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F I N A L U R G O T






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Choose Champion Build:
Spells:
Ghost
Flash
Ability Order
Echoing Flames (PASSIVE)
Urgot Passive Ability
Introduction
The moment I publish my quintessential build.
I have played literally every possible combination of items for Urgot, and this is, without a doubt, the best build in all of League of Legends. When I say this, I am also including the alternate build options, such that you will always be able to counter the other team.
I hope you enjoy.
And before you ask, yes spellvamp does apply to Acid Hunter.
HEXTECH GUNBLADES STILL STACK, THEY NERFED REVOLVERS
Much of the gameplay content of this guide has been copied from my archived guides.
-Near-best Urgot dps
-Huge sustained survivability
-The best mid build/champ, hands down
-Incredibly powerful early game
-In the right hands, impossible to reach to kill
-If a carry doesn't buy any armor, you can kill them in one combo
-Cheap items
-Flexible
Cons:
-Skill and map awareness dependant
-Squishy early game



Oh what's that I hear? You demand an explanation for not using greater quintessence of desolation?
Let's put it in terms of gold consumption.
On one hand, you could get 10% CDR from glyphs and quints, which is worth about 900g ingame.
On the other hand, you could get about 200g worth of magic resist and (while hard to calculate directly) 300g worth of armor penetration, plus sacrifice your early game 4-hit combos with just boots.
What does all this mumbo jumbo mean? In nerd terms, CDR runes are overpowered for the slot cost. In practical terms, it means the difference between being an average Urgot and a dominant one.


Much of the community is divided over whether to max




Why three points in


BUT ACIDSHOT, WHAT ABOUT MY DAAAAAAMAGE! I NEED MOAR DEEPS!
If you feel like you need more damage on




-

-

-Don't zerg like a

-Don't chase for early kills (-9) unless it's a sure thing.
-Use


-


-If you need to spam dps, and are not in danger, just keep hitting

-You can use hyper-kinetic position reverse to catch runners.
-If nobody else is taking it, get blue buff.
-Enemy team permitting, you can solo Baron once you pick up

-

-In ranked draft games, if you see a lot of dangerous stuns on the enemy team, replace


- sight Ward your damn lane! If you are any good at last hitting at all, wards are cheap! (That means stop being a scrub and farm harder so you can afford wards). Ultimately, the main reason good players ward and bad ones don't, is that the good ones have lots of spare cash from last hitting and so feels like less of a sacrifice. IE: If you're killing 2 minions per wave, you only get 30g per wave, whereas a pro hits all six, netting 100g or so. Wards are nothing to good players, and you're good right?

1. Hit as many people as possible with







1a. Once the carries are dead, pick off your opponents like flies.
2. If you did not manage to hit the carry(s) spare a few

2a. Kill the carry you swapped, while trying to move yourself back into a safe spot. Yes this does mean you can't herp derp and auto-attack stationary.



1. USE the timing between


2. Don't neglect auto-attack kills or you will go oom fast! Many times it's better to just use auto-attacks until you pick up more of your mana items.
3. If you get minion aggro at some point, shield up! Saving a little hp is worth it in the long run.
4. It can be harder to last-hit if you use



Standard start. I've experimented with other starts and none really compare. If you are bad at last-hitting, or on a duo lane, you could start with



Very unconventional, and also insanely overpowered when used in combination with flat CDR runes and masteries. After buying these you will be basically CDR capped and able to take 3/4 of most players HP in a combo at level 5. Your lane opponent should be easy to completely experience deny now.

Since we're already full on CDR, we can build this immediately to add damage. Yay, no more waiting torturously to get 1337 gold during midgame.

There are many minor reasons to get this item, and I think you have enough sense to know them all. The primary reason is because we slacked on flat armor pen. An extra reason you might not have realized is that it buffs the hell out of your Baron and Dragon dps.

The strongest balanced defensive item for any build which uses health regen or vamp. It gives approx 40% AD reduction and 20% magic reduction. This is in terms of EFFECTIVE reduction, which means you take that much less from your previous armor/MR level's damage. Second good reason: it takes the heat off of you if your opponents are smart.


At this point, you are probably very confused, and very angry with me. WTF NOB UR NOT AP, you say. Spell vamp=20% healing from Acid Hunter, which makes this one of the most overpowered items to use on Urgot. Experience speaks louder than logic here, so try it. However there are some obvious reasons to pick it up. 1. You can solo baron with Gunblade and the previous items (not the magic build). 2. You no longer need to base for health. 3. You greatly increase your 1v1 abilities.

We now ask the question, how do you add more damage to spellvamp Urgot? This is the answer. Don't use the Active on gunblade unless you're OOM, it's a waste of time.

Moar vamp.

Moar damage.


Standard start. I've experimented with other starts and none really compare. If you are bad at last-hitting, or on a duo lane, you could start with



We need these and they're cheap.

We rushed boots for CDR before, now we rush this instead for CDR because it has armor.

Rounding off our boots real quick, plus pretty strong defense.

Full on CDR, move into defense and damage.

Rounding it out plus helping our team, win win situation for only 1200g.

There are many minor reasons to get this item, and I think you have enough sense to know them all. The primary reason is because we slacked on flat armor pen. An extra reason you might not have realized is that it buffs the hell out of your Baron and Dragon dps.

At this point, you are probably very confused, and very angry with me. WTF NOB UR NOT AP, you say. Spell vamp=20% healing from Acid Hunter, which makes this one of the most overpowered items to use on Urgot. Experience speaks louder than logic here, so try it. However there are some obvious reasons to pick it up. 1. You can solo baron with Gunblade and the previous items (not the magic build). 2. You no longer need to base for health. 3. You greatly increase your 1v1 abilities.

We now ask the question, how do you add more damage to spellvamp Urgot? This is the answer. Don't use the Active on gunblade unless you're OOM, it's a waste of time.

Moar vamp.

Moar damage.


Standard start. I've experimented with other starts and none really compare. If you are bad at last-hitting, or on a duo lane, you could start with



Very unconventional, and also insanely overpowered when used in combination with flat CDR runes and masteries. After buying these you will be basically CDR capped and able to take 3/4 of most players HP in a combo at level 5. Your lane opponent should be easy to completely experience deny now.

Since we're already full on CDR, we can build this immediately to add damage. Yay, no more waiting torturously to get 1337 gold during midgame.

We don't need


We can't neglect our damage while building magic resist, but we can't get no magic resist either. This item provides a great balance of power and stability in midgame.

There are many minor reasons to get this item, and I think you have enough sense to know them all. The primary reason is because we slacked on flat armor pen. An extra reason you might not have realized is that it buffs the hell out of your Baron and Dragon dps.

At this point, you are probably very confused, and very angry with me. WTF NOB UR NOT AP, you say. Spell vamp=20% healing from Acid Hunter, which makes this one of the most overpowered items to use on Urgot. Experience speaks louder than logic here, so try it. However there are some obvious reasons to pick it up. 1. You can solo baron with Gunblade and the previous items (not the magic build). 2. You no longer need to base for health. 3. You greatly increase your 1v1 abilities.

We're out of item slots, time to finish this. Plus by this point you will be getting burst too hard, it becomes necessary.

We now ask the question, how do you add more damage to spellvamp Urgot? This is the answer. Don't use the Active on gunblade unless you're OOM, it's a waste of time.

Moar vamp. Sell



Moar damage.
Think you're better than these noobs who don't ward?
Tired of overpushing nabs?
Here is your guide to escape.
Rule number one: It is always your fault when an ally dies. ALWAYS. Did your bottom lane get double killed by jungle




Rule number two: If




Rule number three: Mid is not the 'farming' lane, mid is the 'leave constantly and gank people' lane (while in low elo). You should hardly be killing minions at all when a gank is available post-

Rule number four: Do not troll or rage at your team. This is a one-way ticket to elo-hell, as bad players tend to do worse when they are validated in their failure by you.
For example, instead of saying "Janna you feeding **** get behind the ****ing turret!", you should either ping the turret and say "Janna defend please", or say nothing at all. People tend to rebel against good advice given by good players who they see as their troll enemy.
Giving good advice in an optimistic way will make your team play better.
Rule number 5:
When a specific enemy is getting fed, in particular farming, it is YOUR job to shut down their farm and kills. You can try to gather ally support, but ultimately it's up to you to take charge. OH NOES


Basic gameplay strategy which most people don't know about:
-Towers are worth global exp and gold, inhibitors are not. Unless the inhibitor is going to die fast, you should be swapping or trying to push 2 lanes at once for the bonuses.
-Warding




-You can do Baron easily around level 14 as a full team. You SHOULD be doing this immediately if the enemy team either 1. hasn't warded and is farming or 2. is aced with a longer timer. It doesn't matter if you can push to the inhib, unless your current goal is fast easy, drop it and go get Baron.
-If another lane is getting ganked and you can't stop them, push your lane fast and make a possible turret trade for their scallywag gankery.
-You should ALWAYS be buying at least 1 ward per base trip once you have your core items. (In this case, all we need for high dps is


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