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Spells:
Exhaust
Flash
Ability Order
Rising Spell Force (PASSIVE)
Ezreal Passive Ability
Introduction

Hey Everyone, this is my first real guide, hope you like it. I Have loved Ezreal ever since i first picked him up, he is so fun to play and can do some pretty amazing things. Recently i have been seeing a LOT of other ezreals rushing



Pros
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SPACE |
Cons
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Pretty typical for any AD carry





Excellent Summoner Spells







Never Get on Ezreal!
Everything else... Just don't.



The ability sequence is self explanatory. You are an AD Ezreal so



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Skill Rotation

When going in for the kill, either position yourself to hit with











- By aiming
Mystic Shot into a bush, you can check for hidden units by whether you get a stack of
Rising Spell Force or not.
- Remember that
Mystic Shot reduces cooldowns on all your spells (even mystic shot itself), so spamming it is an easy way to get your
Trueshot Barrage up faster.
Mystic Shot CANNOT go through minions and CANNOT critically strike. The crit in this build is for your auto attacks.
Mystic Shot CAN hit stealthed units.

- Does not hit minions.
- You CAN get stacks of
Rising Spell Force by hitting allies with it, therefore buffing their attack speed.
Essence Flux slows enemy attack speed significantly. Using it on champions such as xin shao and
Vayne can cripple a team.

- You can blink through almost every single wall in the game. If
Arcane Shift is targeting a spot more than half way through the wall, he immediately blinks completely to the other side.
Arcane Shift can be used both offensively and defensively. Offensively, it can be used to position your
Mystic Shot so nothing is in the way. Defensively, obviously, it can be used as an escape.

Trueshot Barrage has a map-wide range.
- It diminishes in power with each enemy hit.
Trueshot Barrage CANNOT be cancelled even though it has a casting time.
Trueshot Barrage grants vision in flight.
- Casting it into an enemy team is a great way to get max stacks of
Rising Spell Force.
Buffs
Ezreal is great with both


Since







Core

berzerker's greaves- Gives some decent attack speed early on and is VERY cheap compared to all over boots. If the enemy team is CC heavy, however, mercury treads are a great buy as well.















Optional










I have contemplated this problem for a long, long time. Is Trinity Force worth it?
I finally decided no, its not. So many people complain that Ezreal sucks because he falls off hard late game. This isn't because of the champion, its because people don't build him for late game damage, which i think is the mark of a true AD carry. I came across a post on the forums by LZ06 and i think no one can explain it better than him:
"A few facts...
-The bonus damage from Sheen is based off of Ezreal's base AD, NOT his total AD.
-Mystic Shot procs the Sheen buff, which buffs the next physical attack Ezreal makes
-If Mystic Shot is cast and hits its target, the cast procs the Sheen buff and the buff is applied to the damage dealt by Sheen.
-The ability power means even less to AD Ezreal now that Trueshot Barrage scales off of his bonus AD
So, your 1260 gold is going into the 60-110 (depending on where you are in the game) bonus physical damage your Mystic Shot deals every few seconds.
Suppose this 60-110 bonus physical damage is worth spending the gold on... does this mean you are hitting your intended target that often with the Sheen proc? What about team fights? If you're getting more than one successful Mystic Shot hit on their carries or support or whatever, then their tank isn't doing its job. Mystic Shot can be tanked. Auto attacks can not.
But is it really worth it? Even if you COULD hit your intended target every time? Well, how much gold does AD really cost? If you look to the most efficient AD item (b.f. sword) it costs approximately 37 gold per 1 point of AD. 1260 gold is worth approximately 34 AD on this scale. (Also, not purchasing Sheen will allow you one of your more primary items 1260 gold sooner. Bloodthirster, Black Cleaver, whatever tickles your fancy...)
What if you could have that 34 AD instead? (obviously, you can't buy AD by the point. But 590 gold is not a long way to go for a b.f. sword, and if you're building IE or LW that means you could have a pickaxe, and have that damage even sooner) With Ezreal's passive, he has a pretty decent attack speed.
Even without that, let's say that, in a team fight, Ezreal can get 3 auto attacks off for every one Mystic Shot...
-3 auto attacks and 1 Mystic Shot with 34 more AD: 134 bonus damage
-3 auto attacks (no bonus damage from gold spent on Sheen) and 1 Mystic Shot with Sheen proc: 110(+/-) bonus damage at level 18
pretty close call, but already in straight AD's favor...
Mystic Shot can be tanked. Auto attacks can not.
So you get a similar amount of bonus damage (under ideal circumstances for Sheen), but one of them is certain... relying on a Sheen proc hitting the target you need it to (as in, not the tanky or a minion) seems pretty illogical to me...
1260 is not an insignificant amount of gold and is going to slow you down in your long term goal of buying items that really boost your damage output."-(LZ06)
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Simply put, for the damage, your gold is better spend investing in late game damage items. Triforce is just a step in the wrong direction; it is a utility item while your main focus is damage.
I cannot stress this enough for all those who down vote me because i don't use





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Common Responses
- Ezreal uses
Trinity Force because all effects are good for him , AD AP AS, crit, HP MP MovSpeed..
Yes he CAN use all those stats, but the fact is they are not worth the money.Trinity Force costs over 4000 gold, and half of it goes to health, mana and Ability Power. Since Ezreal's main focus is damage, these are a step in the wrong direction.
Infinity Edge has more attack damage and crit, for 200 less gold,
Phantom Dancer has much more attack speed, crit and movement speed for over 1000 less gold.
- Getting a
Trinity Force actually makes Ezreal do more damage than a fully stacked The
Bloodthirster. His base AD at level 18 is 101.3. 150% of that is ~150. When fired with Q, you do 150 extra damage as opposed a 100 from BT or 80 from IE. Therefore, your statement that says Trinity Force makes Ezreal do low damage is incorrect. You're going to have to cast spells to get your passive up, why not get a little boost?
This response does hold its ground, except for one little oversight: Attack Speed.Mystic Shots cooldown will be roughly 3.6 seconds with this build late game. Also, late game, this build will give Ezreal (not even counting his
Rising Spell Force) about 3 attacks between
Mystic Shots with his attack speed. That
Bloodthirster now doesn't just do 100 damage, it does 300 damage over
Mystic Shots cooldown. This does not even account for the fact that most of the time, under non-ideal circumstances, mystic shot doesn't even have a straight flight path to the intended target; instead it is blocked by an enemy minion or tank. This brings the question to whether you want an extra 150 damage every 3 seconds which hits unreliably, or an extra 300 damage which goes for the intended target without being blocked.
- If you use another skill (
Essence Flux,
Arcane Shift,
Trueshot Barrage) to trigger the trinity passive, next basic atack will do, if u make a critical it will add 150+250%= +525damage.
This is not AP Ezreal. Even so, as AD those skills do **** damage by themselves so it is still more damage effective to just auto attack.
I hope i have convinced you that

Warding

Laning Phase
Ok time to start QQing the enemy lane to death. Grab a


Because of no



Here is a screenshot showing proper placement while laning if the enemy isn't too aggressive:

Save your


Mid Game
Mid game is where the fun really begins. By this time you should have an


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Ganking
is very easy with Ezreal.

Dont forget that you can use walls to your advantage*





You will be able to do so much damage, they wont have a chance to get very far; if they do, just













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- When Saving- You can easily pick off runners of those who choose to recall in an obvious spot.
- When Not Saving- You can blow it right through their team for a nice chunk of damage and to get your
Rising Spell Force up to 5 stacks. (this is the best option for those *close call* team fights)

Hoped you enjoyed the guide, please rate and comment! :)

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