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Spells:
Ghost
Flash
Ability Order
Umbra Blades (PASSIVE)
Nocturne Passive Ability
Introduction

Welcome to my Nocturne Dominion Guide! This is my first guide, so see it as a work in progress.
Nocturne is great in Dominion, simply because he can get around the map very fast, hold capture points for extended durations, great for helping out teammates that are in dire need, and escaping gruesome battles.
I am not a fan of clutter, huge pictures, colors everywhere, and huge wall of texts. Hopefully the way I format this it will be more enjoyable to read! The guide is straight to the point and gives you alternatives for everything. If you have any suggestions feel free to send me a message or leave a comment at the bottom!
Why take Nocturne?
In Zemiaza's highly crowned guide on Dominion (check it out here) we notice that Nocturne is known as a disruptor. He is highly mobile, can poke at other teams that are capturing, and overall is a great fighter as well. He has exceptional crowd control with his skills, along with crowd control-blocking skills. He moves faster with his skills, and can fly across the map in a split second. We will go more in-depth as we continue the guide, and end it with a few examples in a video!
In Zemiaza's highly crowned guide on Dominion (check it out here) we notice that Nocturne is known as a disruptor. He is highly mobile, can poke at other teams that are capturing, and overall is a great fighter as well. He has exceptional crowd control with his skills, along with crowd control-blocking skills. He moves faster with his skills, and can fly across the map in a split second. We will go more in-depth as we continue the guide, and end it with a few examples in a video!

Greater Mark of Desolation-Standard. Will help against a typical Rammus or another variant before your Last Whisper. There are no other runes that will satisfy more than these. If you do not own these already at level 20, I suggest you get them because they are standard on almost every physical champion.
Greater Seal of Vitality-To compensate for the offensive masteries, we are going with extra health in this area. Before, I chose Dodge Runes, but since those are being fazed out of League of Legends, this is the overall best pick. I may change this once they come out with their new runes.

Per level is best because you are leveling up very quickly and therefore benefiting the most this way.
Alternatives:
Greater Quintessence of Desolation For those Rammus hunters and those who choose to fight more then cap more. Only take if you don't have Movement Speed Quints.




With the new masteries, I've implemented a new 21-0-9 build for Nocturne.
The Offensive Tree will boost his Armor Penetration, Lifesteal, and overall damage. What is good about the new mastery tree is that you can take 9 in utility and get the most important parts of it:
-Increased Movement Speed
-Flash Mastery
-Increased Buff Duration.
9 in Utility is VITAL for speed and overall buffness.
Also with this build, you get a little lifesteal which I didn't include in my build. This way we are more balanced than ever!
Feel free to experiment with other builds. We are going for a heavy damage Nocturne, not a tanky one. This is why this set of masteries is best.
-Testing out 12-9-9, 9-12-9, and some new fancies that may work better.
The Offensive Tree will boost his Armor Penetration, Lifesteal, and overall damage. What is good about the new mastery tree is that you can take 9 in utility and get the most important parts of it:
-Increased Movement Speed
-Flash Mastery
-Increased Buff Duration.
9 in Utility is VITAL for speed and overall buffness.
Also with this build, you get a little lifesteal which I didn't include in my build. This way we are more balanced than ever!
Feel free to experiment with other builds. We are going for a heavy damage Nocturne, not a tanky one. This is why this set of masteries is best.
-Testing out 12-9-9, 9-12-9, and some new fancies that may work better.
Dominion is not based on large teamfights! This is why this item build is good for Dominion.
First, I start with Berserker Greaves because its second level boots (for faster Windmill capping), and a
Long Sword. The Long Sword will soon be built into the Brutalizer.
The Brutalizer is a must have early game. It is simply amazing, because of armor pen, cooldowns, and damage. Even in Summoner's Rift of Twisted Treeline, this item would be used by high ELO players.
Phage is a great buy after this. It gives health and damage. Soon it is built into an
Entropy which guarantees slow with it's Active, and it deals massive damage, including true damage.
Next I build a
Youmuu's Ghostblade. This item is also amazing, because of its movement speed, cooldown reduction, damage, and extra attack speed for those nasty one on ones you encounter. Be sure to include this in your build more than anything.
Odyn's Veil and
Sunfire Aegis are of course situational items. They give that extra health and armor/magic resist.
Finally to finish it off is the
Last Whisper. More damage, and that very needed armor pen. More than likely you will have that nasty
Rammus flying around and it will be helpful against him and any of characters.
Don't Forget:
Oracle's Extract-It is really cheap and it is affordable. Please please please buy one if you are fighting any cloaked enemies. It will change the game.
Other great items to Consider:
Prostpector's Blade-Another great starting item. Lifesteal is great.
Mercury's Treads-Works very well, just doesn't fit into that early game push.
Frozen Mallet-Massive slow, take it when you aren't doing so hot.
Trinity Force-A great replacement to Entropy. Less damage but more mobility and nuke.
Sanguine Blade-If you are the lifesteal type of guy this is your item.
Randuin's Omen-A great item. Don't hesitate to take it if your team has not.
Force of Nature-Gives you that extra speed, although the health regen isn't very helpful.
Quicksilver Sash-Grab when the other team has a lot of crowd control.
Maw of Malmortius-This item is EXTREMELY good. Don't hesitate to grab this.
If you are not the type of person who remembers actives:
Grab an early
Phage
Get a
Sanguine Blade
Turn the
Phage into
Frozen Mallet or
Trinity Force
Grab 2 Tanky items (many to choose from that don't have actives)
Finish off with a
Last Whisper
Bad Items:
Warmog's Armor-Useless. You will not be killing minions much so the stack will be useless.
Guardian Angel-For that price to revive with just a little health, I'd rather just die, because most likely you will be dead 9/10 times anyways.
Bloodthirster-This item is great! Just not in Dominion. You will die too much and will lose stacks consecutively in almost every game. Just not worth the 60 attack damage when you can get better items.
Tiamat-This item costs way too much for what it does. Denied.
Thornmail-This item gives off the vibe of: "Don't attack me! Attack the squishy mage!" You are the front man guy. You will take hits. This will make the team far worse.
Boots of Swiftness-The extra money is not worth the extra 60 movement speed it gives you.
Mobility Boots-You will barely be out of combat. Not very useful.
First, I start with Berserker Greaves because its second level boots (for faster Windmill capping), and a




Next I build a



Finally to finish it off is the


Don't Forget:

Other great items to Consider:
Prostpector's Blade-Another great starting item. Lifesteal is great.








If you are not the type of person who remembers actives:
Grab an early

Get a

Turn the



Grab 2 Tanky items (many to choose from that don't have actives)
Finish off with a

Bad Items:








An early level of




















Bad Choices:










If you want the full replay of this, the link is here. It is uploaded to Mediafire so you can trust it is virus-free. Note: Works with LoL Recorder.
These clips are all from one game, where I pretty much carried hard going 16-0. Highlights are in this video. I suggest watching it in higher quality in Youtube (also of which will be larger), but it will be here too.
0:00-0:28-Taking first capture point. I chose to take this point because no one from the other team was going to the Windmill, so I siezed the opportunity because neither of my teammates chose to take it either. Note that I use my Duskbringer to speed up to the first capture point.
0:30-1:08-Pushing with my team to the Drill. We first take down Udyr. After capping part of the point, we are attacked. See that I run from the fight because I know that my usefulness will be mid-par. I go in with my Unspeakable Horror and try to fear the enemy. I dish out all the damage I can, and flash out right before I am about to die.
1:11-1:56-This is where Nocturne excels at. Jax and Akali are takin gthe Windmill, so I poke them with my Duskbringer. I then immediately charge through, fearing Akali and SPELL SHIELDING. I knew Jax was going to jump to me so I blocked a ton of damage and fought out a 1v2 until my team made it. I used my ultimate to dish out the extra damage to hold on.
1:57-2:32-Seeing as there are no enemy threats, I take the spell shield in the middle. I charge onto the Drill with my team, doing a ton of damage with my passive and my Duskbringer. Alistar creates a great knock-up, sealing t he triple kill.
2:23-2:51-Once the enemies are down, I take the Drill with Jax. Udyr shows up and right before Jax is about to die (to take the most of the point), I attack Udyr and nuke him hard. Sadly, the other team respawns before I can take the point.
2:54-3:38-I take the spell shield once again, first taking down Jax. As you can see I grabbed Oracle's Extract. Because I have it, I know I can fight Akali even with her circle.
3:38-4:05-Again, great mobility. Jax is in trouble so I Paranoia to him to seal the kill, not knowing if allie Jax would have died or not.
4:09-4:45-A skirmish starts, while three enemies are in the bush. They do focus me, and I dish out a ton of damage. Right before they are about to kill me, I flash out to the speed buff, getting away sorta...until the game ends.
Check out my live stream! I don't stream much, but when I get the chance to I...do lol. I'm currently around the 1600 elo range. It does not embed into the guides so here is a link to it.
http://www.own3d.tv/live/204429
DIRECT LINK
http://www.own3d.tv/live/204429
DIRECT LINK
Cool! My first guide! Like it up, Thumbs it up, and I hope you use this guide! It'll work wonders.
If you have any comments or suggestions just leave it in the comments below!
If you want to play with me add my user AsianFishy! I tend to play more Summoner's Rift, but I will be around for Dominion!
If you have any comments or suggestions just leave it in the comments below!
If you want to play with me add my user AsianFishy! I tend to play more Summoner's Rift, but I will be around for Dominion!
11/14/2011
-Unspeakable Horror
=Cast range reduced to 425 from 500
=Tether range reduced to 465 from 525
9/13/2011
-Unspeakable Horror leash range reduced to 525 from 550
8/8/2011
-Paranoia
=Nocturne will now attempt to attack the target after using Paranoia
=Paranoia no longer grants assists for limiting enemy vision
5/10/2011
-Duskbringer damage reduced to 60/105/150/195/240 from 60/110/160/210/260
-Paranoia
=Damage reduced to 150/250/350 from 150/300/450
=Fixed a bug where Paranoia caused a hitch the first time it was used
4/25/2011
-Fixed a bug where Paranoia would follow targets over variable amounts of distance depending on spell rank
4/11/2011
-Duskbringer attack damage bonus reduced to 15/25/35/45/55 from 20/30/40/50/60
-Unspeakable Horror
=Cast range reduced to 475 from 500 and leash range reduced to 550 from 600
=Fixed a bug where breaking the leash near the end would still trigger the fear
=Fixed a bug where adding a spell shield like Banshee's Veil while Unspeakable . Horror was on you would block the fear effect
-Paranoia range reduced to 2000/2750/3500 from 2500/3250/4000
3/28/2011
-Made Shroud of Darkness shield brighter and easier to see
3/14/2011
-Nocturne Created
-Unspeakable Horror
=Cast range reduced to 425 from 500
=Tether range reduced to 465 from 525
9/13/2011
-Unspeakable Horror leash range reduced to 525 from 550
8/8/2011
-Paranoia
=Nocturne will now attempt to attack the target after using Paranoia
=Paranoia no longer grants assists for limiting enemy vision
5/10/2011
-Duskbringer damage reduced to 60/105/150/195/240 from 60/110/160/210/260
-Paranoia
=Damage reduced to 150/250/350 from 150/300/450
=Fixed a bug where Paranoia caused a hitch the first time it was used
4/25/2011
-Fixed a bug where Paranoia would follow targets over variable amounts of distance depending on spell rank
4/11/2011
-Duskbringer attack damage bonus reduced to 15/25/35/45/55 from 20/30/40/50/60
-Unspeakable Horror
=Cast range reduced to 475 from 500 and leash range reduced to 550 from 600
=Fixed a bug where breaking the leash near the end would still trigger the fear
=Fixed a bug where adding a spell shield like Banshee's Veil while Unspeakable . Horror was on you would block the fear effect
-Paranoia range reduced to 2000/2750/3500 from 2500/3250/4000
3/28/2011
-Made Shroud of Darkness shield brighter and easier to see
3/14/2011
-Nocturne Created
I'm going to start doing this part just because I can.
6/10/12
-Restarted this thread
11/25/11
-Updated runes due to the taking out of dodge runes.
-More explanation of summoner spells because of the new mastery tree.
11/15/11
-Changed masteries based on the new ones that came out.
-Added the Fizz Patch Notes (11/14/11) nerf to the Champion Changelog.
6/10/12
-Restarted this thread
11/25/11
-Updated runes due to the taking out of dodge runes.
-More explanation of summoner spells because of the new mastery tree.
11/15/11
-Changed masteries based on the new ones that came out.
-Added the Fizz Patch Notes (11/14/11) nerf to the Champion Changelog.
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