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Spells:
Ghost
Ignite
Ability Order
Rising Spell Force (PASSIVE)
Ezreal Passive Ability
Work in progress
I have accidentally hit the publish button, please do not vote down because of incompletion
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Mystic Shot
Ezreal fires a bolt of energy that deals 35 / 55 / 75 / 95 / 115 (+1.0 per attack damage) (+20% of ability power) physical damage and applies on-hit effects. If it strikes an enemy unit it reduces all of Ezreal's cooldowns by 1 second.
This is a spammable ability, which can be used in many ways.
It can be used by the following:
- Harrassing
- Reducing cooldown of
Trueshot Barrage and other abilities to keep on spamming
It can be used to harrass because of the ability to spam it. The cooldown is really low, especially when having
Ezreal is able to have his ultimate ability in a flash instead of waiting for the cooldown. All Ezreal has to do is use
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Essence Flux
Ezreal fires a fluctuating wave of energy at a targeted area. Any enemy champions it passes through take 80 / 130 / 180 / 230 / 280 (+70% of ability power) magic damage and have their attack speed slowed by 20 / 25 / 30 / 35 / 40 % for 5 seconds, while any allied champions it travels through have their attack speed increased by 20 / 25 / 30 / 35 / 40 % for 5 seconds.
This ability is pretty useful as supporting and damaging multiple champions without being blocked by a minion like for
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Arcane Shift
Ezreal teleports to a target nearby location and fires a homing arrow at the nearest enemy unit dealing 75 / 125 / 175 / 225 / 275 (+75% of ability power) magic damage.
This spell is useful for teleporting over walls for escapes/chases. It is also useful for positioning yourself for a place to use your abilities.
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Trueshot Barrage
Ezreal channels for 1 second to fire a powerful barrage of energy missiles, which deal 350 / 500 / 650 (+1.0 per bonus attack damage) (+90% of ability power) magic damage to each enemy unit they pass through. However, it deals 8% less damage for each additional unit it hits (30% minimum damage).
This is so useful and has an epic Hiiii Yahh!
- Turn tides of teamfights(Especially when AP Ezreal)
- Sniping :D Very Fun
- Finishing off the enemy with your combo. (E-Q-W-R-Ignite)
Sometimes you look at your lane, and they are killing the others, but than the enemies flash. This is the time for SNIPING. Don't shoot where they disappeared into the fog, shoot
And to be more precise, have your support use clairvoyance so you can shoot accuretly(Only if the Support has Clairvoyance).
Always max out
Early Game Core Items
This item pretty much gives you extra damage for AD Ezreal because
This gives some HP and a nice slow. Helps your squishinest :). Also, it builds up to your Trinity Force.
Should be self-explainatory, some movement speed to get around/chase/escape.
Gives a good amount of attack damage.Mid Game Core
This item is GOD to
Godly AD Item. The Highest in League of Legends.
Good Cooldown Reduction, Helps a lot with Spamming Most Recommended
This is very useful for escapeing, but you already have arcane shift, but you can take if you want to be more safe.
I recommend this over flash because
This is what I take with ghost usually for finishing off enemies early game. The True Damage helps a lot. But another use is to shutdown hp regeneration such as Fair Choices
This is a good choice if you think you need to get to places quick or to keep your lane alive because you know your going to fail.
I do not hate this spell but I do not think it is very good. But if you think your going to need it, go ahead and take it.





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