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Recommended Items
Spells:
Heal
Flash
Items
Ability Order
Rising Spell Force (PASSIVE)
Ezreal Passive Ability
Threats & Synergies
Extreme
Major
Even
Minor
Tiny
None
Low
Ok
Strong
Ideal
Caitlyn
Outranges, can easily catch back up to you if done right, and can out damage if she zoned you hard early.
Ideal
Strong
Ok
Low
None
Introduction

PROS
|
CONS
|
Ezreal is a primary AD Carry with large AP Scaling ratios. He can be built in a matter of ways. Using his E which is Arcane Shift he can escape from most dangers, including pulls from Blitzcrank, snares from Morgana, and ults from Jarvan. In the current meta when I pick him, I'm going for a pick on the safer side. If played right in teamfights, he can bring a major advantage due to Trueshot Barrage having the ability to hit multiple targets.



TROUBLE: 1/5
You pretty much outdo her in every way, and if she ults just E out of the way and you've won that fight. Only problem you'll really have is if she waits till the jungler forces you to E then uses her Ultimate.

TROUBLE: 5/5
Caitlyn outranges you, will outfarm you if she zones you correctly, and can kill you to send you behind pretty early within the game. If you hit level 6 before her, with your supports help you should be able to go all in. If she escapes and hits level 6 while you're low, watch out for her Ultimate.

TROUBLE: 2/5
Her damage early game is horrible, giving you the advantage. She won't be doing much against you without major help from her support until mid game. She has lots of mobility while farming though, so you'll have trouble harassing her while farming. This lane will most likely be whoever has the most farm.

TROUBLE: 3.5/5
You have the advantage at your early levels, but once he starts leveling up he will push you under tower. The early levels can help you get enough farm to get Vampiric Scepter which should help you sustain till you get ganks.

Item Sequence

Essence Reaver
2900

Berserker's Greaves
1100

Bloodthirster
3400

Trinity Force
3333

Last Whisper
1450

Guardian Angel
3200











RISING SPELL FORCE
One of the best passives an AD Carry can have. Its even better for Ezreal considering this applies for any skill hitting a target. Ezreal's Q, W, and E and R can all hit targets so before engaging you can land a Q and W then already have two of the five stacks it has and late game build up all five stacks just using Q before you even go in building up to 50% attack speed.
MYSTIC SHOT
The bread and butter of Ezreal's kit. This is his main damage, the source of his cooldown reduction, and a primary farming tool. Mystic Shot applies on hit effects. Lifesteal, Item Passives, and anything else will be activated by Mystic Shot. If Mystic Shot hits a target, it reduces all cooldowns by 1 second.
ARCANE SHIFT
Ezreal's Mobility comes from this skill. It's commonly used as an escape but it can also be an aggressive move. Upon activation, it hits the nearest target with magic damage.
TRUESHOT BARRAGE
The main thing low health targets have to watch out for when playing against an Ezreal. Your ult is global and can be shot anywhere and any direction. Thought the cooldown seems medium, don't be scared to use it as your Q reduces cooldowns by 1 every time it hits. If farming, this can result in your Ultimate being less than 40 second cooldowns. If used correctly, your ult can change teamfights or even steal baron and dragon.
Early game isn't a problem unless your against someone like Lucian, Graves, or Caitlyn. Remember to poke with your Q and to E out of any early fight if you cannot win. I generally recall once I have enough gold to buy Vampiric Scepter and boots, and still have my potion in hand unless I was desperate. When you hit 6, this is when you should be looking at the map more than you should have been before. When you hit 6, you have an ultimate to get assist gold for teammates who missed kills, or just to help out with an engage. Keeping an eye on the map has gotten me a lot of kills, and even gotten me a few barons and dragons. When objectives become the goal, remember to keep vision on the ward and kill the scuttler before the enemy if you can fight them as they most likely will come to get it.
Going into mid game, you should have a dragon or two. If you don't, get the dragon calls as the enemy team is most likely stacking the dragon buff. If a team gets about 4 or 5 stacks while its not close to late game, they will try to fight you. If you're this team, remember to ult for your 5 stacks on your passive while you guys are engaging. Your passive can mean everything, especially in a mid game fight. In mid game, if you're ever out of position, remember to E to safety then flash in the direction they're not chasing you from.
Late game is when your last and situational items really come into play. If you picked Zhonya's, your ult is your teams hero in battle and should always be saved for getting that perfect ult in fights or Baron steals that do more than smite. The more AP you build, the more useful your ult becomes and the more it should be savored as you never know what they're doing late game unless you have vision. If you got Guardians Angels or Thornmail, you'll have an advantage in teamfights if they're jumping through your team to you. Especially if you have GA, after they activate your GA there's a team to kill them. If you chose Thornmail, if there was auto attacks you had done more damage than you were doing with your skills probably having helped your team in a bigger way than expected.
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