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Twitch Build Guide by EnyoPieck

ADC Enyo Pieck's Twitch guide for Smarter Gameplay for Patch 11

ADC Enyo Pieck's Twitch guide for Smarter Gameplay for Patch 11

Updated on May 29, 2021
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League of Legends Build Guide Author EnyoPieck Build Guide By EnyoPieck 7 1 9,932 Views 0 Comments
7 1 9,932 Views 0 Comments League of Legends Build Guide Author EnyoPieck Twitch Build Guide By EnyoPieck Updated on May 29, 2021
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Runes: Hyper carry

1 2 3
Lethal Tempo
Presence of Mind
Legend: Bloodline
Cut Down

Taste of Blood
Ultimate Hunter

+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor


1 2 3
Standard summs
LoL Summoner Spell: Flash


LoL Summoner Spell: Heal


Ability Order Standard item skill order

Threats & Synergies

Threats Synergies
Extreme Major Even Minor Tiny
Show All
None Low Ok Strong Ideal
Extreme Threats
Ideal Synergies
Ideal Strong Ok Low None

Champion Build Guide

Enyo Pieck's Twitch guide for Smarter Gameplay for Patch 11

By EnyoPieck
Introduction to Myself and the Guide
Hi and welcome to my Twitch adc guide. My name is Enyo, I'm a Twitch Streamer and Youtuber , I started playing League of legends in Season 7 and mained top lane until Season 10 where I Role swapped to ADC.

My guides are made in the hope that you can take the knowledge from this guide in order to help with your climb this season.

Please Let me know if there's more content you would like added or anything you have a questions about and I will do my best to Either add it into this guide or future guides that are in the works.

At this point I will be adding more Threats and synergies, as well as more lane specific mechanics and more detailed explanations for certain item choices etc.

If you enjoyed my guide please be sure to hit that greens thumbs up it really helps :)

You are always welcome to ask questions or pop by my stream and ask me in person.
Why Conqueror over Tempo? Why not PTA?
+ Lethal Tempo
Lethal tempo is the best Overall Keystone rune for Twitch and gives you the best overall lane scaling and safety as well as the highest late game dps.
Lethal Tempo does more consistent Dps than other runes and has better synergy with Twitch's abilities and items.

+ Conqueror
Conqueror is a unique rune in how its a worse fervor of battle (season 7 rune) that provides healing when fully stacked.
The reason I recommend taking this rune in certain games with a lack of tanks is the bonus damage you gain paired with the bonus AD you get from Spray and Pray allows you to use a devastating Contaminate in early/mid game team fights where you HAVE to fight at maximum range vs the enemy team.
Alternatively I also take it in easier/low cc match ups where I can abuse the attack speed from twitch's Ambush for stronger early trades.
Always rush Berserker greaves for chasedown kiting and faster Conqueror stacking.

- Press the Attack
Press the Attack is an interesting rune, you auto an enemy 3 times and on the 3rd auto attack you deal bonus damage and the afflicted enemy takes bonus damage from all sources for 6 seconds.
The problem with Press the Attack is its hard to proc early unless you have a support that locks down the enemy laner, Twitch doesn't have any auto attack resets to proc Press the attack any faster.

Press the Attack does not provide you with early game attack speed before purchasing your Berserker's greaves and Mythic item, you have less pushing power in lane which can make harder matchups unplayable.
In my opinion press the attack is only good if you are smurfing or you can end the game before 20 minutes, (Game time across all Elos is 25 to 30 minutes minutes), Otherwise it simply gets outscaled by Lethal tempo and Conqueror.
Twitch Twitch is a unique ADC with both his stealth, playstyle in and out of lane and late game hyper scaling, while the current season 11 meta has been rough on him he has settled into a solid ad build-path which if played and executed well will yield solid results for anyone looking to climb this season.

While having clear cut weaknesses in lane and some very rough lane matchups (cough cough looking at you Caitlyn) Twitch will inevitably either out scale or allow you to outplay enemies with stealth.

Twitch's 3-4 Item power spikes can allow him to completely take over games and hard carry to victory if played properly.

I really encourage you to test items and runes in their own time to come to your own preferred style of play which will help adapt to each games draft and synergies.

There's no one right way to play league of legends its simply finding the style that works for you and applying proper fundamentals to that playstyle and sticking to it!
Twitch abilities

Passive: Deadly Venom (P)

Twitch's basic attacks on-hit apply a stack of Deadly Venom for 6 seconds, stacking up to 6 times, during which the target is also inflicted with Poison. The duration of Deadly Venom refreshes on subsequent applications.

Deadly Venom does not affect structures.

Deadly Venom cannot be parried nor Shen's Spirit's Refuge. but can be dodged and/or missed if Twitch is Blinded.

Ambush (Q)

ACTIVE: After a 1 second delay, Twitch becomes Camouflaged for a duration. Attacking, casting Venom Cask or Contaminate breaks the stealth immediately.

While stealthed, Twitch gains bonus movement speed, increased when he moves toward enemy champions within a 1000-range radius who cannot see him.

Upon breaking stealth Twitch gains bonus Attack speed for 5 seconds.

Ambush's Cooldown is reset if an enemy champion dies while afflicted with Deadly Venom.

Entering stealth cancels Twitch's current basic attack.

Ambush follows the same rules as stealth but he can still perform actions normally before entering Ambush. Activating Recall during the 1-second delay allows him to Channel it while stealthed.
If Twitch enters Stasis during the delay, he will gain the Ambush camouflage after the stasis ends.

Venom Cask (W)

Twitch hurls a cask of venom at the target location, applying a Deadly Venom to all enemies hit within the area and granting Sight icon.png sight of the area.

The area then becomes contaminated for 3 seconds, applying a Deadly Venom stack each second to all enemies within and slowing them.

Venom Cask can apply a maximum of 4 Deadly Venom Deadly Venom stacks per enemy.

Contaminate (E)

ACTIVE: Twitch sends out a lethal toxin to each nearby enemy afflicted by Deadly Venom, dealing physical damage upon arrival.

Contaminate deals additional physical damage and AP magic damage for each stack of Deadly Venom on the target.

A nearby enemy with Deadly Venom is required to cast this ability, and targets do not have to be visible to be affected.

Twitch is given a range indicator for Contaminates radius upon infecting an enemy champion with Deadly Venom (actual range is slightly larger than shown in-game.

Spray and Pray (R)

ACTIVE: Twitch gains bonus attack damage 300 bonus attack range for 6 seconds, during which his basic attacks are replaced by bolts that travel slightly further than his attack range in a straight line, dealing damage to every enemy unit they collide with in their path.

The bolts deal 100% − 60% (based on enemies hit) of the attack's damage, apply On-hit on-hit effects at 100% effectiveness to all targets and each attack can Critical strike critically strike all its targets.

Runaan's Hurricane's bolts can target the same units that are hit by Twitch's penetrated bolt, increasing the total damage dealt to them and applying On-hit effects twice.

Contaminate Spray and Pray allows Twitch to outrange turrets by 50 units, allowing him to hit them without them returning fire.

If Twitch is blinded before winding up the attack, the hits will miss against all targets.

There is a brief delay before the bolts reach targets at range due to finite missile speed, allowing even the primary target to physically dodge or flash the attack.

The bolt projectiles will naturally pass through terrain and enemy structures (the latter will be damaged by bolts even if they are not directly targeted).

Part: 1 Champ select
Champ select is where your game starts, you should be looking at what your team is playing vs what the enemy team is playing.

Ask yourself questions such as,
-What is the style of the enemy team comp?
-Do they have a lot of dive?
-Are they a heavy ranged poke comp,
-Do they have more than 2 tanks?
-Who can kill me and what role do I need to fulfill this game.

If you if think you need to play into a high burst comp and you don't have a shielding/healing support to help negate the burst look at building and changing your Legend Bloodline rune to Legend Alacrity rune.

Examples for this would be enemy team has Khazix and Zed and you have a Nautalus as your support.

Other Examples would be seeing that the enemy team has few or no tanks and changing your keystone rune from Lethal tempo to Conqueror, Twitch as a champion wants to take Longer trades in lane to stack his passive using his E for a lot of burst damage.

Getting 6-8 Conqueror stacks early on not only ramps your dps but also applies more damage with your E it will also apply more passive damage if you started Doran's ring as your passive Deadly Venom scales with AP.

Twitch is a squishy champion with no real self peel or cc so dodging champ selects is sometimes the best options or simply not picking twitch blind or into a losing comp/matchup unless you are confidant playing the matchup.
Part: 2 Laning phase

Level 1

Lane phase starts from The moment you load into the game.

DO NOT Afk at your towers or at the buff if you are leashing.

Either set up in one of the entrances and ping your jgler/sup to cover the other entrance.

This lets you know where the enemy team is not and can avoid a cheeky level 1 invade from the enemy team.

Once leashed go to lane taking the safest route. If Blue (Left) side try to avoid the tri brush unless you're 100% sure the enemy botlane isn't trying to cheese you, usually this is simply done by warding the Tri brush before you starting walking to leash. Or walking past Krugs into your lane.

Same applies to Red (right) side, either walk past Gromp or ensure the enemy is not in the river brush and make your way into lane.

Level 1 to 2

Once you're in lane take a second to evaluate some basic variables and keep re-evaluating them every 30 seconds to a minute.

-What abilities do they have skilled and what can they do to me/how do I need to space?.
-Do I win the level 1,2 ,3 2v2.
-Am I pinging my support to rush level 2? or are we ceding control to the enemy lane for the time being.
-What. Is. My Win. Con.?
-What wave am I wanting to back/how much gold do I want to back with.
-Less important now but keep in mind what is happening with your midlane and potential 'mid diff' roams the enemy mid laner can do to you when shoving

Level 2

Games and lanes can be won or lost at level 2 and can lead to an uncontrollable snowball into a victory for either team.

You have either pushed for level 2 or conceded the lane and the enemy has level 2.
You have two basic outcomes.

Outcome 1:

You got level 2, you should be pinging to your support your intent and try to either get the enemy Flash/Heal or a kill.

From here try to hard shove the lane with your support to get a reset with the bonus gold you just gained.

Outcome 2:

Enemy laners got level 2 you should be aware that they are about to get level 2 e.g. the 3 melee minions on the second wave are dead or about to die.

Don't yourself in a position where they can kill you or force you to use your flash/or Heal.

Give up CS, its better to lose 50 gold than give the enemy 300-400 gold plus the lost minion waves to tower for killing you, the wave will come to you regardless since the enemy lane has to push it by default now.

:Secret Cheater outcome

If neither of the above happened and you have control of the lane, try to slow push the cannon 3rd wave and instantly back and buy, you can get a Long sword and a Control ward/ Health potion, or a Cull to farm the lane out, this is always the best time to buy cull as you'll be able to maximize your 100 cs farm goal with it.

Rushing completed Berserker's Greaves is always a a safe option if you have 600-900 gold on back for Boots and 1-2 Daggers then the 500 gold upgrade to on your next back.

Always change to Oracle Lens on your first or second back.

Either of these buys will put you at an advantage and will cause the lane to push back into you, letting you create a freeze to deprive the enemy of XP and gold and/or kill them for having to push up and try to break the freeze.

Level 3

You can repeat the same theory as you did level 2 and potentially get a kill with your Ambush or a second point put in your Contaminate for more overall damage.

Once you reach level 3 you will have an idea of how the enemy lane is reacting to you and should be now able to make a game plan for the next 3-4 levels.

Level 3 to 5

Once you are post level 3 and are farming towards your level 6 power spike try to maintain your laning goals and execute them.
Make sure that you have good warding if shoving, make sure you are checking the map for the enemy jungler and midlaner when pushing as getting 3 or 4 manned with your wave in a bad spot is asking to lose the game.

Level 6

Level 6 is where the real fun begins. with the recent buffs to Twitch R Spray and pray it now lasts for a whole 6 seconds, this is the entire duration Lethal Tempo or lets you fully stack at 2.0 attack speed.

Your game plan here depends on the support you have and the enemy laners.

If the enemy support leaves lane to ward/roam or is in a poor position use your Stealth to reposition and find a favorable angle to open up, Always ping your intent to your support so they can either engage or peel/buff you while using your ultimate.

You can usually 100-0 most enemy ADC's with a full rotation of your spells and finishing them off with a fully stacked Deadly Venom and Contaminate.

Even if you don't kill the enemy laners you should be able to get their summoners spells and force them to base letting you get tower plats and a bigger cs, XP and gold lead on them.

After level 6

Repeat everything above, you should be looking at freezing, slow pushing or hard pushing depending on the game state your jungler wants to get dragons or set up a dive on your enemy laners.
Part 3: Post lane phase
After you've taken the first tower, or the enemy laners have taken your tower, look to utilize your Stealth around the map to pull off unexpected ganks and collect side waves safely.

Make sure you recall and buy items and a Control ward if you have room in preparation for the next objective e.g. Dragon, herald, Baron.

If there's no objectives up you should be in a lane last hitting all cs and taking whatever jungle camps are available, this is also the point that you should be asking your jungler for Red buff as well.

You want to be aiming for a 2-3 item spike before team fighting once you have completed your mythic and your Runaan's Hurricane you can apply stacks of your to multiple enemies for a fully stacked Contaminate.

Wait until your team or the enemy team has engaged as you want crucial enemy crowd control to have been used before opening up Spray and pray from Ambush for the bonus attack speed it grants.
Jungler and Mid


Junglers and mid laners on both sides are either the bane or blessing of any bot laners existence.

Observing your own junglers location on the map can give you an idea of where the enemy jungler may be located. as well as observing camp respawn timers on the mini map.

Constantly check your map for movement. If there's no one on the map play with caution and get wards out to some safe locations.

The more aware of where the enemy jungler and midlaner are the higher your chance of not dying to them.

Ganking your own midlane during early levels can be a solid way to gain an out of lane lead on the enemy adc.

After building a stacked cannon wave and shoving it into the enemy tower, look to either roam mid or reset and walk down mid provided the enemy lane is not hard counter pushing the wave back into your tower.

Be sure to ping your intent to your midlaner and use Oracle lens to ensure your gank is not telegraphed before you use Ambush.

Warding locations
Warding is a shared responsibility between the whole team its not a job that should solely fall on the support.

Making the most of using your Stealth Wards Stealth Ward and Control Wards can mean the difference between dying and simply walking out of a potential gank.

The highlighted red circles (see below images) are very good warding locations for either Stealth Ward and Control Wards for the first few levels of laning phase.

Make sure you ping where you want your support to ward if they haven't warded already.

Taking a few seconds to ward before pushing your can save you form a gank.

Always ward to the state of the game you're in not because myself or anyone else said 'this is where you need to ward' Solo Que is a chaotic environment and nothing is ever really set in stone.

Red side(Right side of the map)

Blue side (Left side of the map)

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