This build has been archived by the author. They are no longer supporting nor updating this build and it may have become outdated. As such, voting and commenting have been disabled and it no longer appears in regular search results.
We recommend you take a look at this author's other builds.
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page
Thank You!
Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Spells:
Ghost
Ignite
Ability Order
Rising Spell Force (PASSIVE)
Ezreal Passive Ability
Introduction
Rising Spell Force : Ezreal's passive will increase your attack speed by 10% each time you hit an enemy with a spell, which stacks 5 times, so you need to make sure you keep refreshing the buff before it goes off.
Mystic Shot : This spell is Ezreal's best spell. It does great damage scales of you attack damage, has a short cooldown, and lowers the cooldown of all of Ezreal's spells if it hits a target
Essence Flux : This spell is the most USELESS spell Ezreal has as an AD carry, so I max it last, and I don't even take a point in it until everything else is maxed out.
Arcane Shift : This spell is very important to pick up. It is a free
Trueshot Barrage : This spell is amazing. It can be used as an fight starter,a spell to finish off enemies, and even a spell to clear minions when there are too many.
Very powerful early Game
Lots of poke and harass
Has a built in
Cons
Not as strong as other AD carries
I use the Geater Mark of Strength since it gives him a ton of early damage and poke, and his
I use the Greater Seal of Resilience since it gives a lot of armor which is very important ofr survival, especially when you're laning against insane AD carry and sustain support combos such as Greater Glyph of Replenishment I use the Greater Glyph of Replenishment since it allows you to spam
I use the Greater Quintessence of Strength since it gives a lot of Attack Damage which makes your
VS
I personally like the
You should pick up this item early on, so you can have good damage, attack speed, and be able to penetrate through armor. Once your enemies start getting lots of armor, sell
You should pick this item up pretty early in the game, especially if you are not laning with a sustain support since it will give you lots of damage and sustain in lane.
You should pick up this item around mid game. You should've bought the
You should pick up this item between mid and late game. It will dominate and destroy your enemies because of it's passive making you do 150% critical damage.
This is your last and final item. It will allow you to not die and be useless in team fights which happens to most AD carries.
These items should be picked up after you get your
Sight Ward
You should be placing these items around the map, throughout the game.
Here are the locations where they should be placed.
This item is great if your enemies are stacking health, since it deals 4% of their total health.
This is item is an alternate of the 2
This item is an alternate of the
This item is alright. It will give you that protective barrier which will help with spells like
This item is a good alternate for a This is probably the best combo since you'll have endless heals and endless mana.
This combo is pretty good. You will get heals, but not as much as you would get with
This combo is good. You will have a tanky support with a great lead. You will get good heals and an amazing stun when you need it, plus exceptional damage.
This is an ok combo. You get absorbs, but you won't get any heals. You will get a good knockup,but her ultimate can save you in many instances.
I've never done a match with Karma as my support, but I've seen matches. You will get heals every once in a while. You will also get speed buffs, and absorbs which is a pretty good package.
This is a great combo. You will have constant heals, knockups, stuns, and insane tank powers in your hands making it a good choice to have him by your side.
This is an alright combo. You won't get any sustain, but you will get a lot of stuns, tankyness, and power to annoy the enemies.
This is a pretty good combo. You will get lots of additional damage and harass to you. You will not get heals, but you will receive tons of buffs to help you stay aggressive,
Enemies
If Soraka is support, you may as well try not to harass and just farm because it will so hard to poke down her or the AD carry since there is so many heals going around.
If Sona is support, try not to be poked down. You can harass, but some of it will be healed up.
If Janna is support, you can harass, but avoid the tornadoes since they will lead to you taking lots of damage.
If Karma is support, try and stay safe because she has heals, slows, and aoe damage that does a lot. You can harass, but stay careful.
If Alistar is support, get ready to have trouble. He will heal and soak up a lot of the damage you to throw at him. Try not to stay close to a wall or stay next to him, or you will get stunned and probably end up giving the enemies a kill.
If Leona is support, you can harass a lot, but you need to avoid her spells or you'll die.
If Lulu is support, just realize that she will be very aggressive so you need to be careful on where you stand and how you react.
If Caitlyn is the AD carry, get ready to have trouble. You will need to be able to avoid her skills and traps. You also need to watch when her passive comes since it does a lot of damage if you're hit by it.
If Vayne is the AD carry, you will have a pretty easy match. Vayne isn't too strong early game. Just try not to be poked down by her
If Ashe is the AD carry, you will have an equal match. Ashe is decently strong, but if she catches you low on health and with
If Corki is the AD carry, you will need to stay aware. He will be shooting things at you often, so you need to avoid them, if you can do that, he'll be easy to beat.
If Miss Fortune is the AD carry, try not to get poked down by
If Kog'Maw is the AD carry, avoid everything thrown at you. His ultimate can be seen before it lands, so move out of it. His
If Tristana is the AD carry, try and harass when she does. She is not that powerful but has a high capability of harass. You should also realize that she can leap.
If Urgot is the AD carry, avoid his spells. He will be shooting spells everywhere. You need to be aware of his ultimate, because if you get caught by it, you will probably die.
If Twitch is the AD carry, just keep on poking him. He will go in and out of stealth trying to kill you, but will never be as strong.





You must be logged in to comment. Please login or register.