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Recommended Items
Spells:
Ignite
Flash
Items
Ability Order
Soul Siphon (PASSIVE)
Morgana Passive Ability
Threats & Synergies
Extreme
Major
Even
Minor
Tiny
None
Low
Ok
Strong
Ideal
Zyra
Zyra's strong harass and ability to stand behind creeps destroys Morgana. Very similar matchup to Nami/Sona, but her harass is even more brutal.
Ideal
Strong
Ok
Low
None
Introduction
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Welcome to my Morgana Support Guide. Morgana's strengths come from her extremely long CC and her safe laning phase, with ![]() ![]() ![]() ![]() ![]() |
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Take


Morgana does not benefit that much from defensive stats. This leaves 9 in offense for the CDR/AP. For utility you basically get every mastery that is any good at all for support champions.





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(Recommended) Used to protect against autoattack harass especially since we aren't running armor in seals or quints. |
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(Recommended) Gold seals are used since Morgana does not need tankyness to apply pressure in laning phase (her skills are long range enough to be used without being forced into all-ins). |
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(VS Strong AP) MR blues protect against magic damage in lane and burst later in the game. Take more of them against magic-heavy teams. |
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(VS No AP) If the enemy team has no magic damage threats, take more CDR glyphs to lower the cooldown on your bind and other abilities. |
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(Mandatory) Morgana has very good AP ratios so the flat AP quints do a lot of work. |
![]() | (Passive) Soul Siphon |
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(Q) Dark Binding Cooldown: 11 seconds |
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(W) Tormented Soil Cooldown: 10 seconds |

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(E) Black Shield Cooldown: 23/21/19/17/15 seconds |
Use this to mitigate magic damage and block CC as it hits you or your allies. Use it on your ADC during sieges so he is safe enough to hit the enemy tower. In team fights, use it on the highest priority target on your team (usually the most fed person, or the ADC if it's late game).
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Soul Shackles Cooldown: 120/110/100 seconds |
This can be used in many different ways. The most basic way is to hit a bind and walk into range and follow up with your ultimate. Another way is to walk up, ult, and wait for the stun to guarantee a binding hit, though you can only do this if you have the advantage in strength in the fight.


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(1st - Q) Max Q first for the longer snare duration. Also gives the most burst damage. |
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(2nd - E) Max E next for a stronger shield that's harder to break. Also lowers the cooldown. Get ![]() |
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(3rd - W) Max W last because it doesn't provide any utility and the damage isn't significant. |
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(Starting Items) Start with a ![]() ![]() ![]() ![]() ![]() |
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(First back) Your first back should be some combination of ![]() ![]() ![]() |
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(Mid Game) Later in the game you'll want to finish ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Buy this after your core if you want lots of AP. |
Buy this instead of upgrading ![]() |
Buy this instead of upgrading ![]() |
Buy this if the enemy team has an extremely large amount of CC, or is especially countered by Mikael's. |
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(Hopeless) Sona's strong harass and ability to stand behind creeps destroys Morgana. Similar to the Nami matchup. |
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(Hopeless) Zyra's strong harass and ability to stand behind creeps destroys Morgana. Very similar matchup to Nami/Sona, but her harass is even more brutal. |
During laning phase you should be using your Q to harass the enemies. Use your W whenever you have 2-3
Spellthief's Edge procs saved up. Use your E defensively. Using your W on the ranged creeps as well as hitting the enemy laners is optimal to push and harass at the same time. When it is possible for a gank to happen, make sure to stand behind your ADC with
Black Shield ready.


Your
Black Shield makes you one of the safest roaming supports in the game. Use this to effectively get deep wards with your
Sightstone and apply as much pressure on the map as possible. Map control is extremely important, even if it means your ADC loses some CS while you are gone. Morgana is not as strong as a roamer as some more popular supports, such as
Thresh, but if you are able to find a good time to go mid and land a bind it can completely turn the mid lane. Only leave bot lane to do this if you are sure the roam will work, or if your ADC will not get zoned during the time you leave.



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