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Ekko Build Guide by JimmothySmith

Middle Every Second Matters: 11.4 Ekko Mid Guide

By JimmothySmith | Updated on February 20, 2021
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Runes: Standard

1 2 3
Domination
Electrocute
Sudden Impact
Eyeball Collection
Ravenous Hunter

Inspiration
Magical Footwear
Biscuit Delivery
Bonus:

+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+15-90 HP (lvls 1-18)

Spells:

1 2
Flash + Ignite
LoL Summoner Spell: Flash

Flash

LoL Summoner Spell: Ignite

Ignite

LeagueSpy Logo
Jungle Role
Ranked #13 in
Jungle Role
Win 51%
Get More Stats

Threats & Synergies

Threats Synergies
Extreme Major Even Minor Tiny
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None Low Ok Strong Ideal
Extreme Threats
Ideal Synergies

Champion Build Guide

Every Second Matters: 11.4 Ekko Mid Guide

By JimmothySmith
INTRODUCTION
Hello. I am JimmothySmith, an Ekko main. I started playing League about a year ago and have mained Ekko for quite a while now. I don't usually play ranked, so I don't have any credentials except for mastery seven. Despite that, I'll try to teach you something new using this guide.

In this guide, I will teach you Ekko's build for items and runes while trying to explain the why for everything as best as possible. I will also give some tips for gameplay and mechanics.

I'm new to Mobafire and all of its features. I'll be trying to work on the formatting of this guide over time, so be patient with me in that regard :)

ENJOY!

ABILITIES Back to Top

















Passive: Z-Drive Resonance


Hitting an enemy 3 times gives an extra bit of damage. Gain movement speed if it's a champion. This is an integral part of your burst. Very useful for trading quickly before running away. A good way to proc this is with e-q-aa.

Q: Timewinder


A skillshot that is launched forward before eventually coming back to you. It also slows the enemy a bit. Great for waveclear and damage. You will usually use this during the first part of your e, which I will explain more in the section about E, but can also be used on its own or after the second part of your E.

W: Parallel Convergence


An aoe ability that slows enemies as well as stuns them and gives you a shield when you step into it. You can use it as a zoning tool to keep enemies away from a certain area. It can also be used for scouting, as it grants vision in its area. If you want to land it, you'll want to cast it inside of a bush so the enemies are less likely to see the animation. This ability also has a passive, which makes your auto attacks deal percent of missing health damage when the enemy is below 30 percent health.

E: Phase Dive


A small dash and then a blink with an empowered auto. Great for mobility and damage. It can be used to cancel your Q or W. Just press Q or W right after the initial roll, and it will cancel the animation.

R: Chronobreak


You gain health and do aoe damage in the location you were 4 seconds ago. It's an insane ability that helps make Ekko so slippery. You can use it as a heal, damager, escape, or in tandem with other abilities such as your W. One popular strategy is to not upgrade R level six. You can surprise the enemy by upgrading your ult and using it immediately, as they won't know where you'll land after using it. Try to experiment with it and the different things that you can do with it.
SUMMONER SPELLS Back to Top







Flash


Flash is essential on Ekko. It's works as an escape, combo helper, you name it. Please bring it.

Ignite


Ignite is good into easier matchups where you'll have kill pressure. It helps give you that extra burst that you need to kill early game in relatively low elos.

Teleport


Teleport is good into matchups where you think you'll be poked a lot. With it, you can sustain more poke and tp back to lane. It's also good in higher elo, not that I'd know.
RUNES Back to Top






























DOMINATION


Electrocute


Gives you that extra bit of burst so you can one-shot people later game.

Sudden Impact


Works well to give you extra damage after using your E.

Eyeball Collection


Gives you more AP for damage and waveclear.

Ravenous Hunter


Helps keep you alive in teamfights. The other runes in this row are also viable, so take whichever you prefer.

INSPIRATION


Magical Footwear


Magical footwear is really helpful on Ekko. Because of your general mobility, you won't usually need to buy boots super early. Getting magical footwear helps you prioritize rocketbelt and not worry about boots.

Biscuit Delivery


Biscuit delivery's a nice rune on Ekko. Your early laning is fairly weak, so it helps you out quite a bit.

SORCERY


Transcendence


The ability haste helps out, as the new items give us a lot of AP.

Gathering Storm


Gathering Storm is helpful if you want to scale more. It can be replaced by any other sorcery rune though, as none of them are very good for Ekko.

Precision


Presence of Mind


Because of the extra mana it gives you, presence of mind is a good rune to have.

Legend: Tenacity


This rune helps Ekko against cc matchups. As you probably know, Ekko cannot ult while cc'd. This rune helps you counter that inconvenience and ult more often. You can bring coup de grace if you want to play precision secondary against teams without cc.
ITEMS Back to Top





















































Doran's Ring


The best starting item right now. The AP and mana regen it gives you are really helpful.

Dark Seal


A great item on Ekko. With your ult and W, you can be quite hard to kill, making it relatively easy to stack up.

Amplifying Tome


Amplifying tome is a good item to buy if you don't have enough gold to get anything else. It builds into Hextech Rocketbelt as well as some other items such as Void Staff that you will often get.

Blasting Wand


A good item to buy early on if you have enough gold. It builds into Rocketbelt and gives you a good chunk of AP to work with.

Mejai's Soulstealer


Another great item on Ekko. If you have a good amount of stacks on your Dark Seal and are fairly confident you won't lose them, upgrade it to Mejai's. The extra AP is spectacular.

Hextech Rocketbelt


The best mythic for Ekko right now. The AP is obviously great, the health helps you survive, and the active helps give you extra burst with your e-q-rocketbelt-aa as well as stick to people better in extended trades.

Nashor's Tooth


Nashor's Tooth is a good overall item on Ekko. The attack speed helps with damage and split pushing. The AP and passive are good with burst.

Lich Bane


Good for the extra damage it gives you. The movement speed is also helpful. Currently, in my opinion, worse than Nashor's, but it's somewhat a matter of preference.

Void Staff


Yet another good item. It's cheap and gives you a lot of extra damage combined with Rocketbelt's mythic passive.

Sorcerer's Shoes


The go-to boots for Ekko due to the extra damage that they give you.

Mercury's Treads


Don't quite give you the damage of Sorcs, but a good option nonetheless. Good to buy against magic damage or CC heavy teams.

Rabadon's Deathcap


BIG DAMAGE. A good item to get most games, especially if you're ahead. Because, like I said, big damage.

Oblivion Orb


In season 11, Oblivion Orb gives grievous wounds. This is extremely helpful because if the enemy has a lot of healing but not quite enough to deserve you getting Morellonomicon, then you can get Oblivion Orb.

Morellonomicon


A good item to get late game if the enemy team has a lot of healing. You sacrifice a good amount of damage by getting this item, so it's not good unless the enemy has a LOT of healing.

Seeker's Armguard


A good item for survivability if the enemy team is mostly AD. Also good if you're against a fed AD midlaner like Zed or Talon.

Zhonya's Hourglass


Usually not the best item, as you will sacrifice some damage buying it. However, it can be good if you think you need the survivability. It can be combined with your W to get a free stun.

Banshee's Veil


A good item against a magic damage heavy team or instant death CC like Blitzcrank.

Cosmic Drive


I typically don't get Cosmic Drive because you already get a good chunk of movement speed from your passive. However, you can buy it if you need the extra ms.
SOURCES Back to Top
I've taken a lot of time writing this guide, but in the end, there's not a single original bone in my body. Because of this, I'd like to use this section to cite the sources that I have combined into this guide.

First is HawHawNeverLucky's Ekko guide and matchups spreadsheet. This guide has a lot of very useful and in-depth information, and the matchup sheet is so detailed and so, so helpful.

HawHawNeverLucky's Guide

HawHawNeverLucky's Matchup Sheet

Next is Coach Curtis's season 11 Ekko guide. This guide is an amazing in-depth look at the champion and everything about him. I highly recommend checking it out if you're looking for a great video guide on Ekko.

Coach Curtis's Guide

Lastly is Maxske's season 11 Ekko guide. I didn't initially know who Maxske is, but thanks to a kind commenter on this guide, I now do. He has a great in-depth guide which I recommend checking out.

Maxske's Guide
League of Legends Build Guide Author JimmothySmith
JimmothySmith Ekko Guide
Every Second Matters: 11.4 Ekko Mid Guide

League of Legends Champions:

Teamfight Tactics Guide
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