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Recommended Items
Runes: Generally good

+8 Ability Haste
+10-180 Bonus Health
+65 Base Health
Spells:

Flash
Ignite
Items
Threats & Synergies
Threats
Synergies
Show All
Extreme Threats

Pyke
Pyke is very slippery and will also roam faster than you. Try to punish the enemy adc when he leaves and be aware that he has the tools to do the same to your adc if you leave for too long.

Draven
Draven enjoys playing with someone with strong pick potential. Be proactive and help him snowball his lead.
Synergies

Draven
Draven enjoys playing with someone with strong pick potential. Be proactive and help him snowball his lead.
Champion Build Guide
16.3
Protoplasm Harness adjustment
Ability haste increased to 20 from 15.Lifeline health increased to 200–300 (based on level) bonus health from 200.
Lifeline heal Armor and MR ratio reduced to 175% bonus Armor and MR from 250%.
Overall seems like a small nerf, but nothing too major. Still a very good option if you need to get tankier against burst.
16.2 Bandlepipes nerf
Season 16|
+ Very strong early + Good engage and disengage tools + You will have a lot of agency + Very fun to play If you want to play a support champion that can save teammates, lock down single targets very effectively or control multiple enemies with a 5-man |
- Very skill dependent - Will struggle with weak adc - Has no sustain - Gets outscaled by enchanters |
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Fine into most matchups. |
Necessary against engage support. |
As this rune is a little complicated I don't reccomend it for beginners. |
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Runeshards|
For more information read the section at the bottom of this chapter. |
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(Stay mindful of not wasting |
Runeshards
Unsealed Spellbook|
Default option, always gives good value. |
Alternative if against heavy engage or burst. |
(Selling and buying
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Great boots that give haste and also allows you to go for more Flash-Hooks. |
Good into a lot of slows while also giving a little more MS. |
Fine if against full AP or CC. |
If you're planning on buying the tank boots then it's fine to delay them a teeny bit longer if you get an opportunity to complete an item instead.
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Incredible default item, always good, never bad. |
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Great into single target damage. |
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Great for slow, front-to-back fights. |
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Buy the one you didn't before. |
When you've pushed out the wave into the enemy tower you should have a list of what you can do.
1. Reset if you need to.
2. Hit the tower for plates.
3. Poke or Dive the enemy under tower.
4. Leave the lane and roam.
Reset is self explanatory. Hitting the tower can be good, but try to leave the plate gold to your adc if possible. Or you can throw out a hook and see if you can land some poke or threaten a dive depending on the situation.
If none of these options seem good or your ADC needed to reset then your last option is to go roam and impact the rest of the map.
Visual ExplanationWhen your wave crashes under the enemy tower the enemy wave will get stuck under their tower fighting them. This will allow your wave to walk up into the lane which leads to the waves meeting on the enemies side of the lane.
That will mean that the enemies next wave shows up before yours and will start fighting first, inevitably pushing towards your side of the map (unless your ADC walks up and pushes it out).
That will give you around 30-50 seconds to roam and come back, hopefully in time before the wave dies under your tower causing you to miss a lot of experience.
These ward maps will help you place wards that will be effective in most games, but do note that when against certain junglers or laners you will need different wards. For example a
Remember to consider the terrain changes that will occur when the third
Early game wards for blue and red side
Mid game wards for mid and river control
Late game wards for objectives
Ward placements
These specific ward spots can take some practice to get them right so I would recommend that you do some "ward drills" in a Practice tool game until you can place them consistently. If you're struggling with the consistency do these drills before you queue up for your games that day as a sort of warm-up. Make sure to have indicators enabled to more easily see where the ward will get placed.
Drake pit wards
Baron pit wardsRunes:
Taking
Assuming you don't miss a single minion death then
At what point does
Granted you don't always use the full gold value from
Going
Precision secondary
Going
Items:
The damage taken from
When in a fight without your
If you're playing with an
It's all about 1000 gold worth of stats. Some stats are rounded up or down from decimals.
Abilities:
How many souls should you aim for from
Most supports similar to
Generally starting with
When you hit a
Special thanks to jhoijhoi for their great guide to coding.




















































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