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Spells:
Ghost
Flash
Ability Order
Rising Spell Force (PASSIVE)
Ezreal Passive Ability
Note:

Again, my guides are not meant to teach you how to play, but simply how to build if you are having problems with that.
This guide isn't as in-depth as I want it to be as of now, so bare with me. I am really busy with school and thought that a short guide would help out the community.
Ezreal is a dual-layered champion, excelling in both AD and AP ratios. Some choose to build him AP, but in this build I will show you how Ezreal can function as the AD Carry. Please don't vote down just because you do not like AD Carry Ezreal.
Ezreal's damage output revolves around skill shotting and destructive combos.
Does it even make sense to build Ezreal AD? All his skills scale with AP!
-This is true, but think of it this way. Each AP Carry champion has one aspect that is vital: the ability to nuke. Ezreal's damage is a moderate sustain, neither nuking nor very low. Because Ezreal's main damage comes from two skills that are scaled with AD, many choose him as a Ranged Carry. With this build, Ezreal will dish out more damage than most of the AD Carries out there on League.
As well, Ezreal does very well in lane.
Honestly, if you look at the current meta of high level players (Tanky character top, AP Carry mid, support+AD Carry bottom, Jungler), you will see that Ezreal fits nowhere else! Ezreal does not even match with AP Carries. This is the only spot he fits in and he fits here well.
If you still aren't persuaded that Ezreal is a good AD Carry then there is nothing else I can do. Many chinese teams use Ezreal as a ranged carry and some US and EU players do as well.


For Seals:
-If you are not playing standard meta teams, grab 9

-If you have a



Greater Quintessence of Desolation-Standard for Ranged Carries as well. You need the extra armor penetration for late game, and this is where you can get it.
Alternatives:

Greater Seal of Vitality-This is the only suggestion I can think of. Please take one of the top two or both. This is for someone who doesn't own the others or needs extra health.

Greater Quintessence of Vitality-For that extra health if you can't sustain. I still recommend armor penetration though.










((Will add other alternatives and bad items later))




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