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Recommended Items
Runes: CONQUEROR
1
2
3
4
5
Precision
Resolve
+8 Ability Haste
+9 Adaptive (5.4 AD or 9 AP)
+65 Base Health
Spells:
1
2
Flash Teleport
Flash
Teleport
Items
Threats & Synergies
Extreme
Major
Even
Minor
Tiny
None
Low
Ok
Strong
Ideal
Zed
Dodge
Sejuani
Ideal
Strong
Ok
Low
None
Sejuani
Champion Build Guide
Table of Contents
About Me
![]() |
Hi Im Janosch Online Cloud V2 a EUW Challenger ![]() ![]() ![]() ![]() ![]() ![]() Season 13 I peaked at 989Lp Challenger. I also Stream on twitch so feel free to ask me any questions that are still unclear after this guide there. My Social Media: Youtube Stream Discord Twitch |


Pros and Cons
Abilities Tipps & Tricks
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Passive: Void Ston |
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Q Ability: Null Sphere |
![]() ![]() ![]() Use ![]() | |
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W Ability: Nether Blade |
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E Ability: Force Pulse |
Use ![]() ![]() | |
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R Ability: Riftwalk |
As long as you're halfway through a wall with ![]() ![]() |
Summoner Spells
In 99% of your






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Flash |
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Teleport |
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Ignite |
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Runes

Conqueror











Main Rune Page Options



Always take







Electrocute






Main Rune Page Options






Always










First Strike









Main Rune Page Options






If you need to build











Arcane Comet
Take





Main Rune Page Options









Shards
Disclaimer! double defensive shard is worse than double offensive but if greeding will cost you the lane then dont greed!
Swap












Swap




Swap



Secondary Rune Page Options

Domination






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Take ![]() ![]() If you dont need the extra sustain go ![]() |
![]() ![]() |
Always take ![]() ![]() ![]() ![]() ![]() |

Resolve





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![]() ![]() ![]() |
![]() ![]() ![]() |
Take![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() ![]() |
![]() ![]() ![]() ![]() ![]() |

Precision


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If you're running ![]() ![]() |
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Take![]() ![]() ![]() ![]() ![]() ![]() |
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![]() ![]() I prefer ![]() ![]() ![]() ![]() ![]() |
Itemization
Sarting Items
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DORAN'S SHIELD |
Start ![]() |
---|---|---|
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Dark Seal |
Start ![]() |

Mythic Item



Build



Build

Boots




Does the enemy team have a lot of crowd control and you don't have


Do you play




The enemy team has 3+ ad damage auto attacker build

You don't need the above?-> Go

Second Item

99% of games go

If you get instantly one shot as soon as you go in go






Third item and onwards







You are doing well but your team is dog water and the game looks doomed? Build a

The enemy team is stacking magic resist build

Against lots of ap Champions build

Against lots of ad Champions build

Need more damage build

Want a 2.5 seconds of invulnerability to play with go

Need a spell shield against spells that could kill you in an instant



Gameplay
Early game
This is the part of the game where you are at your weakest points. Your Goals for the early game are as follows conserve hp while getting as much farm and exp as possible. Something that helps with that is visualizing how much damage you will take if you go for x minion. Both Gold and HP are resources and it is not worth to loss 200hp for 1 minion. Whenever you go for minions try to bait out spells and block the magic damage with

2nd goal is to keep the wave on our side and prevent it from ending up frozen in front of the enemy turret. So how do we do that? In lower elos, it will be enough to just not hit the wave and let your opponent push the wave over and over again. In higher elos you have to try to contest the wave and hit it whenever you get the opportunity and keep it as small as possible so if the wave crashes it doesn't bounce back. Keeping the wave smaller will also allow you to freeze the wave on your side of the lane making it harder for the enemy to harass because they have to overextend. You need atleast 3 full hp caster minions to freeze.
But what do we do if the wave still bounces?
One option is to stand in the wave and bait a trade so the opponent uses spells on the wave and takes minion aggro. If they don't fall for this then you should first get a ward out to spot if the enemy team is trying to gank you. If you are strong enough to win 1v1 and 2v2 slow push the wave, ping your team for assistance, hover your jungler/vision, protect your wave, and try to crash with a big wave. If you are weaker and the enemy mid has



3rd goal is to minimize the impact that our laner has. Always keep an eye on where your opponent is and ping your team if he is roaming. If a fight breaks out try to keep your laner interested in you so they don't move instantly, but be careful to not throw your lane for it.
As soon as you get strong enough/wave clear to get lane priority it's time to impact the map and get ahead. While pushing the wave you can ask yourself:
Can you bully your opponent out of lane or kill them? Trade more aggressively and look for a kill/dive.
Can you roam to a sidelane?
Green Flags for roams: The enemy is overextended immobile and has low hp, your team has gank setup/cc, enemy is at low hp under tower and easy to dive, summoner/ults on cooldown.
Is Dragon or Herald up? Tell your jungle to start them and help him on it. But before playing for an objective check how strong the enemy is relative to your team and who has and doesn't have prior.
Your jungler wants to invade? Push the wave and go help him.
The enemy team is making a play and you can collapse and win the fight? Go for it!
Nothing obvious you can do? Then you can look to get some deep vision/clear vision or hover towards your jungler/lanes. Even if you only hide in a brush your enemy laner will still ping you missing and as a result of that the enemy sidelines will have to play more passive because you could be roaming.
But always remember that if you do something on the map you are on a tight schedule because you don't want to miss any farm midlane. Unless something has a high chance of turning out well and will give you more value than the wave in mid don't overstay. If you lose your farm and don't get anything in return you will become a walking minion.
Mid game
If your botlane tower has fallen it's time to move to sideline. This is imported because the enemy bot will come mid and try to take your tower. As a result of that your support will come mid to defend the tower. This is a big no no because you never want to share exp and you lack the wave clear to defend the tower.
So what do we do in sidelane? Simply push the wave and move towards mid to pressure the enemy bot and protect yours. If you don't need to protect your botlane feel free to pressure your laner in sidelane, but keep an eye on the enemy team as they might try to collapse on you if you overextend. Also Always keep track of your laner because they might try to force a play mid lane.
If you see lots of people grouping get ready to move because a team fight might break out. If you can move or


If your


Late Game
Even in the late game you want to keep side laning and farming. If your

Teamfighting
As for teamfighting your main focus will be killing the enemy caries or peel for your adc. If your


Team fights are too fast so you won't be able to actively think in the moment that is where priming comes into play.
Activly ask yourself thes questions:
How does my team comp want to play?
Who on the enemy team can kill me?
What summoner spells are up?
What cc abilities does the enemy team have?
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