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Choose Champion Build:
Spells:
Flash
Ghost
Ability Order
Rising Spell Force (PASSIVE)
Ezreal Passive Ability
Introduction

NOTE:
1st build ->more suited to players who want a slow/spammable build
2nd build ->more direct build,helps you get trinity faster
pros:
-BEST dance in game
-MOST fun to play because of all the skill shots
-NEVER get bored of him
-ABLE TO carry
-able to spam skill
-rewarding when mastered fully
-can freaking SNIPE!!!
cons
-few hitpoints from early to late game
-focussed a lot
-no cc
-cc kills him
-hard to master
-hard to learn
-expensive build
-skinny as a mosquito
-BEST dance in game
-MOST fun to play because of all the skill shots
-NEVER get bored of him
-ABLE TO carry
-able to spam skill
-rewarding when mastered fully
-can freaking SNIPE!!!
cons
-few hitpoints from early to late game
-focussed a lot
-no cc
-cc kills him
-hard to master
-hard to learn
-expensive build
-skinny as a mosquito


Ezreal's cooldowns are reduced by 1 second if Mystic Shot hits a target.-description sais it all



Early game:
U should ALWAYS start with a
,never underestimate the power of the dorans items,they give u all the essentials in order to have a powerful early game till your 1st recall.moreover usually try to go back before your rival in mid goes,so that u can either give some shots to enemy tower or gang the other lanes.finally try to have at least 1000g so that u can either buy full boots or build your tear of the,depending your situation.
Mid game:
By now u would either have a full
and boots of or tear of the godness and
.now u should start building your trinity
With he following order
>
>
That's because u benefit a lot from he phage's slow +health
Mid to late game:
should be done by now along with a scepter and a dagger. By now u should commit to team fights and kill fleeing targets also your minion kills should be the most from both teams. If that is not happening then it should mean 3 things.either the enemy mid owned you or u didn't lasthit a lot or your inexperienced as ezreal.
Late game:by now u should be able to kill almost anyone in 1v1,although u should watch out ,because in team fights u will start to get focused a lot,for this reason try not to engage with your awesome
End game:rarely will u find your self till this late game ,now the game is about which of the 2 teams will make the 1st mistake.for his reason u must be very cautious and know your limits as a carry
U should ALWAYS start with a

Mid game:
By now u would either have a full


With he following order



That's because u benefit a lot from he phage's slow +health
Mid to late game:

Late game:by now u should be able to kill almost anyone in 1v1,although u should watch out ,because in team fights u will start to get focused a lot,for this reason try not to engage with your awesome

End game:rarely will u find your self till this late game ,now the game is about which of the 2 teams will make the 1st mistake.for his reason u must be very cautious and know your limits as a carry
1st build:
->better damage output
Greater Seal of Armor->counters any other ad carry in mid
Greater Glyph of Replenishment->better sustainability in lane
Greater Quintessence of Attack Speed->better attack speed for early game farming,more useful to new players plaing with ez this will help them early in the game,when your mana pool is small and u cant stack your passive
unlike the 1st build,the 2nd gives you more mana regeneration so that u wont need manamune
Greater Mark of Desolation->better damage output
Greater Seal of Replenishment->more mana regeneration
Greater Glyph of Replenishment->even more mana regeneration
Greater Quintessence of Desolation->will make your abilities hit a lot harder
->better damage output

Greater Glyph of Replenishment->better sustainability in lane

unlike the 1st build,the 2nd gives you more mana regeneration so that u wont need manamune
Greater Mark of Desolation->better damage output
Greater Seal of Replenishment->more mana regeneration
Greater Glyph of Replenishment->even more mana regeneration
Greater Quintessence of Desolation->will make your abilities hit a lot harder
what u should
Flash-what is better than a free arcane swift :D
Ghost-u really need escaping/chasing spells rather than aggressive spells like
Igniteand
Exhaust
-what u could-
Clairvoyance-great for support and to ensure kills with ultimate
Ignite-good to get first blood
Exhaust-although it requires you to stay in "dead range" in order to use it(very close),it can ensure a kill or to joke an enemy that he can kill you
-what god didn't intend to-
Heal->playing ezreal means you stoped using this spell a long time ago
Revive->just dont
Rally->leave it to the tank/support
Clarity->with my rune/mastery/item setup mana should be no problem
Fortify->again,leave it to tank/support
Cleanse->not that bad,but if you are careful, u wont need it
Teleport->if u solo top,but u shouldn't,yes u can go with teleport




-what u could-



-what god didn't intend to-







Farming with
should be your first priority with my rune and mastery setup your mana Regen should be enough to spam NOT abuse it.also keep in mind that every 6 sec u should use your
in order to last hit and stack your passive.while early game is on don't spam your mystic shot in order to harass the enemy mid cause u don't have enough hit points to tower dive yet. plus your mana pool is really low early to use your e to get in range just to harass.cause if u rush too much u are most likely to To go back too often.




Snowball life steal like Bloodthirstier.cause of his spell vamp/life steal all your skills will heal you






the reason why i made a chapter named "About Towers"is because,i see a lot of ezreal players who still don't know that ezreal can easily destroy towers realy fast thanks to his passive.
while you and your minion wave reaches enemy tower range,try to use your
in order to stack up your passive.this enables you to damage towers A LOT early in the game
while you and your minion wave reaches enemy tower range,try to use your

Ezreal was born with the gift of magic flowing through his veins. Ezreal, however, was also born with a much stronger sense of wanderlust. Put into school to become a skilled techmaturgist, Ezreal quickly became bored with magical studies. By the time the boy genius was eight years old, he had fully mapped out the underground tunnels of Piltover. The quality of his work was so great that the government of Piltover purchased his maps and salaried his services as Piltover's Grandmaster Explorer. This sealed the deal on Ezreal's path in life - he would eschew the arcane arts in favor of archaeology. Since then, countless of Ezreal's adventures have been written about as romanticized stories.
One of Ezreal's latest adventures, however, has brought him face-to-face with his other legacy - his latent magical power. While exploring the pyramids of Shurima Desert, Ezreal uncovered an amulet of incredible power. Aside from the sheer size of the amulet (it was made for a being easily twice Ezreal's size), it allows the wielder to control and shape magical energy - provided a source of magic is in the vicinity. This allowed Ezreal to tap into his natural talent for magic without having to put any serious effort into it - a big win for the Prodigal Explorer. The drawback is that for some unknown reason, the amulet is attuned with summoning magic. Without warning, Ezreal may find himself acting as a champion for, as he puts it, ''a summoner hell-bent on resolving some irrelevant world-shattering League conflict.'' Still, Ezreal feels being summoned into a Field of Justice on occasion is a small price to pay.
''There's little time to study musty tomes when you're busy crawling around where the musty tomes originally came from.'' Such is Ezreal's credo.
One of Ezreal's latest adventures, however, has brought him face-to-face with his other legacy - his latent magical power. While exploring the pyramids of Shurima Desert, Ezreal uncovered an amulet of incredible power. Aside from the sheer size of the amulet (it was made for a being easily twice Ezreal's size), it allows the wielder to control and shape magical energy - provided a source of magic is in the vicinity. This allowed Ezreal to tap into his natural talent for magic without having to put any serious effort into it - a big win for the Prodigal Explorer. The drawback is that for some unknown reason, the amulet is attuned with summoning magic. Without warning, Ezreal may find himself acting as a champion for, as he puts it, ''a summoner hell-bent on resolving some irrelevant world-shattering League conflict.'' Still, Ezreal feels being summoned into a Field of Justice on occasion is a small price to pay.
''There's little time to study musty tomes when you're busy crawling around where the musty tomes originally came from.'' Such is Ezreal's credo.
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