you're planning on going both Locket of the Iron Solari and Redemption. It also slightly increases the slow from Glacial Augment. |
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Triumph is the only other rune you can take in this tree and it does give some nice healing and extra gold income. |
Deep Ward is your other option in this tree, it gives your deep wards extra health and duration, making them more annoying to deal with for the enemy. |
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Great defensive item Locket of the Iron solari is still a fantastic item that helps you protect your teammates. This is just a fantastic item that should always be at the back of your mind. |
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Chivalry isn't dead Knight's Vow is tailor-made for Thresh, it gives you great stats for the cost and helps you peel for your fed teammate and keep them alive (and get some healing for yourself as well). |
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Speedy roams Trailblazer is a good item that gives you and your teammates movespeed to cross the map faster. |
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Stickiness Zeke's Convergence creates a slowing field around you which makes you sticker and harder to kite away from. |
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Big teamfight heal Redemption is a great teamfight item, it helps in keeping your entire team alive during a fight. Don't be afraid of using it before a fight if you're about to take an objective. |
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Anti-Attack Speed Armor, haste and even mana are all good stats on him and the added benefits of the passives make this a really compelling item when facing multple AD or AA based champions. |
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Anti-Crit Gives good stats, but a bit expensive. Take less damage from crits, but most importantly has a big slow effect to either catch people or help your teammates kite more easily. |
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Aggressive MR Abyssal mask makes your AP damage dealers do more damage to enemies close to you. So it's a more aggressive MR item than Spirit Visage. |
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Defensive MR Spirit Visage gives you more defensive stats than Abyssal Mask, and makes shields and heals more effective on yourself. |
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Expensive MR Kaenic Rookern is a more expensive option for if you're winning and have the extra money to spend and also if you don't have any AP damage to amplify from your teammates. |
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Anti hard CC item Mikael's Blessing gives you more oppurtunities to peel your team if the enemy has some hard hitting CC spells e.g Enchanted Crystal Arrow or Sleepy Trouble Bubble. |
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Great objective vision control Vigilant Wardstone should always be your final item if you get this far. It gives you more wards on the map, more control wards in your inventory and some nice bonus stats as well. |
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These ward maps will help you place wards that will be effective in most games, but do note that when against certain junglers or laners you will need different wards. For example a Zac can gank you from further away over walls while a Shaco can gank over walls while being stealthed. Against these junglers consider placing deeper wards (if it's safe to do so) to spot them when they're clearing their jungle camps.
Early game wards for blue and red side
Mid game wards for mid and river control
Late game wards for objectives
Ward placements
These specific ward spots can take some practice to get them right so I would recommend that you do some "ward drills" in a Practice tool game until you can place them consistently. If you're struggling with the consistency do these drills before you queue up for your games that day as a sort of warm-up. Make sure to have indicators enabled to more easily see where the ward will get placed.
Runes:
Taking Revitalize may look odd on Thresh as he only has a weak shield on his Dark Passage, but it will also buff your Guardian, Font of Life, Second Wind, Locket of the Iron Solari and your Redemption. The small 5% heal and shield power (+10% extra on targets below 40% HP) may not look like a lot but it will add up over the course of a game.
Assuming you don't miss a single minion death then Overgrowth will give you the 3.5% bonus max HP on the wave that arrives in lane at 10:30. At that point the other part of Overgrowth gives you 45 HP. At this point Damnation will have dropped around 42 Souls giving you 42 armor and AP. Needless to say that in a real game you will be missing some minions either from roaming, recalling or being forced off the wave so realistically this rune will take longer to fully come online.
Health Scaling vs Flat Health in the bottom row of rune shards? Generally scaling shards are worse on supports as we get less XP than other roles and we need to fight early especially on Thresh. So I would recommend taking Flat Health. Against some scaling matchups however you can be greedy and take the Health Scaling.
If you really need tenacity you're better off just buying Mercury's Treads instead of taking the Tenacity and Slow Resist rune shard in my opinion.
Cosmic Insight lowers the cooldown of Flash by 56 seconds which will give you a large window where you will have it up and the enemy wont if you both use Flash at the same time.
Going Ionian Boots of Lucidity in addition with Cosmic Insight lowers the cooldown by 69 seconds instead. nice
Legend: Haste actually gives you BASIC ABILITY Haste. This means that it won't affect your ultimate abilty. On Thresh this is kind of irrelevant.
What does matter though is that the Haste that you get from Legend: Haste will not show up in your stats tab next to your portrait in game, so it will look like you have less Haste than you actually have.
Even though it doesn't show up in your stats it still affects your cooldowns of your basic abilities.
Thresh's Adaptive Type is AD and will not change to AP no matter how many souls he gets from Damnation. The only way to change Adaptive Force from AD to AP is by buying an item that has AP like for example Shurelya's Battlesong.
Items:
The damage taken from Knight's Vow deactivates your Synchronized Souls and cancels your recall even if the damage is only from minions.
When in a fight without your Knight's Vow target (whether they're dead or just not in the fight) you should try to change your mark to another teammate. This way you're still getting value from the passive. Another thing to remember is that the target doesn't have to be your adc. If your adc is super behind while your midlaner is smurfing you should change priorities. Don't get stuck in the mindset of having to support only your adc!
Solstice Sleigh is not a heal it only gives bonus HP, so it is not affected by grievous wounds or heal & shield power. Think of it as a mini Wild Growth.
If you finish your support quest and are starting to have regrets over your choice of item (whether you missclicked the wrong item or think another item will have more value) you can sell your Solstice Sleigh and buy Celestial Opposition from the shop. This does cost you 240 gold because you only get 160 gold from selling it and then you have to pay 400 gold to buy it again so it's not super ideal, but it is good to know for those awkward times when you accidentally click the wrong one or get into a really long game. Generally I'd say that Solstice Sleigh gets outscaled by Celestial Opposition.
Selling and rebuying your support item does NOT remove the wards that you have placed on the map.
Spirit Visage increases all the shielding and healing you receive by 25%, this includes everything you give yourself as well, for example Dark Passage, Locket of the Iron Solari and Guardian.
The healing you receive from fountain also gets increased by Spirit Visage and also gets tracked so don't trust the healing number when you hover over it in game.
Abilities:
Generally starting with Flay is best as it gives you more power and allows for both proactive trades and defensive peel, however when playing against a double ranged botlane I like starting Death Sentence as it gives me the opportunity to catch the enemy off guard level 1.
When you hit a Death Sentence on someone don't immediately use Flay. Instead wait for your Death Sentence to tug them in twice and then Flay them right after your Death Sentence ends. This way you can CC them for longer and potentially cancel their dash/jump with your Flay. Most people will be spamming their escape button during your Death Sentence so this way you will be more likely to cancel their Rocket Jump for example. If you're struggling with the timing then spend a few minutes in Practice Tool and you can get it down pretty fast.
Embrace the depths
Warm hugs for everybody!
If you have any questions or criticisms please leave them in the comment section, I'd gladly answer any question you have!
Special thanks to jhoijhoi for their great guide to coding.
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